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NodeDatabase.cpp
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NodeDatabase.cpp
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/**
* LevelAPI - Geometry Dash level cacher with search functionality and more.
Copyright (C) 2023 Sergei Baigerov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "lapi_database.h"
#include "Tools.h"
using namespace LevelAPI::DatabaseController;
NodeDatabase::NodeDatabase(std::string endpoint, uint8_t featureSet, bool readOnly) {
m_sEndpoint = endpoint;
m_nFeatureSet = featureSet;
m_bReadOnly = readOnly;
setupJSON();
save();
}
NodeDatabase::NodeDatabase() {
m_nFeatureSet = 21;
m_bReadOnly = true;
setupJSON();
save();
}
void NodeDatabase::save() {
_jsonObject["endpoint"] = m_sEndpoint;
_jsonObject["featureSet"] = m_nFeatureSet;
_jsonObject["readOnly"] = m_bReadOnly;
_jsonObject["playerLogin"] = m_sPlayerLogin;
_jsonObject["playerPassword"] = m_sPlayerPassword;
if(!m_sModifications.empty()) _jsonObject["modifications"] = m_sModifications;
}
void NodeDatabase::recover() {
GET_JSON_VALUE(_jsonObject, "endpoint", m_sEndpoint, std::string);
GET_JSON_VALUE(_jsonObject, "featureSet", m_nFeatureSet, int);
GET_JSON_VALUE(_jsonObject, "readOnly", m_bReadOnly, bool);
GET_JSON_VALUE(_jsonObject, "modifications", m_sModifications, std::string);
GET_JSON_VALUE(_jsonObject, "playerLogin", m_sPlayerLogin, std::string);
GET_JSON_VALUE(_jsonObject, "playerPassword", m_sPlayerPassword, std::string);
}
void NodeDatabase::setupJSON() {
_jsonObject = nlohmann::json();
}
NodeDatabase::~NodeDatabase() {}
std::vector<std::string> NodeDatabase::getModifications() {
// wip
return {m_sModifications};
}
std::vector<std::string> NodeDatabase::getModificationsList() {
return {"boomlings", "basement-custom", "19gdps-custom"};
}
std::vector<int> NodeDatabase::getFeatureSetsList() {
return {19, 21, 22};
}