In an effort to continue this project, I have created this fork with updated components and SDKs. I added too some improvements, like HRM and dynamic modes, and other compatibility options.
Performance-oriented collection of mods for VR games.
Included mods:
- Upscaling techniques (render at lower resolution and upscale to target resolution)
- AMD FidelityFX Super Resolution
- NVIDIA Image Scaling
- AMD Contrast Adaptive Sharpening
- FFR: Fixed foveated rendering: render center of image at full resolution, but drop resolution towards edges
- VRS: Variable Rate Shading (only for NVIDIA RTX / GTX 16xx cards)
- RDM: Radial Density Mask (all GPUs)
- HRM: Hidden radial mask: don't render pixels at the edges that are not visible in the headset. Many games already use this mask, but not all. This mod will allow you to force its usage.
- Dynamic modes for FFR and HRM based on FPS:
- Apply only when needed.
- Change the radius dinamically.
- Several extra compatibility options to work with more games.
Supported VR runtimes:
- Oculus
- OpenVR
Supported graphics APIs:
- Direct3D 11
Extract dxgi.dll
and vrperfkit_RSF.yml
next to the game's main executable.
For Unreal Engine games, this is typically <Game>Game\Binaries\Win64\<Game>Game-Win64-Shipping.exe
.
Edit the vrperfkit_RSF.yml
config file to your heart's content. The available options are
documented inside the config file; you'll have to experiment with them and try which options
work for your particular game.
Clone the repository and init all submodules.
git clone https://github.com/RavenSystem/VRPerfKit_RSF.git
cd VRPerfKit_RSF
git submodule init
git submodule update --recursive
Download the Oculus SDK
and extract LibOVR
from the downloaded archive to the ThirdParty
folder.
Download NVAPI (requires NVIDIA developer account) and extract
the contents of the Rxxx-developer
folder to ThirdParty\nvapi
.
Run cmake to generate Visual Studio solution files. Build with Visual Studio. Note: Ninja does not work, due to the included shaders that need to be compiled. This is only supported with VS solutions.