For a list of all implemented Rules go here
Count: 6
- commandModificationBlockLimit
- globalSoundEvents
- maxCommandChainLength
- maxCommandForkCount
- reducedDebugInfo
- spawnChunkRadius
Command Modification Block Limit
Number of blocks that can be changed at once by one command, such as fill or clone.
- Type:
int
- Default value:
32768
- Suggested options:
32768
,1000000
,2147483647
- Categories:
GAMERULE
,MISC
Global sound events
When certain game events happen, like a boss spawning, the sound is heard everywhere.
- Type:
boolean
- Default value:
true
- Required options:
true
,false
- Categories:
GAMERULE
,MISC
Command chain size limit
The maximum length of a chain of commands that can be executed during one tick. Applies to command blocks and functions
- Type:
int
- Default value:
65536
- Suggested options:
65536
- Categories:
GAMERULE
,MISC
Command context limit
Maximum number of contexts that can be used by commands like 'execute as'
- Type:
int
- Default value:
65536
- Required options: ``
- Categories:
GAMERULE
,MISC
Reduce debug info
Limits contents of debug screen
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
GAMERULE
,MISC
Spawn chunk radius
Amount of chunks that stay loaded around the overworld spawn position
- Type:
int
- Default value:
2
- Suggested options:
0
,2
,10
,32
- Categories:
GAMERULE
,MISC