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rogue.c
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rogue.c
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/*
rogue.c - Now all the global variables
UltraRogue
Copyright (C) 1985 Herb Chong
All rights reserved.
Based on "Advanced Rogue"
Copyright (C) 1982, 1984, 1985 Michael Morgan, Ken Dalka and AT&T
All rights reserved.
Based on "Rogue: Exploring the Dungeons of Doom"
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
All rights reserved.
See the file LICENSE.TXT for full copyright and licensing information.
*/
#include "curses.h"
#include "rogue.h"
struct trap traps[MAXTRAPS+MAXTRAPS]; /* twice as much for special effects */
struct room rooms[MAXROOMS]; /* One for each room -- A level */
struct room *oldrp; /* Roomin(&player.t_oldpos) */
struct thing player; /* The rogue */
struct thing *beast; /* The last beast that attacked us */
struct object *cur_armor; /* What a well dresssed rogue wears */
struct object *cur_ring[8]; /* Which rings are being worn */
struct linked_list *lvl_obj = NULL;
struct linked_list *mlist = NULL;
struct linked_list *monst_dead = NULL;
struct object *cur_weapon = NULL;
struct real_pass rpass; /* For protection's sake! */
int def_array[MAXPDEF][MAXPATT]; /* Pre-def'd chars */
int char_type = -1; /* what type of character is player */
int foodlev = 1; /* how fast he eats food */
int ntraps; /* Number of traps on this level */
int trader = 0; /* no. of purchases */
int curprice = -1; /* current price of item */
int no_move; /* Number of turns held in place */
int seed; /* Random number seed */
int dnum; /* Dungeon number */
int max_level; /* Deepest player has gone */
int lost_dext; /* amount of lost dexterity */
size_t mpos = 0;
int no_command = 0;
int level = 1;
int monslevel;
int purse = 0;
int inpack = 0;
int total = 0;
int see_dist = 3;
int no_food = 0;
int count = 0;
int food_left = HUNGERTIME;
int group = 1;
int hungry_state = F_OK;
int infest_dam=0;
int lost_str=0;
int lastscore = -1;
int hold_count = 0;
int trap_tries = 0;
int spell_power = 0;
int has_artifact = 0;
int picked_artifact = 0;
int msg_index = 0;
int luck = 0;
int resurrect = 0;
int auth_or[MAXAUTH];
char curpurch[15]; /* name of item ready to buy */
int PLAYER = VPLAYER; /* what the player looks like */
int take; /* Thing the rogue is taking */
char prbuf[2*LINELEN]; /* Buffer for sprintfs */
char outbuf[BUFSIZ]; /* Output buffer for stdout */
int runch; /* Direction player is running */
char *s_names[MAXSCROLLS]; /* Names of the scrolls */
char *p_colors[MAXPOTIONS]; /* Colors of the potions */
char *r_stones[MAXRINGS]; /* Stone settings of the rings */
