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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Timer"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.1", "C#", "GL Compatibility")
run/max_fps=60
boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
config/icon="res://icon.svg"
[display]
window/size/viewport_width=640
window/size/viewport_height=480
window/stretch/mode="viewport"
[dotnet]
project/assembly_name="Timer"
[importer_defaults]
csv_translation={
"delimiter": 1
}
[internationalization]
locale/translation_remaps={
"res://Resources/unifont.ttf": PackedStringArray("res://Resources/unifont_jp.ttf:ja")
}
locale/translations=PackedStringArray("res://Locale/localization.en.translation", "res://Locale/localization.ja.translation", "res://Locale/localization.kr.translation", "res://Locale/localization.ru.translation", "res://Locale/localization.zh_CN.translation", "res://Locale/localization.zh_TW.translation", "res://Locale/localization.fr.translation", "res://Locale/localization.se.translation", "res://Locale/localization.lzh.translation")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0, 0, 0, 1)