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tama.h
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tama.h
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#pragma once
#include <input/input.h>
#include "tamalib/tamalib.h"
#define TAG "TamaP1"
#define TAMA_ROM_PATH EXT_PATH("tama_p1/rom.bin")
#define TAMA_SCREEN_SCALE_FACTOR 2
#define TAMA_LCD_ICON_SIZE 14
#define TAMA_LCD_ICON_MARGIN 1
#define STATE_FILE_MAGIC "TLST"
#define STATE_FILE_VERSION 2
#define TAMA_SAVE_PATH EXT_PATH("tama_p1/save.bin")
typedef struct {
FuriThread* thread;
hal_t hal;
uint8_t* rom;
// 32x16 screen, perfectly represented through uint32_t
uint32_t framebuffer[16];
uint8_t icons;
bool halted;
bool fast_forward_done;
bool buzzer_on;
float frequency;
} TamaApp;
typedef enum {
EventTypeInput,
EventTypeTick,
} EventType;
typedef struct {
EventType type;
InputEvent input;
} TamaEvent;
extern TamaApp* g_ctx;
extern FuriMutex* g_state_mutex;
void tama_p1_hal_init(hal_t* hal);