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An extension for gnembon's Carpet Mod that adds all vanilla gamerules to the carpet settings

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RubixDev/CarpetGamerules

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Carpet Gamerules

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An extension for gnembon's Carpet Mod that adds all vanilla gamerules to the carpet settings.

Related Mods and Tools

Carpet Mod

Rug

carpet-config-creator

Lists of Categories

Index

Count: 51

Implemented Rules

announceAdvancements

Announce advancements

Whether advancements should be announced in chat

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: CHAT, GAMERULE

blockExplosionDropDecay

In block interaction explosions, some blocks won't drop their loot

Some of the drops from blocks destroyed by explosions caused by block interactions are lost in the explosion.

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: DROPS, GAMERULE

commandBlockOutput

Broadcast command block output

Whether command blocks should notify admins when they perform commands

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: CHAT, GAMERULE

commandModificationBlockLimit

Command Modification Block Limit

Number of blocks that can be changed at once by one command, such as fill or clone.

  • Type: int
  • Default value: 32768
  • Suggested options: 32768, 1000000, 2147483647
  • Categories: GAMERULE, MISC

disableElytraMovementCheck

Disable elytra movement check

Whether the server should skip checking player speed when the player is wearing elytra. Often helps with jittering due to lag in multiplayer

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

disableRaids

Disable raids

Whether raids are disabled

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: GAMERULE, MOBS

doDaylightCycle

Advance time of day

Whether the daylight cycle and moon phases progress

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, WORLD_UPDATES

doEntityDrops

Drop entity equipment

Controls drops from minecarts (including inventories), item frames, boats, etc.

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: DROPS, GAMERULE

doFireTick

Update fire

Whether fire should spread and naturally extinguish

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, WORLD_UPDATES

doImmediateRespawn

Respawn immediately

Players respawn immediately without showing the death screen

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

doInsomnia

Spawn phantoms

Whether phantoms can spawn in the nighttime

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, SPAWNING

doLimitedCrafting

Require recipe for crafting

If enabled, players will be able to craft only unlocked recipes

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

doMobLoot

Drop mob loot

Controls resource drops from mobs, including experience orbs

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: DROPS, GAMERULE

doMobSpawning

Spawn mobs

Some entities might have seperate rules. Does not affect monster spawners

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, SPAWNING

doPatrolSpawning

Spawn pillager patrols

Whether pillager patrols can spawn

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, SPAWNING

doTileDrops

Drop blocks

Controls resource drops from blocks, including experience orbs

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: DROPS, GAMERULE

doTraderSpawning

Spawn wandering traders

Whether wandering traders can spawn

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, SPAWNING

doVinesSpread

Vines spread

Controls whether or not the Vines block spreads randomly to adjacent blocks. Does not affect other type of vine blocks such as Weeping Vines, Twisting Vines, etc.

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, WORLD_UPDATES

doWardenSpawning

Spawn wardens

Whether wardens can spawn

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, SPAWNING

doWeatherCycle

Update weather

Whether the weather can change naturally. The /weather command can still change weather

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, WORLD_UPDATES

drowningDamage

Deal drowning damage

Whether the player should take damage when drowning

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

enderPearlsVanishOnDeath

Thrown ender pearls vanish on death

Whether ender pearls thrown by a player vanish when that player dies

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

fallDamage

Deal fall damage

Whether the player should take fall damage

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

fireDamage

Deal fire damage

Whether the player should take damage in fire, lava, campfires, or on magma blocks

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

forgiveDeadPlayers

Forgive dead players

Angered neutral mobs stop being angry when the targeted player dies nearby

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, MOBS

freezeDamage

Deal freeze damage

Whether the player should take damage when inside powder snow

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

globalSoundEvents

Global sound events

When certain game events happen, like a boss spawning, the sound is heard everywhere.

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, MISC

keepInventory

Keep inventory after death

Whether the player should keep items and experience in their inventory after death

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

lavaSourceConversion

Lava converts to source

When flowing lava is surrounded on two sides by lava sources it converts into a source.

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: GAMERULE, WORLD_UPDATES

logAdminCommands

Broadcast admin commands

Whether to log admin commands to server log

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: CHAT, GAMERULE

maxCommandChainLength

Command chain size limit

The maximum length of a chain of commands that can be executed during one tick. Applies to command blocks and functions

  • Type: int
  • Default value: 65536
  • Suggested options: 65536
  • Categories: GAMERULE, MISC

maxCommandForkCount

Command context limit

Maximum number of contexts that can be used by commands like 'execute as'

  • Type: int
  • Default value: 65536
  • Required options: ``
  • Categories: GAMERULE, MISC

maxEntityCramming

Entity cramming threshold

The maximum number of pushable entities a mob or player can push, before taking 3 suffocation damage per half-second.
Setting to 0 or lower disables the rule.
Damage affects survival-mode or adventure-mode players, and all mobs but bats. Pushable entities include non-spectator-mode players, any mob except bats, as well as boats and minecarts.

