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we are creating a "collection" for each imported .vox file linking each voxel/cube to it
collection name = the filename
object names = "Cube.###" using a sequence number (it is automatically handled by Blender)
when join_voxels is True, we could set the name of the single object as the collection itself
It could be (I mean implementing scene-graph i.e. a set of "models"):
collection name as-is
use the "model" name read in nSHP chunk (for example "model name" + "Cube.###", or just "model name" without "Cube") BUT in MagicaVoxels names are not unique (we could add the node-ID read in the chunk)
when joining voxels to single object, we could just use the "model name" in nSHP (and its node-ID as supposed before)
About materials.
display the material type in names (emit, metal, glass...)?
All materials are imported with uninspiring names.
This issue is to discuss how we could approach this, giving unique, meaningful names to imported materials.
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