char *ws_made[MAXSTICKS]; /* What sticks are made of */
char whoami[LINELEN]; /* Name of player */
char fruit[LINELEN]; /* Favorite fruit */
char msgbuf[10][2*BUFSIZ]; /* message buffer */
char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */
char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */
char *r_guess[MAXRINGS]; /* Players guess at what ring is */
char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */
char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */
char file_name[LINELEN]; /* Save file name */
char score_file[LINELEN]; /* Score file name */
char home[LINELEN]; /* User's home directory */
WINDOW *cw; /* Window that the player sees */
WINDOW *hw; /* Used for the help command */
WINDOW *mw; /* Used to store mosnters */
WINDOW *msgw; /* Used for displaying messages */
int pool_teleport = FALSE; /* just teleported from a pool */
int inwhgt = FALSE; /* true if from wghtchk() */
int after; /* True if we want after daemons */
int waswizard; /* Was a wizard sometime */
int canwizard; /* Will be permitted to do this */
int s_know[MAXSCROLLS]; /* Does he know what a scroll does */
int p_know[MAXPOTIONS]; /* Does he know what a potion does */
int r_know[MAXRINGS]; /* Does he know what a ring does */
int ws_know[MAXSTICKS]; /* Does he know what a stick does */
int playing = TRUE;
int running = FALSE;
int fighting = FALSE;
int wizard = FALSE;
int notify = TRUE;
int fight_flush = FALSE;
int terse = FALSE;
int door_stop = FALSE;
int jump = FALSE;
int slow_invent = FALSE;
int firstmove = FALSE;
int askme = FALSE;
int moving = FALSE;
int in_shell = FALSE;
coord delta; /* Change indicated to get_dir() */
LEVTYPE levtype; /* type of level i'm on */
char *oversion = NULL;
int oldline = 0;
int oldcol = 0;
char *spacemsg = "--Press space to continue--";
char *morestr = "--More--";
char *retstr = "[Press return to continue]";
/*
* weapons and their attributes
*/
struct init_weps weaps[MAXWEAPONS] = {
{ "mace", "2d4", "1d3", NONE, ISMETAL, 100, 8 },
{ "long sword", "1d12", "1d2", NONE, ISMETAL, 60, 15 },
{ "short bow", "1d1", "1d1", NONE, 0, 40, 75 },
{ "arrow", "1d1", "1d6", BOW, ISMANY|ISMISL, 5, 1 },
{ "dagger", "1d6", "1d4", NONE, ISMETAL|ISMISL, 10, 2 },
{ "rock", "1d2", "1d4", SLING, ISMANY|ISMISL, 5, 1 },
{ "two-handed sword","3d6", "1d2", NONE, ISMETAL, 250, 30 },
{ "sling", "0d0", "0d0", NONE, 0, 5, 1 },
{ "dart", "1d1", "1d3", NONE, ISMANY|ISMISL, 5, 1 },
{ "crossbow", "1d1", "1d1", NONE, 0, 100, 15 },
{ "crossbow bolt", "1d2", "1d12", CROSSBOW, ISMANY|ISMISL, 7, 1 },
{ "spear", "1d6", "1d8", NONE, ISMETAL|ISMISL, 50, 2 },
{ "trident", "3d4", "1d4", NONE, ISMETAL, 50, 40 },
{ "spetum", "2d6", "1d3", NONE, ISMETAL, 50, 40 },
