-
Notifications
You must be signed in to change notification settings - Fork 0
/
python_interface.py
239 lines (212 loc) · 7.1 KB
/
python_interface.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
import socket
import sys
import os
import hashlib
import json
from enum import Enum
from random import randrange
from threading import Thread
from time import sleep
class Card(Enum):
GUARD = (1,"Guard",5)
PRIEST = (2,"Priest",2)
BARON = (3,"Baron",2)
HANDMAID = (4,"Handmaid",2)
PRINCE = (5,"Prince",2)
KING = (6,"King",1)
COUNTESS = (7,"Countess",1)
PRINCESS = (8,"Princess",1)
Cards = []
for card in Card:
Cards.append(card)
#constant that may need updating
start_server_cmd = 'java -cp json-20190722.jar:. loveletter.Server'
#below function returns thread server is running on
def start_server():
os.system(start_server_cmd)
def start_server_thread():
server_thread = Thread(target=start_server, args=[])
server_thread.start()
return server_thread
def stop_server(server_thread):
try:
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
except socket.error as err:
print('socket creation failed with error %s' % err)
port = 15000
try:
host_ip = socket.gethostbyname('localhost')
except socket.gaierror:
print('could not resolve localhost')
sys.exit()
sock.connect((host_ip, port))
try:
json_in = sock.recv(1024).decode()
json_in = json_in.rstrip('\n')
obj = json.loads(json_in)
m = hashlib.sha256()
m.update(obj['ver_str'].encode(encoding='ascii'))
hash_str = ''.join('%02x' % int(c) for c in m.digest())
json_out = {'ver_str':hash_str, 'num_players':2, 'exit_server':True}
outputmsg = (json.dumps(json_out) + '\n').encode()
sock.sendall(outputmsg)
print('sent exit signal')
finally:
print('closing socket')
sock.close()
server_thread.join()
#request handling
def request_islegalaction(socket, drawn, card, target=-1, guess=Card.GUARD):
drawn_index = drawn.value[0] - 1
card_index = card.value[0] - 1
guess_index = guess.value[0] - 1
action = {'card':card_index, 'target':target, 'guess':guess_index}
obj = {'request':True, 'func_name':'legal_action', 'parameters':{'action':action, 'drawn':drawn_index}}
socket.sendall((json.dumps(obj) + '\n').encode())
json_in = socket.recv(1024).decode()
json_in = json_in.rstrip('\n')
obj = json.loads(json_in)
return obj['rv']
def request_myindex(socket):
obj = {'request':True, 'func_name':'get_player_index', 'parameters':{}}
socket.sendall((json.dumps(obj) + '\n').encode())
json_in = socket.recv(1024).decode()
json_in = json_in.rstrip('\n')
obj = json.loads(json_in)
return obj['rv']
def request_card(socket, player_index):
obj = {'request':True, 'func_name':'get_card', 'parameters':{'player_index':player_index}}
socket.sendall((json.dumps(obj) + '\n').encode())
json_in = socket.recv(1024).decode()
json_in = json_in.rstrip('\n')
obj = json.loads(json_in)
if 'rv' in obj:
return Cards[obj['rv']]
#return None for unknown card
def request_iseliminated(socket, player_index):
obj = {'request':True, 'func_name':'eliminated', 'parameters':{'player_index':player_index}}
socket.sendall((json.dumps(obj) + '\n').encode())
json_in = socket.recv(1024).decode()
json_in = json_in.rstrip('\n')
obj = json.loads(json_in)
return obj['rv']
def request_discards(socket, player_index):
obj = {'request':True, 'func_name':'get_discards', 'parameters':{'player_index':player_index}}
socket.sendall((json.dumps(obj) + '\n').encode())
json_in = socket.recv(1024).decode()
json_in = json_in.rstrip('\n')
obj = json.loads(json_in)
rv = []
for card_index in obj['rv']:
rv.append(Cards[card_index])
return rv
def request_score(socket, player_index):
