diff --git a/changelog.md b/changelog.md index 05f9315c385..5fcab827e44 100644 --- a/changelog.md +++ b/changelog.md @@ -1,6 +1,11 @@ In this file will be listed the changes, especially the breaking ones that one should be careful of when upgrading from a version of rust-sdl2 to another. +### v0.32.1 (unreleased) + +[PR #824](https://github.com/Rust-SDL2/rust-sdl2/pull/824): +Added `controller::set_rumble` and `joystick::set_rumble`, wrappers for `SDL_GameControllerRumble` and `SDL_JoystickRumble` respectively. + ### v0.32 [PR #790](https://github.com/Rust-SDL2/rust-sdl2/pull/790): Added missing `window_id` field to `Event::DropFile` @@ -41,7 +46,7 @@ Fix `ClipboardUtil::set_clipboard_text` to return an Ok when it went well. Add `video::border_size -> Result<(u16, u16, u16, u16), String>` equivalent of `SDL_GetWindowBorderSize()` [PR #732](https://github.com/Rust-SDL2/rust-sdl2/pull/732): -Implemented `From<(u8, u8, u8)>` and `From<(u8, u8, u8, u8)>` for `pixels::Color`. +Implemented `From<(u8, u8, u8)>` and `From<(u8, u8, u8, u8)>` for `pixels::Color`. `Canvas.set_draw_color` can now be called with tuples or other types which implements `Into` [PR #279](https://github.com/Rust-SDL2/rust-sdl2/pull/729)