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maxrate_patches.h
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maxrate_patches.h
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/**
* vim: set ts=4 :
* =============================================================================
* MaxRate Patches
* Copyright (C) 2012 Michael "ProdigySim" Busby
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the author(s) give you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, the author(s) grant
* this exception to all derivative works. The author(s) define further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef __MAXRATE_PATCHES_H__
#define __MAXRATE_PATCHES_H__
#include "codepatch/icodepatch.h"
#include "misc_asm.h"
#if defined (_WIN32)
#define CGAMECLIENT_PATCH
#if defined (_L4D2)
#define CLAMPCLIENTRATE_PATCH
#endif
#elif defined (_LINUX)
#define CLAMPCLIENTRATE_PATCH
#if defined (_L4D)
#define CGAMECLIENT_PATCH
#endif
#endif
class NetChanDataRatePatch : public ICodePatch
{
public:
NetChanDataRatePatch(BYTE * engine);
~NetChanDataRatePatch();
void Patch();
void Unpatch();
private:
BYTE * FindCNetChanSetDataRate(BYTE * engine);
ICodePatch * GeneratePatch(BYTE * pCNetChanSetDataRate);
ICodePatch * m_patch;
};
#if defined (CGAMECLIENT_PATCH)
class GameClientSetRatePatch : public ICodePatch
{
public:
GameClientSetRatePatch(BYTE * engine);
~GameClientSetRatePatch();
void Patch();
void Unpatch();
private:
BYTE * FindCGameClientSetRate(BYTE * engine);
ICodePatch * GeneratePatch(BYTE * pCGameClientSetRate);
ICodePatch * m_patch;
};
#endif
#if defined (CLAMPCLIENTRATE_PATCH)
class ClampClientRatePatch : public ICodePatch
{
public:
ClampClientRatePatch(BYTE * engine);
~ClampClientRatePatch();
void Patch();
void Unpatch();
private:
BYTE * FindClampClientRate(BYTE * engine);
ICodePatch * GeneratePatch(BYTE * pClampClientRate);
ICodePatch * m_patch;
};
#endif
#endif