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Audio channels are sometimes reversed depending on debug and release builds #444
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I can reproduce this with rodio 0.16.0. macOS 12.6 Although it seems unlikely that this is related to spatial audio specifically, and I'd imagine the issue is upstream in CPAL and only coincidentally related to the release/debug setting. Here's a test wav that should play tones in the right and then left channels. When I play this with the |
Using @rparrett's audio file, I tested it with |
It seems that this plays differently for other people. bevyengine/bevy#6122 and this comment have it reversed (correct in debug, wrong in release). |
To reproduce:
Run
cargo run --example spatial
. Notice the sound starting from the right.Run
cargo run --example spatial --release
. Notice the sound starting from the left.Related to this comment:
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