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TODO.md

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To Do

windows-install.bat for windows (see INSTALL.md)

(should be added as tasks on github, tagged with specific extension)

Dependencies

replace dependencies with (for use with X)

  • memory
  • shopping
  • violence
  • general

Tests

(some of these may already be done/started)

  • general
  • books
  • household items
  • liquids & containers
  • music
  • time management
  • violence

Documentation

(some of these may already be done/started)

  • general
  • books
  • household items
  • liquids & containers
  • music
  • time management
  • violence

General

  • bare bones, could have more
  • some parts could be their own extension but not enough content
  • should focus on things to be used across all extensions

Books

  • should handle pagination for extneded book reading

Household Items

  • descenders not updated or tested, may want to restructure
  • movable descenders? i.e. ladder, stepstool

Keypad

  • text keypads for codes with letters
  • reset button on keypads
  • handle relocking
  • generalize unlocking feature to handle any action on success

Liquids and Containers

Memory

  • don't remember what's in a container or on a supporter if you haven't seen the things (or describe them when remembering?)
  • remember rooms in addition to things
  • forget things/rooms (difficult because they may not be visible)
  • forget specific text (difficult because they would need some sort of numerical handle and to be stored in a dynamic array rather than a single text)
  • warn if text memory getting too long (Glulxe is good up to 10,000 chars or so)

Music

  • link audio files to instrument playing
  • more complex instrument playing

People

  • rename to "People and Animals"

Shopping

  • after first move attempt, allow second for stealing, reset after each payment
  • could go all-out with a "wanted level" and guards/police (like Skyrim)
  • sell items (reduced price)
  • shopkeeper coin tracking (economy)

Time Management

  • this would be an easy one to write tests for

Violence

  • left/right hand handling
  • actual combat system