{ "bardiche", "3d4", "1d2", NONE, ISMETAL, 125, 6 },
{ "short pike", "1d12", "1d8", NONE, ISMETAL, 80, 18 },
{ "bastard sword", "2d8", "1d2", NONE, ISMETAL, 100, 20 },
{ "halberd", "2d6", "1d3", NONE, ISMETAL, 175, 10 },
{ "battle axe", "1d8", "1d3", NONE, ISMETAL, 80, 10 },
{ "arrow", "1d2", "2d8", BOW, ISSILVER|ISMANY|ISMISL, 10, 3 },
{ "hand axe", "1d6", "1d2", NONE, ISMETAL, 50, 8 },
{ "club", "1d4", "1d2", NONE, 0, 30, 2 },
{ "flail", "1d7+1","1d4", NONE, ISMETAL, 150, 10 },
{ "glaive", "1d10", "1d3", NONE, ISMETAL, 80, 8 },
{ "guisarme", "2d4", "1d3", NONE, ISMETAL, 80, 6 },
{ "hammer", "1d3", "1d5", NONE, ISMETAL|ISMISL, 50, 4 },
{ "javelin", "1d4", "1d6", NONE, ISMISL, 10, 3 },
{ "morning star", "2d4", "1d3", NONE, ISMETAL, 125, 8 },
{ "partisan", "1d6", "1d2", NONE, ISMETAL, 80, 4 },
{ "silver arrow", "1d1", "1d80", NONE, ISMISL|ISMANY,60, 4 },
{ "long pike", "2d8", "2d6", NONE, ISMETAL, 80, 6 },
{ "scimitar", "1d8", "1d2", NONE, ISMETAL, 40, 8 },
{ "sling bullet", "1d1", "1d8", SLING, ISMANY|ISMISL|ISMETAL, 3, 1 },
{ "quarter staff", "1d6", "1d2", NONE, 0, 50, 8 },
{ "broad sword", "2d4", "1d3", NONE, ISMETAL, 75, 15 },
{ "short sword", "1d6", "1d2", NONE, ISMETAL, 35, 8 },
{ "shuriken", "1d1", "2d5", NONE, ISMANY|ISMISL, 4, 3 },
{ "boomerang", "1d1", "1d8", NONE, CANRETURN|ISMANY|ISMISL, 10, 3 },
{ "burning oil", "0d0", "2d10+5",NONE, CANBURN|ISMANY|ISMISL, 20, 3},
{ "claymore", "3d7", "1d2", NONE, ISMETAL, 300, 27 },
{ "crysknife", "3d3", "1d3", NONE, ISPOISON, 120, 10 },
{ "footbow", "1d1", "1d1", NONE, 0, 90, 10 },
{ "footbow bolt", "1d2", "1d10", FOOTBOW, ISMANY|ISMISL, 5, 1 },
{ "katana", "4d12", "2d6", NONE, ISMETAL, 350, 10 },
{ "leuku", "1d6", "1d5", NONE, ISMETAL, 40, 3 },
{ "tomahawk", "1d6", "1d6", NONE, 0, 45, 7 },
{ "pertuska", "2d5", "1d3", NONE, ISMETAL, 160, 10 },
{ "sabre", "2d6", "1d3", NONE, ISMETAL, 120, 20},
{ "cutlass", "1d10", "1d2", NONE, ISMETAL, 55, 12 },
{ "grenade", "1d1", "1d2/4d8", NONE, ISMANY, 10, 3 },
};
struct init_armor armors[MAXARMORS] = {
{ "leather armor", 10, 8, 70, 100 },
{ "ring mail", 20, 7, 50, 250 },
{ "studded leather armor", 31, 7, 50, 200 },
{ "scale mail", 43, 6, 70, 250 },
{ "padded armor", 55, 6, 150, 150 },
{ "chain mail", 67, 5, 100, 300 },
{ "splint mail", 77, 4, 150, 350 },
{ "banded mail", 87, 4, 150, 350 },
{ "plate mail", 93, 3, 400, 400 },
{ "plate armor", 97, 2, 650, 450 },
{ "mithril", 99, 1, 10000, 100 },
{ "crystalline armor", 100, 0, 5500, 300 },
};
struct magic_item things[NUMTHINGS] = {
{ "potion", 250, 5 }, /* potion */
{ "scroll", 260, 30 }, /* scroll */
{ "food", 210, 7 }, /* food */
{ "weapon", 60, 0 }, /* weapon */
{ "armor", 90, 0 }, /* armor */
