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list.c
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list.c
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/*
list.c - Functions for dealing with linked lists of goodies
Last Modified: Dec 29, 1990
UltraRogue
Copyright (C) 1984, 1985, 1986, 1987, 1990 Herb Chong
All rights reserved.
Based on "Advanced Rogue"
Copyright (C) 1983, 1984 Michael Morgan, Ken Dalka and AT&T
All rights reserved.
Based on "Super-Rogue"
Copyright (C) 1982, 1983 Robert D. Kindelberger
All rights reserved.
Based on "Rogue: Exploring the Dungeons of Doom"
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
All rights reserved.
See the file LICENSE.TXT for full copyright and licensing information.
*/
#include "rogue.h"
/*
ur_alloc()
ur_free()
These are just calls to the system alloc and free, and they also adjust the
totals. The buffer is cleared out because idents need to be zero before
going into the pack, or they will be used as indices!
*/
char *
ur_alloc(unsigned int size)
{
char *buf_p, *tmp_p;
total++;
buf_p = malloc(size);
if (buf_p == NULL)
return(NULL);
for(tmp_p=buf_p; size--;) /* clear out the buffer */
*tmp_p++ = 0;
return(buf_p);
}
void
ur_free(char *buf_p)
{
free(buf_p);
total--;
}
/*
detach()
Takes an item out of whatever linked list it might be in
.... function needs to be renamed....
*/
void
_detach(struct linked_list **list, struct linked_list *item)
{
if (*list == item)
*list = next(item);
if (prev(item) != NULL)
item->l_prev->l_next = next(item);
if (next(item) != NULL)
item->l_next->l_prev = prev(item);
item->l_next = NULL;
item->l_prev = NULL;
}
/*
_attach()
add an item to the head of a list
... this needs to be renamed as well ...
*/
void
_attach(struct linked_list **list, struct linked_list *item)
{
if (*list != NULL)
{
item->l_next = *list;
(*list)->l_prev = item;
item->l_prev = NULL;
}
else
{
item->l_next = NULL;
item->l_prev = NULL;
}
*list = item;
}
/*
_attach_after()
Attaches the given item after the supplied one in the list. If the listed
item is NULL, the new item is attached at the head of the list.
*/
void
_attach_after(linked_list **list_pp, linked_list *list_p, linked_list *new_p)
{
if (list_p == NULL)
{
_attach(list_pp, new_p); /* stuff it at the beginning */
return;
}
if (next(list_p) != NULL) /* something after this one? */
{
next(new_p) = next(list_p);
prev(next(list_p)) = new_p;
}
else
next(new_p) = NULL;
next(list_p) = new_p;
prev(new_p) = list_p;
}
/*
_free_list()
Throw the whole blamed thing away
*/
void
_free_list(linked_list **ptr)
{
linked_list *item;
while(*ptr != NULL)
{
item = *ptr;
*ptr = next(item);
discard(item);
}
}
/*
discard()
free up an item
*/
void
discard(struct linked_list *item)
{
throw_away(item->l_data);
ur_free((char *) item);
}
/*
throw_away()
toss out something (like discard, but without the link_list)
*/
void
throw_away(char *ptr)
{
free_ident(ptr);
ur_free(ptr);
}
/*
new_item()
get a new item with a specified size
*/
struct linked_list *
new_item(int size)
{
struct linked_list *item;
if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
msg("Ran out of memory for header after %d items.", total);
if ((item->l_data = new(size)) == NULL)
msg("Ran out of memory for data after %d items.", total);
item->l_next = item->l_prev = NULL;
return(item);
}
char *
new(unsigned int size)
{
char *space = ur_alloc(size);
static char errbuf[2 * LINELEN];
if (space == NULL)
{
sprintf(errbuf, "Rogue ran out of memory (used = %d, wanted = %d).",
sbrk(0), size);
fatal(errbuf);
}
return(space);
}