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BBox.cpp
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BBox.cpp
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//-------------------------------------------------------------------
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files ( the "Software" ), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall
// be included in all copies or substantial portions of the
// Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
//-------------------------------------------------------------------
//-------------------------------------------------------------------
#include "BBox.h"
#include <limits>
BBox::BBox() :
empty_(true)
{
reset();
}
BBox::~BBox()
{
}
void BBox::setMin(const vec3& m)
{
this->min_ = m;
isEmpty();
}
void BBox::setMin(float m)
{
this->min_ = vec3(m, m, m);
isEmpty();
}
void BBox::setMax(const vec3& m)
{
this->max_ = m;
isEmpty();
}
void BBox::setMax(float m)
{
this->max_ = vec3(m, m, m);
isEmpty();
}
void BBox::reset()
{
this->min_ = vec3(std::numeric_limits<float>::max(),
std::numeric_limits<float>::max(),
std::numeric_limits<float>::max());
this->max_ = vec3(std::numeric_limits<float>::min(),
std::numeric_limits<float>::min(),
std::numeric_limits<float>::min());
isEmpty();
}
inline
bool BBox::isEmpty()
{
this->empty_ = !(this->min_.x() < this->max_.x() &&
this->min_.y() < this->max_.y() &&
this->min_.z() < this->max_.z());
return this->empty_;
}
inline
bool BBox::inside(const vec3 &pos)
{
return (pos.x() >= this->min_.x() && pos.x() <= this->max_.x() &&
pos.y() >= this->min_.y() && pos.y() <= this->max_.y() &&
pos.z() >= this->min_.z() && pos.z() <= this->max_.z());
}