{ "ring", 70, 5 }, /* ring */
{ "stick", 60, 0 }, /* stick */
{ "artifact", 0, 0 }, /* special artifacts */
};
struct magic_item s_magic[MAXSCROLLS] = {
{ "monster confusion", 60, 125, 0, 0 },
{ "magic mapping", 50, 150, 20, 20 },
{ "light", 75, 100, 25, 15 },
{ "hold monster", 30, 200, 33, 20 },
{ "sleep", 30, 50, 20, 10 },
{ "enchantment", 120, 130, 14, 9 },
{ "identify", 160, 100, 0, 15 },
{ "scare monster", 35, 190, 27, 21 },
{ "gold detection", 20, 110, 20, 20 },
{ "teleportation", 50, 165, 10, 20 },
{ "create monster", 25, 75, 30, 0 },
{ "remove curse", 60, 120, 9, 15 },
{ "petrification", 10, 185, 0, 0 },
{ "genocide", 10, 1200, 0, 0 },
{ "cure disease", 70, 160, 0, 0 },
{ "acquirement", 5, 2500, 50, 15 },
{ "protection", 40, 150, 0, 0 },
{ "nothing", 70, 50, 0, 0 },
{ "magic hitting", 10, 875, 25, 15 },
{ "ownership", 10, 550, 25, 15 },
{ "food detection", 40, 150, 25, 15 },
{ "electrification", 20, 450, 0, 0 },
};
struct magic_item p_magic[MAXPOTIONS] = {
{ "clear thought", 100, 380, 27, 15 },
{ "gain ability", 60, 250, 15, 15 },
{ "see invisible", 69, 170, 25, 15 },
{ "healing", 140, 130, 27, 27 },
{ "monster detection", 60, 120, 15, 20 },
{ "magic detection", 60, 105, 20, 15 },
{ "raise level", 1, 900, 11, 10 },
{ "haste self", 150, 200, 30, 5 },
{ "restore abilities", 170, 140, 0, 0 },
{ "phasing", 60, 240, 21, 20 },
{ "invisibility", 30, 200, 0, 15 },
{ "acute scent", 30, 200, 20, 15 },
{ "acute hearing", 30, 200, 20, 15 },
{ "super heroism", 10, 800, 20, 15 },
{ "disguise", 30, 500, 0, 15 },
};
struct magic_item r_magic[MAXRINGS] = {
{ "protection", 70, 200, 33, 25 },
{ "add strength", 65, 200, 33, 25 },
{ "sustain ability", 40, 480, 0, 0 },
{ "searching", 65, 250, 0, 0 },
{ "extra sight", 40, 175, 0, 0 },
{ "alertness", 40, 190, 0, 0 },
{ "aggravate monster", 35, 100, 100, 0 },
{ "dexterity", 65, 220, 33, 25 },
{ "increase damage", 65, 220, 33, 25 },
{ "regeneration", 35, 260, 0, 0 },
{ "slow digestion", 40, 340, 15, 10 },
{ "teleportation", 35, 100, 100, 0 },
{ "stealth", 50, 100, 0, 0 },
{ "add intelligence", 60, 540, 33, 25 },
{ "increase wisdom", 60, 220, 33, 25 },
{ "sustain health", 60, 250, 0, 0 },
{ "vampiric regeneration", 20, 800, 25, 10 },
{ "illumination", 20, 300, 0, 0 },
{ "delusion", 20, 100, 75, 0 },
{ "carrying", 20, 200, 30, 0 },
{ "adornment", 15, 10000, 0, 0 },
{ "levitation", 20, 450, 0, 0 },
{ "fire resistance", 10, 250, 0, 0 },
{ "cold resistance", 10, 250, 0, 0 },
{ "lightning resistance", 10, 250, 0, 0 },
{ "resurrection", 1, 8000, 0, 0 },
{ "breathing", 10, 250, 0, 0 },
{ "free action", 10, 225, 0, 0 },
{ "wizardry", 4, 950, 0, 0 },
{ "teleport control", 5, 850, 0, 0 },
};
struct magic_item ws_magic[MAXSTICKS] = {
