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players.py
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players.py
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import copy
import random as random
import numpy as np
import minimax
from cards import *
class Player:
def __init__(self, deck):
self.index = None
self.deck = deck
self.life = 20
self.generic_debt = 0
self.can_play_land = False
self.has_lost = False
self.hand = []
self.graveyard = []
self.has_attacked = False
self.has_blocked = False
self.passed_priority = True
self.casting_spell = ""
self.mp = {'White': 0, 'Blue': 0, 'Black': 0, 'Red': 0, 'Green': 0, 'Colorless': 0}
def get_mp_as_list(self):
mp_list = []
for key in self.mp:
for i in range(self.mp[key]):
mp_list.append(key)
return mp_list
def take_damage(self, amount):
self.lose_life(amount)
def lose_life(self, amount):
self.life -= amount
if self.life < 1:
self.has_lost = True
def determine_move(self, method, game):
legal_moves = game.get_legal_moves(self)
if len(legal_moves) == 1:
return legal_moves[0]
if method == "random":
return random.choice(legal_moves)
if method == "alphabeta":
move_values = [-9999] * len(legal_moves)
for i in range(len(move_values)):
new_game = copy.deepcopy(game)
new_game.make_move(legal_moves[i])
move_values[i] = minimax.alphabeta(self, new_game, 1, -9999, 9999,
new_game.player_with_priority.index is not self.index)
winner = np.argwhere(move_values == np.amax(move_values))
winner.flatten().tolist()
arg = random.choice(winner)[0]
return legal_moves[arg]
def can_afford_card(self, card):
for key in self.mp:
if self.mp[key] - card.mc[key] < 0:
return False
elif sum(self.mp.values()) < sum(card.mc.values()):
return False
return True
def has_legal_targets(self, card, game):
if card.name == "Vengeance" and len(game.get_tapped_creature_indices()) == 0:
return False
if card.name == "Stone Rain" and len(game.get_land_indices()) == 0:
return False
return True
def get_opponent(self, game):
return game.players[1 - self.index]
def get_playable_cards(self, game):
playable_indices = []
for i, card in enumerate(self.hand):
# print(card.name)
if isinstance(card, Land):
if self.can_play_land:
playable_indices.append(i)
elif isinstance(card, Creature):
if self.can_afford_card(card):
playable_indices.append(i)
elif isinstance(card, Sorcery):
if self.can_afford_card(card) and self.has_legal_targets(card, game):
playable_indices.append(i)
else:
assert False
return playable_indices
def find_land_in_library(self, land_type):
for i in range(len(self.deck)):
if isinstance(self.deck[i], Land):
if land_type in self.deck[i].subtypes:
return i
return -1
def get_library_land_indices(self):
land_indices = []
for i in range(len(self.deck)):
if isinstance(self.deck[i], Land):
land_indices.append(i)
return land_indices
def reset_mp(self):
self.mp = {'White': 0, 'Blue': 0, 'Black': 0, 'Red': 0, 'Green': 0, 'Colorless': 0}
def add_mana(self, mana):
self.mp = {x: self.mp.get(x, 0) + mana.get(x, 0) for x in set(self.mp).union(mana)}
def subtract_color_mana(self, mana):
for key in self.mp:
self.mp[key] -= mana[key]
return mana['Generic']
def shuffle_deck(self):
random.shuffle(self.deck)
def draw_card(self):
if len(self.deck) < 1:
self.has_lost = True
return False
drawn_card = self.deck.pop()
self.hand.append(drawn_card)
return drawn_card
def play_card(self, index, game, verbose):
assert index in self.get_playable_cards(game)
card = self.hand.pop(index)
self.generic_debt = self.subtract_color_mana(card.mc)
card.play(self, game, verbose)
return card
def get_activated_abilities(self, game):
callable_permanents = []
number_of_abilities = []
for permanent in game.battlefield:
if permanent.owner.index is self.index:
if len(permanent.tapped_abilities) > 0 and not permanent.is_tapped:
callable_permanents.append(permanent)
number_of_abilities.append(len(permanent.tapped_abilities))
return callable_permanents, number_of_abilities
def get_eligible_attackers(self, game):
eligible_attackers = []
for permanent in game.battlefield:
if permanent.owner.index is self.index:
if isinstance(permanent, Creature) and not permanent.is_tapped:
if not permanent.summoning_sick:
eligible_attackers.append(permanent)
return eligible_attackers
def get_eligible_blockers(self, game):
eligible_blockers = []
for permanent in game.battlefield:
if permanent.owner.index is self.index:
if isinstance(permanent, Creature) and not permanent.is_tapped and not permanent.cannot_block:
eligible_blockers.append(permanent)
return eligible_blockers
def get_nonempty_mana_colors(self):
mana_colors = []
for key in self.mp:
if key is not 'Generic':
if self.mp[key] > 0:
mana_colors.append(key)
return mana_colors
def pay_generic_debt(self, color):
self.mp[color] -= 1
self.generic_debt -= 1
return self.generic_debt