diff --git a/README.md b/README.md index 58b99ce65f5..8405d5afd6c 100644 --- a/README.md +++ b/README.md @@ -32,7 +32,7 @@ We currently target the latest stable release of Rust. ## *SDL2.0 development libraries* -SDL2 >= 2.0.8 is recommended to use these bindings, but note that SDL2 >= 2.0.4 is also supported. Below 2.0.4, you may experience link-time errors as some functions are used here but are not defined in SDL2. If you experience this issue because you are on a LTS machine (for instance, Ubuntu 12.04 or Ubuntu 14.04), we definitely recommend you to use the feature "bundled" which will compile the lastest stable version of SDL2 for your project. +SDL2 >= 2.0.8 is recommended to use these bindings, but note that SDL2 >= 2.0.5 is also supported. Below 2.0.5, you may experience link-time errors as some functions are used here but are not defined in SDL2. If you experience this issue because you are on a LTS machine (for instance, Ubuntu 12.04 or Ubuntu 14.04), we definitely recommend you to use the feature "bundled" which will compile the lastest stable version of SDL2 for your project. ### "Bundled" Feature diff --git a/changelog.md b/changelog.md index 91b7ef6c9f3..02d48c232ce 100644 --- a/changelog.md +++ b/changelog.md @@ -9,6 +9,9 @@ Added 32-bit array pixelformats [PR #824](https://github.com/Rust-SDL2/rust-sdl2/pull/824): Added `controller::set_rumble` and `joystick::set_rumble`, wrappers for `SDL_GameControllerRumble` and `SDL_JoystickRumble` respectively. +[PR #867](https://github.com/Rust-SDL2/rust-sdl2/pull/867): +Added `Window::opacity` and `Window::set_opacity`, wrappers for `SDL_GetWindowOpacity` and `SDL_SetWindowOpacity` respectively. This bumps the minimum `SDL2` version requirement from `2.0.4` to `2.0.5`. + ### v0.32 [PR #790](https://github.com/Rust-SDL2/rust-sdl2/pull/790): Added missing `window_id` field to `Event::DropFile`