{ "light", 90, 120, 20, 20 },
{ "striking", 58, 115, 0, 0 },
{ "lightning", 25, 200, 0, 0 },
{ "fire", 25, 200, 0, 0 },
{ "cold", 30, 200, 0, 0 },
{ "polymorph", 90, 210, 0, 0 },
{ "magic missile", 90, 170, 0, 0 },
{ "slow monster", 76, 320, 25, 20 },
{ "drain life", 90, 210, 20, 0 },
{ "charging", 70, 100, 0, 0 },
{ "teleport monster", 90, 140, 25, 20 },
{ "cancellation", 38, 130, 0, 0 },
{ "confuse monster", 50, 100, 0, 0},
{ "disintegration", 10, 550, 33, 0},
{ "anti-matter", 30, 180, 0, 0},
{ "paralyze monster", 38, 300, 0, 0},
{ "degenerate monster", 30, 200, 30, 0},
{ "nothing", 30, 100, 0, 0},
{ "invisibility", 30, 150, 30, 5},
{ "blasting", 10, 220, 0, 0},
};
struct magic_item fd_data[MAXFOODS] = {
{ "food ration", 400, 2, 20, 20 },
{ "fruit-with-very-long-name", 300, 1, 0, 0 },
{ "cram", 120, 3, 0, 0 },
{ "honey cake", 80, 10, 0, 0 },
{ "lemba", 50, 50, 0, 0 },
{ "miruvor", 50, 200, 0, 0 },
};
struct init_artifact arts[MAXARTIFACT] = {
{ "Magic Purse of Yendor", 25, 1, 1, 1, 1, 460000, 50 },
{ "Phial of Galadriel", 35, 2, 2, 2, 1, 1250000, 10 },
{ "Amulet of Yendor", 45, 4, 1, 1, 2, 1600000, 10 },
{ "Palantir of Might", 60, 1, 4, 1, 2, 1850000, 70 },
{ "Crown of Might", 75, 6, 2, 1, 1, 2350000, 50 },
{ "Sceptre of Might", 80, 2, 2, 1, 6, 3800000, 50 },
{ "Silmaril of Ea", 90, 4, 2, 5, 1, 5000000, 50 },
{ "Wand of Orcus", 100, 4, 2, 3, 10, 8000000, 50 },
};
/*
* these are the spells that a magic user can cast
*/
struct spells magic_spells[MAXSPELLS] = {
{ P_TFIND, 3, TYP_POTION, FALSE },
{ S_IDENT, 5, TYP_SCROLL, FALSE },
{ P_MFIND, 7, TYP_POTION, FALSE },
{ S_LIGHT, 15, TYP_SCROLL, TRUE },
{ S_REMOVE, 15, TYP_SCROLL, FALSE },
{ S_TELEP, 15, TYP_SCROLL, FALSE },
{ S_CONFUSE, 15, TYP_SCROLL, FALSE },
{ S_MAP, 15, TYP_SCROLL, FALSE },
{ P_CLEAR, 20, TYP_POTION, FALSE },
{ S_SLEEP, 25, TYP_SCROLL, FALSE },
{ WS_MISSILE, 25, TYP_STICK, FALSE },
{ P_SEEINVIS, 25, TYP_POTION, TRUE },
{ WS_COLD, 30, TYP_STICK, FALSE },
{ WS_ELECT, 30, TYP_STICK, FALSE },
{ WS_CANCEL, 30, TYP_STICK, FALSE },
{ S_PROTECT, 30, TYP_SCROLL, FALSE },
{ WS_FIRE, 30, TYP_STICK, FALSE },
{ P_PHASE, 40, TYP_POTION, FALSE },
{ S_HOLD, 50, TYP_SCROLL, FALSE },
{ S_PETRIFY, 50, TYP_SCROLL, FALSE },
{ S_ALLENCH, 75, TYP_SCROLL, FALSE },
};
/*
* these are the spells that a cleric can cast
*/
struct spells cleric_spells[MAXPRAYERS] = {
{ P_MFIND, 3, TYP_POTION, FALSE },
{ P_TFIND, 7, TYP_POTION, FALSE },
{ S_IDENT, 15, TYP_SCROLL, FALSE },
{ S_REMOVE, 20, TYP_SCROLL, FALSE },
{ P_HEALING, 30, TYP_POTION, FALSE },
{ S_CURING, 35, TYP_SCROLL, FALSE },
{ P_HASTE, 35, TYP_POTION, FALSE },
{ P_CLEAR, 35, TYP_POTION, FALSE },
{ P_SEEINVIS, 35, TYP_POTION, TRUE },
