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GDLint Crashes on Static Variable #242
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Thanks! Just like the error says - it's not implemented. I forgot about the support for linter :) Thanks for bringing it up. |
Is there a way to |
@lunarcloud yes, but unfortunately it won't work. The way it's implemented is - it filters out the linter errors once they are calculated. Here we have an exception while calculating so there's no way to avoid that. |
Hi! I'm still having the problem with 4.2.1... Installed the lastest mster version and when running gdlint I get:
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@AlexTemina you probably need to regenerate your gdlintrc file. Nevertheless, the above should not happen, I agree. |
Despite #215 , I cannot use a static var. The problem goes away if I remove the "static" keyword from my variable on line 30
File causing issue: lunarcloud/godot-xr-tools - rumble_manager.gd
Godot version: 4.1.2 stable (linux x86_64)
GDScript Toolkit Version: git+https://github.com/Scony/godot-gdscript-toolkit.git (on 29 October 2023)
steps:
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