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MainGameViewController.swift
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MainGameViewController.swift
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//
// ViewController.swift
// funTyping
//
// Created by Chatchai Wangwiwattana on 2/8/17.
// Copyright © 2017 Chatchai Wangwiwattana. All rights reserved.
//
import UIKit
class MainGameViewController: UIViewController, TypingGameProtocol, BridgeDelegate {
@IBOutlet weak var typingCanvas: UILabel!
@IBOutlet weak var mistakeLabel: UILabel!
// require for Data Model
let model = DataModel.sharedInstance
var testFinished = false
//---------------------------
var keys = [UIKeyCommand]()
let myAttribute = [NSBackgroundColorAttributeName: UIColor.greenColor()]
var myAttrString = NSMutableAttributedString(string:"")
var gameCtrl:TypingGameController?
override func viewDidLoad() {
super.viewDidLoad()
// register key events
for digit in "abcdefghijklmnopqrstuvwxyz .';,-".characters
{
keys.append(UIKeyCommand(input: String(digit), modifierFlags: [], action: #selector(MainGameViewController.keyPressed(_:))))
}
self.model.bridgeDelegate = self
// Get game controller object
let appDelegate = UIApplication.sharedApplication().delegate as! AppDelegate
self.gameCtrl = appDelegate.gameCtrl
self.gameCtrl!.gameEvent = self
}
func updateUI()
{
let myRange = NSRange(location:gameCtrl!.currentLocation, length: 1)
myAttrString.setAttributedString(NSAttributedString(string:gameCtrl!.lessonSets[gameCtrl!.currentLesson]))
myAttrString.addAttributes(myAttribute, range:myRange)
// update UI
self.typingCanvas.attributedText = myAttrString
self.mistakeLabel.text = "Mistakes \(gameCtrl!.mistakes)"
}
override func viewWillAppear(animated: Bool) {
self.testFinished = false
self.model.currentTest = TypingTest(subjectID: self.model.currentSubjectID)
gameCtrl!.initGame()
updateUI()
}
override func viewWillDisappear(animated: Bool) {
gameCtrl!.exit()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func canBecomeFirstResponder() -> Bool {
return true
}
override var keyCommands: [UIKeyCommand]?{
return keys
}
func keyPressed(command: UIKeyCommand) {
gameCtrl!.input(command.input)
gameCtrl!.update()
updateUI()
}
//-----------------------------------------------------
// Bridge Delegation Func
//
func trackingFaceDone(){
}
func startTrackingFace(){
}
func finishCalibration(){
}
@IBOutlet weak var faceLabel: UILabel!
func faceInView(){
}
func faceNotInView(){
}
func isNumberStarted() -> Bool{
return false;
}
func isNumberStoped() -> Bool{
return false;
}
func isTestingFinished() -> Bool{
return self.testFinished;
}
//------- Game Controller Events-----------------------------------
func onGameStarted() {
print("UI game starated recived")
updateUI()
}
func onGameEnded() {
print("Game ended received")
// Tell pupilware to stop system.
self.model.inTest = false
self.testFinished = true;
//-----------------------------
let mainStoryboard = UIStoryboard(name: "Main", bundle: NSBundle.mainBundle())
let vc : UIViewController = mainStoryboard.instantiateViewControllerWithIdentifier("gameOverVC") as UIViewController
// self.presentViewController(vc, animated: true, completion: nil)
self.navigationController!.pushViewController(vc, animated: true)
}
func onNextLevel() {
print("next level recived")
}
}