  • Type: int
  • Default value: 24
  • Suggested options: 0, 12, 24, 100
  • Categories: GAMERULE, MOBS

mobExplosionDropDecay

In mob explosions, some blocks won't drop their loot

Some of the drops from blocks destroyed by explosions caused by mobs are lost in the explosion.

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: DROPS, GAMERULE

mobGriefing

Allow destructive mob actions

Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, villagers, silverfish, snow golems, and end crystals should be able to change blocks and whether mobs can pick up items, which also disables bartering
This also affects the capability of zombie-like creatures like zombified piglins and drowned to pathfind to turtle eggs

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, MOBS

naturalRegeneration

Regenerate health

Whether the player can regenerate health naturally if their hunger is full enough
Doesn't affect external healing, such as golden apples, the Regeneration effect, etc.

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

playersNetherPortalCreativeDelay

Player's Nether portal delay in creative mode

Time (in ticks) that a creative mode player needs to stand in a Nether portal before changing dimensions

  • Type: int
  • Default value: 1
  • Required options: ``
  • Categories: GAMERULE, PLAYER

playersNetherPortalDefaultDelay

Player's Nether portal delay in non-creative mode

Time (in ticks) that a non-creative mode player needs to stand in a Nether portal before changing dimensions

  • Type: int
  • Default value: 80
  • Required options: ``
  • Categories: GAMERULE, PLAYER

playersSleepingPercentage

Sleep percentage

The percentage of players who must be sleeping to skip the night

  • Type: int
  • Default value: 100
  • Suggested options: 0, 25, 50, 75, 100
  • Categories: GAMERULE, PLAYER

projectilesCanBreakBlocks

Projectiles can break blocks

Controls whether impact projectiles will destroy blocks that are destructible by them

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: DROPS, GAMERULE

randomTickSpeed

Random tick speed rate

How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick
0 and negative values disables random ticks, higher numbers increase random ticks
Setting to a high integer results in high speeds of decay and growth
Numbers over 4096 make plant growth or leaf decay instantaneous

  • Type: int
  • Default value: 3
  • Suggested options: 0, 3, 30, 300, 3000, 4096
  • Categories: GAMERULE, WORLD_UPDATES

reducedDebugInfo

Reduce debug info

Limits contents of debug screen

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: GAMERULE, MISC

sendCommandFeedback

Send command feedback

Whether the feedback from commands executed by a player should show up in chat
Also affects the default behavior of whether command blocks store their output text

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: CHAT, GAMERULE

showDeathMessages

Show death messages

Whether death messages are put into chat when a player dies
Also affects whether a message is sent to the pet's owner when the pet dies

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: CHAT, GAMERULE

snowAccumulationHeight

Snow accumulation height

When it snows, layers of snow form on the ground up to at most this number of layers.

  • Type: int
  • Default value: 1
  • Suggested options: 0, 1, 8
  • Categories: GAMERULE, WORLD_UPDATES

spawnChunkRadius

Spawn chunk radius

Amount of chunks that stay loaded around the overworld spawn position

  • Type: int
  • Default value: 2
  • Suggested options: 0, 2, 10, 32
  • Categories: GAMERULE, MISC

spawnRadius

Respawn location radius

The number of blocks outward from the world spawn coordinates that a player spawns in when first joining a server or when dying without a personal spawnpoint

  • Type: int
  • Default value: 10
  • Suggested options: 0, 1, 5, 10, 50
  • Categories: GAMERULE, PLAYER

spectatorsGenerateChunks

Allow spectators to generate terrain

Whether players in spectator mode can generate chunks

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

tntExplosionDropDecay

In TNT explosions, some blocks won't drop their loot

Some of the drops from blocks destroyed by explosions caused by TNT are lost in the explosion.

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: DROPS, GAMERULE

universalAnger

Universal anger

Angered neutral mobs attack any nearby player, not just the player that angered them. Works best if forgiveDeadPlayers is disabled

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: GAMERULE, MOBS

waterSourceConversion

Water converts to source

When flowing water is surrounded on two sides by water sources it converts into a source.

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, WORLD_UPDATES