obj = {'request':True, 'func_name':'score', 'parameters':{'player_index':player_index}}
socket.sendall((json.dumps(obj) + '\n').encode())
json_in = socket.recv(1024).decode()
json_in = json_in.rstrip('\n')
obj = json.loads(json_in)
return obj['rv']
def process_request(player, obj):
if obj['func_name'] == 'new_round':
player.new_round()
elif obj['func_name'] == 'see':
player.see()
elif obj['func_name'] == 'play_card':
player.play_card(Cards[obj['parameters']['drawn']])
def send_action(socket, card, target, guess):
action = {'card':card.value[0] - 1, 'target':target, 'guess':guess.value[0] - 1}
obj = {'request':False,'rv':action}
socket.sendall((json.dumps(obj) + '\n').encode())
def send_ack(socket):
socket.sendall((json.dumps({'request':False}) + '\n').encode())
class PlayerInterface(type):
def __new__(metaclass, name, bases, attrs):
expected_methods = {'set_init':3, 'new_round':1, 'see':1, 'play_card':2}
for method in expected_methods:
if method not in attrs:
raise TypeError('method %s missing from AgentInterface class' % method)
if attrs[method].__code__.co_argcount != expected_methods[method]:
raise TypeError('method %s requires exactly %d arguments (self inclusive)' %(method, expected_methods[method]))
return super().__new__(metaclass, name, bases, attrs)
def new_game(players):
try:
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
except socket.error as err:
print('socket creation failed with error %s' % err)
port = 15000
try:
host_ip = socket.gethostbyname('localhost')
except socket.gaierror:
print('could not resolve localhost')
sys.exit()
#add a 5 second timeout for connection
count = 0
while(count < 100):
try:
sock.connect((host_ip, port))
break
except (ConnectionRefusedError, OSError) as e:
print(e)
count += 1
sleep(0.05)
if(count == 500):
print('Connection refused')
sys.exit(1)
num_players = len(players)
for player in players:
player.set_init(sock, num_players)
rv = [0 for _ in range(num_players)]
try:
#verify connection
json_in = sock.recv(1024).decode()
json_in = json_in.rstrip('\n')
obj = json.loads(json_in)
m = hashlib.sha256()
m.update(obj['ver_str'].encode(encoding='ascii'))
hash_str = ''.join('%02x' % int(c) for c in m.digest())
json_out = {'ver_str':hash_str, 'num_players':num_players}
outputmsg = (json.dumps(json_out) + '\n').encode()
sock.sendall(outputmsg)
#game loop
while(True):
json_in = sock.recv(1024).decode()
json_in = json_in.rstrip('\n')
obj = json.loads(json_in)
if(obj['request']):
process_request(players[obj['parameters']['player_index']],obj)
elif 'scores' in obj:
return obj['scores']
else:
break
finally:
sock.close()
return rv
if __name__ == '__main__':
class Player(metaclass=PlayerInterface):
#must be called before other methods
def set_init(self, socket, num_players):
self.socket = socket
self.num_players = num_players
def new_round(self):
self.index = request_myindex(self.socket)
send_ack(self.socket)
def see(self):
send_ack(self.socket)
def play_card(self, drawn):
hand = request_card(self.socket, self.index)
play = hand if randrange(2) == 0 else drawn
target = randrange(self.num_players)
guess = Cards[randrange(len(Cards))]
while not request_islegalaction(self.socket, drawn, play, target, guess):
play = hand if randrange(2) == 0 else drawn
target = randrange(self.num_players)
guess = Cards[randrange(len(Cards))]
send_action(self.socket, play, target, guess)
#server_thread = start_server_thread()
#below is a hacky fix for now
sleep(2)
for _ in range(20000):
players = [Player(4) for _ in range(4)]
print(new_game(players))
#stop_server(server_thread)