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Initial support for DS4 ext abstraction in ViGEmBus 1.17.333.0 driver
No additional data mapping has been done yet
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DS4Windows/DS4Control/DS4OutDevices/DS4OutDeviceBasic.cs
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using Nefarius.ViGEm.Client; | ||
using Nefarius.ViGEm.Client.Targets.DualShock4; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace DS4Windows | ||
{ | ||
class DS4OutDeviceBasic : DS4OutDevice | ||
{ | ||
public DS4OutDeviceBasic(ViGEmClient client) : base(client) | ||
{ | ||
} | ||
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public override void ConvertandSendReport(DS4State state, int device) | ||
{ | ||
if (!connected) return; | ||
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//cont.ResetReport(); | ||
ushort tempButtons = 0; | ||
DualShock4DPadDirection tempDPad = DualShock4DPadDirection.None; | ||
ushort tempSpecial = 0; | ||
unchecked | ||
{ | ||
if (state.Share) tempButtons |= DualShock4Button.Share.Value; | ||
if (state.L3) tempButtons |= DualShock4Button.ThumbLeft.Value; | ||
if (state.R3) tempButtons |= DualShock4Button.ThumbRight.Value; | ||
if (state.Options) tempButtons |= DualShock4Button.Options.Value; | ||
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if (state.DpadUp && state.DpadRight) tempDPad = DualShock4DPadDirection.Northeast; | ||
else if (state.DpadUp && state.DpadLeft) tempDPad = DualShock4DPadDirection.Northwest; | ||
else if (state.DpadUp) tempDPad = DualShock4DPadDirection.North; | ||
else if (state.DpadRight && state.DpadDown) tempDPad = DualShock4DPadDirection.Southeast; | ||
else if (state.DpadRight) tempDPad = DualShock4DPadDirection.East; | ||
else if (state.DpadDown && state.DpadLeft) tempDPad = DualShock4DPadDirection.Southwest; | ||
else if (state.DpadDown) tempDPad = DualShock4DPadDirection.South; | ||
else if (state.DpadLeft) tempDPad = DualShock4DPadDirection.West; | ||
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/*if (state.DpadUp) tempDPad = (state.DpadRight) ? DualShock4DPadValues.Northeast : DualShock4DPadValues.North; | ||
if (state.DpadRight) tempDPad = (state.DpadDown) ? DualShock4DPadValues.Southeast : DualShock4DPadValues.East; | ||
if (state.DpadDown) tempDPad = (state.DpadLeft) ? DualShock4DPadValues.Southwest : DualShock4DPadValues.South; | ||
if (state.DpadLeft) tempDPad = (state.DpadUp) ? DualShock4DPadValues.Northwest : DualShock4DPadValues.West; | ||
*/ | ||
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if (state.L1) tempButtons |= DualShock4Button.ShoulderLeft.Value; | ||
if (state.R1) tempButtons |= DualShock4Button.ShoulderRight.Value; | ||
//if (state.L2Btn) tempButtons |= DualShock4Buttons.TriggerLeft; | ||
//if (state.R2Btn) tempButtons |= DualShock4Buttons.TriggerRight; | ||
if (state.L2 > 0) tempButtons |= DualShock4Button.TriggerLeft.Value; | ||
if (state.R2 > 0) tempButtons |= DualShock4Button.TriggerRight.Value; | ||
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if (state.Triangle) tempButtons |= DualShock4Button.Triangle.Value; | ||
if (state.Circle) tempButtons |= DualShock4Button.Circle.Value; | ||
if (state.Cross) tempButtons |= DualShock4Button.Cross.Value; | ||
if (state.Square) tempButtons |= DualShock4Button.Square.Value; | ||
if (state.PS) tempSpecial |= DualShock4SpecialButton.Ps.Value; | ||
if (state.TouchButton) tempSpecial |= DualShock4SpecialButton.Touchpad.Value; | ||
cont.SetButtonsFull(tempButtons); | ||
cont.SetSpecialButtonsFull((byte)tempSpecial); | ||
cont.SetDPadDirection(tempDPad); | ||
//report.Buttons = (ushort)tempButtons; | ||
//report.SpecialButtons = (byte)tempSpecial; | ||
} | ||
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cont.LeftTrigger = state.L2; | ||
cont.RightTrigger = state.R2; | ||
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SASteeringWheelEmulationAxisType steeringWheelMappedAxis = Global.GetSASteeringWheelEmulationAxis(device); | ||
switch (steeringWheelMappedAxis) | ||
{ | ||
case SASteeringWheelEmulationAxisType.None: | ||
cont.LeftThumbX = state.LX; | ||
cont.LeftThumbY = state.LY; | ||
cont.RightThumbX = state.RX; | ||
cont.RightThumbY = state.RY; | ||
break; | ||
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case SASteeringWheelEmulationAxisType.LX: | ||
cont.LeftThumbX = (byte)state.SASteeringWheelEmulationUnit; | ||
cont.LeftThumbY = state.LY; | ||
cont.RightThumbX = state.RX; | ||
cont.RightThumbY = state.RY; | ||
break; | ||
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case SASteeringWheelEmulationAxisType.LY: | ||
cont.LeftThumbX = state.LX; | ||
cont.LeftThumbY = (byte)state.SASteeringWheelEmulationUnit; | ||
cont.RightThumbX = state.RX; | ||
cont.RightThumbY = state.RY; | ||
break; | ||
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case SASteeringWheelEmulationAxisType.RX: | ||
cont.LeftThumbX = state.LX; | ||
cont.LeftThumbY = state.LY; | ||
cont.RightThumbX = (byte)state.SASteeringWheelEmulationUnit; | ||
cont.RightThumbY = state.RY; | ||
break; | ||
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case SASteeringWheelEmulationAxisType.RY: | ||
cont.LeftThumbX = state.LX; | ||
cont.LeftThumbY = state.LY; | ||
cont.RightThumbX = state.RX; | ||
cont.RightThumbY = (byte)state.SASteeringWheelEmulationUnit; | ||
break; | ||
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case SASteeringWheelEmulationAxisType.L2R2: | ||
cont.LeftTrigger = cont.RightTrigger = 0; | ||
if (state.SASteeringWheelEmulationUnit >= 0) cont.LeftTrigger = (Byte)state.SASteeringWheelEmulationUnit; | ||
else cont.RightTrigger = (Byte)state.SASteeringWheelEmulationUnit; | ||
goto case SASteeringWheelEmulationAxisType.None; | ||
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case SASteeringWheelEmulationAxisType.VJoy1X: | ||
case SASteeringWheelEmulationAxisType.VJoy2X: | ||
DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_X); | ||
goto case SASteeringWheelEmulationAxisType.None; | ||
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case SASteeringWheelEmulationAxisType.VJoy1Y: | ||
case SASteeringWheelEmulationAxisType.VJoy2Y: | ||
DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Y); | ||
goto case SASteeringWheelEmulationAxisType.None; | ||
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case SASteeringWheelEmulationAxisType.VJoy1Z: | ||
case SASteeringWheelEmulationAxisType.VJoy2Z: | ||
DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Z); | ||
goto case SASteeringWheelEmulationAxisType.None; | ||
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default: | ||
// Should never come here but just in case use the NONE case as default handler.... | ||
goto case SASteeringWheelEmulationAxisType.None; | ||
} | ||
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cont.SubmitReport(); | ||
} | ||
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public override void ResetState(bool submit = true) | ||
{ | ||
cont.ResetReport(); | ||
if (submit) | ||
{ | ||
cont.SubmitReport(); | ||
} | ||
} | ||
} | ||
} |
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