{ P_RESTORE, 35, TYP_POTION, FALSE },
{ P_PHASE, 40, TYP_POTION, FALSE },
{ S_TELEP, 40, TYP_SCROLL, FALSE },
};
char *cnames[4][11] = {
{ "Veteran", "Warrior",
"Swordsman", "Hero",
"Swashbuckler", "Myrmidon",
"Champion", "Superhero",
"Lord", "Lord",
"Lord"
},
{ "Prestidigitator", "Evoker",
"Conjurer", "Theurgist",
"Thaumaturgist", "Magician",
"Enchanter", "Warlock",
"Sorcerer", "Necromancer",
"Wizard"
},
{ "Acolyte", "Adept",
"Priest", "Curate",
"Prefect", "Canon",
"Lama", "Patriarch",
"High Priest", "High Priest",
"High Priest"
},
{ "Rogue", "Footpad",
"Cutpurse", "Robber",
"Burglar", "Filcher",
"Sharper", "Magsman",
"Thief", "Master Thief",
"Master Thief"
}
} ;
struct h_list helpstr[] = {
{ '?', " prints help"},
{ '/', " identify object"},
{ 'h', " left"},
{ 'j', " down"},
{ 'k', " up"},
{ 'l', " right"},
{ 'y', " up & left"},
{ 'u', " up & right"},
{ 'b', " down & left"},
{ 'n', " down & right"},
{ '<', "CTRL><dir> run til adjacent"},
{ '<', "SHIFT><dir> run that way"},
{ 'm', "<dir> move onto without picking up"},
{ 't', "<dir> throw something"},
{ 'z', "<dir> zap a wand or staff"},
{ '>', " go down a staircase"},
{ 's', " search for trap/secret door"},
{ '.', " rest for a while"},
{ 'i', " inventory"},
{ 'I', " inventory single item"},
{ 'q', " quaff potion"},
{ 'r', " read paper"},
{ 'e', " eat food"},
{ 'w', " wield a weapon"},
{ 'W', " wear armor"},
{ 'T', " take armor off"},
{ 'P', " put on ring"},
{ 'R', " remove ring"},
{ 'A', " activate/apply an artifact"},
{ 'd', " drop object"},
{ 'c', " call object (generic)"},
{ 'M', " mark object (specific)"},
{ 'o', " examine/set options"},
{ 'C', " cast a spell"},
{ 'p', " pray"},
{ 'a', " affect the undead"},
{ '^', " set a trap"},
{ 'G', " sense gold"},
{ 'D', " dip something (into a pool)"},
{ CTRL('T'), "<dir> take (steal) from (direction)"},
{ CTRL('R'), " redraw screen"},
{ CTRL('P'), " repeat last message"},
{ ESCAPE, " cancel command"},
{ 'v', " print program version number"},
{ '!', " shell escape"},
{ 'S', " save game"},
{ 'Q', " quit"},
{ '=', " listen for monsters"},
{ 'f', "<dir> fight monster"},
{ 'F', "<dir> fight monster to the death"},
/*
* Wizard commands. Identified by (h_ch != 0 && h_desc == 0).
*/
{ '-', 0},
{ 'V', " print worth of object"},
{ '@', " system statistics"},
{ CTRL('C'), " charge item"},
{ CTRL('D'), " random number check"},
{ CTRL('E'), " food statistics"},
{ CTRL('F'), " floor map"},
{ CTRL('G'), " goto level"},
{ CTRL('I'), " inventory level"},
{ CTRL('M'), " see monster"},
{ CTRL('O'), " outfit pack"},
{ CTRL('V'), " create item"},
{ CTRL('W'), " wizard's password"},
{ CTRL('X'), " random teleport"},
{ CTRL('Z'), " identify item"},
{ 0, 0}
};