From 15a059c5d28034c6378c5224d215c25bd964f338 Mon Sep 17 00:00:00 2001 From: RarePossum <48541822+RarePossum@users.noreply.github.com> Date: Sun, 10 Dec 2023 11:03:51 +1100 Subject: [PATCH] Fix Fischl A4 Timing (#1748) This should cause it to proc after Nahida TKP as seen in game. --- internal/characters/fischl/asc.go | 2 +- internal/characters/nahida/skill.go | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/internal/characters/fischl/asc.go b/internal/characters/fischl/asc.go index 0f7b065e84..34446201d9 100644 --- a/internal/characters/fischl/asc.go +++ b/internal/characters/fischl/asc.go @@ -57,7 +57,7 @@ func (c *char) a4() { ai, c.ozSnapshot.Snapshot, combat.NewCircleHitOnTarget(c.Core.Combat.PrimaryTarget(), nil, 0.5), - 3) + 4) return false } diff --git a/internal/characters/nahida/skill.go b/internal/characters/nahida/skill.go index 5621a9480d..59262a6379 100644 --- a/internal/characters/nahida/skill.go +++ b/internal/characters/nahida/skill.go @@ -233,7 +233,7 @@ func (c *char) triggerTriKarmaDamageIfAvail(t *enemy.Enemy) { ai, snap, combat.NewSingleTargetHit(e.Key()), - 4, + 3, cb, ) }