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LEGO STAR WARS The Force Awakens #66

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darkuser89 opened this issue Dec 9, 2024 · 18 comments
Open
1 task done

LEGO STAR WARS The Force Awakens #66

darkuser89 opened this issue Dec 9, 2024 · 18 comments
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boots The game boots, but doesn’t go in-game or has major graphical/performance issues needs position invariance The game requires the position invariance option in order to render properly priority This issue should be prioritized

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@darkuser89
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darkuser89 commented Dec 9, 2024

Description

Boot

Screenshots

Bildschirmfoto 2024-12-09 um 23 39 12 Bildschirmfoto 2024-12-09 um 23 39 17 3D graphics are not rendered Bildschirmfoto 2024-12-09 um 23 40 07 the pink light must not be there Bildschirmfoto 2024-12-09 um 23 36 51 tree from outside is rendered inside (only the green crown) Bildschirmfoto 2024-12-09 um 23 37 53 after starting the game it freezes but the sound continues

https://www.mediafire.com/file/cw8q0lznefwqtdu/stwlogo.7z/file
https://www.mediafire.com/file/zjh1g3ju7zj6a8w/sw.7z/file

Cemu Metal version

testing1.0.6

Mac

M3 Pro

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@SamoZ256
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Do you please have a log? Also, there is a new testing1.0.7 version, which may fix these sorts of issues in games (stuff not rendering)

@SamoZ256 SamoZ256 added boots The game boots, but doesn’t go in-game or has major graphical/performance issues priority This issue should be prioritized labels Dec 10, 2024
@darkuser89
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log.txt
1.07 looks the same

@SamoZ256
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All these LEGO games seem to have the same message “draw with no color or depth buffer”. Could you please try running it under Vulkan and sending the log (in case it works with Vulkan)?

@darkuser89
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darkuser89 commented Dec 10, 2024

@SamoZ256
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Seems like the message doesn't get printed on Vulkan, I will investigate it

@SamoZ256
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@darkuser89 could you please make a frame capture on Vulkan in the same places as in Metal? The tree being seen through ceiling seems to be an issue with depth write, but the Vulkan frame capture would help to confirm that

@darkuser89
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vulkan = https://www.mediafire.com/file/ovvnmrz4jcl0uw2/swvulkan.7z/file
metal = https://www.mediafire.com/file/r9n9doz5731lqsn/swmetal.7z/file

@SamoZ256
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@darkuser89 this build should work

@SamoZ256
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@darkuser89 I have made a newer build. It has an option called "Depth bias hack" in the game profile, which might fix those black polygons on the ground (I know you have only encountered it on Vulkan, but I am certain that it would happen on Metal as well once the missing geometry is fixed)

@darkuser89
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Bildschirmfoto 2024-12-16 um 20 05 31 Bildschirmfoto 2024-12-16 um 20 05 55 Bildschirmfoto 2024-12-16 um 20 04 44 Now the menu looks good :-) after starting the game it freezes but the sound continues

@SamoZ256
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Great to see it work! Does it freeze under Vulkan as well?

@SamoZ256
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Also, could you please try the build with the depth bias hack in other games with the black flickering issue (Minecraft Storymode and Resident Evil Revelations from the top of my head)?

@darkuser89
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darkuser89 commented Dec 16, 2024

with Vulkan starts the game intro then the emulator crashes completely PS: I tested resident evil and Minecraft

EDIT: PS with windows is the game playable
Screenshot 2024-12-16 213602

@shinra-electric
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Also, could you please try the build with the depth bias hack in other games with the black flickering issue (Minecraft Storymode and Resident Evil Revelations from the top of my head)?

The depth bias hack doesn't help Ninja Gaiden 3 #26 :
Screenshot 2024-12-16 at 23 14 57

@SamoZ256
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Also, could you please try the build with the depth bias hack in other games with the black flickering issue (Minecraft Storymode and Resident Evil Revelations from the top of my head)?

The depth bias hack doesn't help Ninja Gaiden 3 #26 : Screenshot 2024-12-16 at 23 14 57

Maybe I will have to increase the bias 🤔 If the hack doesn’t help, I have no idea what the issue could be

@SamoZ256 SamoZ256 added the needs position invariance The game requires the position invariance option in order to render properly label Dec 17, 2024
@SamoZ256
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@darkuser89 could you please test if the position invariance option works for this game as well?

@darkuser89
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renders the menu without problems only when you start the game it crashes like before

@SamoZ256
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Yeah, that’s fine

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Labels
boots The game boots, but doesn’t go in-game or has major graphical/performance issues needs position invariance The game requires the position invariance option in order to render properly priority This issue should be prioritized
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