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InlineResponse2003.md

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InlineResponse2003

Properties

Name Type Description Notes
match_id int Match ID [optional]
player_slot int Which slot the player is in. 0-127 are Radiant, 128-255 are Dire [optional]
radiant_win bool Boolean indicating whether Radiant won the match [optional]
duration int Duration of the game in seconds [optional]
game_mode int Integer corresponding to game mode played. List of constants can be found here: https://github.com/odota/dotaconstants/blob/master/json/game_mode.json [optional]
lobby_type int Integer corresponding to lobby type of match. List of constants can be found here: https://github.com/odota/dotaconstants/blob/master/json/lobby_type.json [optional]
hero_id int [optional]
start_time int Start time of the match in seconds elapsed since 1970 [optional]
version int version [optional]
kills int Total kills the player had at the end of the match [optional]
deaths int Total deaths the player had at the end of the match [optional]
assists int Total assists the player had at the end of the match [optional]
skill int Skill bracket assigned by Valve (Normal, High, Very High) [optional]
lane int Integer corresponding to which lane the player laned in for the match [optional]
lane_role int lane_role [optional]
is_roaming bool Boolean describing whether or not the player roamed [optional]
cluster int cluster [optional]
leaver_status int Integer describing whether or not the player left the game. 0: didn't leave. 1: left safely. 2+: Abandoned [optional]
party_size int Size of the players party. If not in a party, will return 1. [optional]

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