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Reality Conjurer

Cross platform application for mobile devices built using Flutter framework which conjures the real-life or reality images corresponding to the sketches drawn by the user.

High Level Overview

It has a built in sketch pad interface and a easy to use UI. It basically uses a GAN nueral network/model called pix2pix algorithm.Pix2Pix algorithm basically generates a mapping of one image to another using a refernce image It basically trains the model to generate the image using the refernce image. to give the final output image of the given sketch We basically created a combined image of size(256x256)/standard size in which the left half is a sketch and the right half is the the image output that we want/or refernce image. We create various types of images using cars,trees,faces,animals,etc to represent our collection We then train the image in our neural network to make the mapping and train the model the more we train the better is the result We now download the fully trained model for our use. We then create the client part of our app in Flutter then to create the functionality of the app we need a backend/server/API to pass our sketch from the flutter client to our server so that our server can predict the sketch based on our download model and then send it back to the client for displaying in the app.

How To Run This Project

Clone the repository.
Clone the server repo too
cd card_accumulator
Do flutter pub get.

Preview

To be Added

Video Demo

To be Added

Steps to Download:

Clone this Repo in your system and also clone the FLASK_API for reality generator repo for the server part Now first run the server(steps provided) then the client. PS:-Full build will be availabe soon(APK)

Getting Started

This project is a starting point for a Flutter application.

A few resources to get you started if this is your first Flutter project:

For help getting started with Flutter, view our (https://flutter.dev/docs), which offers tutorials, samples, guidance on mobile development, and a full API reference.