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rules.md

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Rules

This files defines how will the game run.

Battle

After both 10 round of hits, each player can choose to escape.

Battle field: 2D

The game map is a rectangle with borders. Players will initially be placed to different positions, and not too close.

Player

Player has following properties:

  • Movement volecity
  • Visual range

Terrains

In each cell, there may be different terrains. And they make different effects.

  • Basic. No any effect.
  • Dirt. Lower speed upon it.
  • Mountain. Upon it, your visual range will be greater; otherwise, your sight through it will be blocked.
  • Forest. Inside it, you are invisible from outside.
  • Water. Cannot move upon it.

Weather

In different period of time, there are weathers, with different effect on players.

  • Sunny. No effects.
  • Raining. All players' volecity should decrease with a factor.
  • Foggy. All players' visual range will decrease with a factor.