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<!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta charset="utf-8"/> <title>Cl-Soloud</title> <meta name="viewport" content="width=device-width"/> <meta name="description" content="Bindings to SoLoud, a multi-platform, multi-backend, minimal dependencies sound mixing and output library"/> <meta name="author" content="Nicolas Hafner <shinmera@tymoon.eu>"/> <style type="text/css"> body{
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} </style> </head> <body> <header> <h1>cl-soloud</h1> <span class="version">1.0.0</span> <p class="description">Bindings to SoLoud, a multi-platform, multi-backend, minimal dependencies sound mixing and output library</p> </header> <main> <article id="documentation"> <div><h2>About cl-soloud</h2> <p>This is a bindings library to <a href="http://sol.gfxile.net/soloud/">SoLoud</a> which allows easy cross-platform mixing and playback.</p> <h2>How To</h2> <p>Precompiled versions of the underlying library are included in this. If you want to build it manually however, refer to the <a href="https://github.com/Shirakumo/soloud">SoLoud</a> repository.</p> <p>Load the system through ASDF or Quicklisp:</p> <pre><code>(ql:quickload :cl-soloud)
</code></pre> <p>First you'll need to create an instance of the basic SoLoud object that will keep the system state around and allow you to manage playback.</p> <pre><code>(<a href="http://l1sp.org/cl/defvar">defvar</a> *s* (<a href="http://l1sp.org/cl/make-instance">make-instance</a> 'cl-soloud:soloud))
</code></pre> <p>Next you'll want to get an audio source to play back from. The simplest would be a speech source, which crudely turns text to speech.</p> <pre><code>(<a href="http://l1sp.org/cl/let">let</a> ((source (<a href="http://l1sp.org/cl/make-instance">make-instance</a> 'cl-soloud:speech-source)))
(<a href="#CL-SOLOUD:LOAD-TEXT">cl-soloud:load-text</a> source "This text to speech is pretty terrible")
(<a href="#CL-SOLOUD:PLAY">cl-soloud:play</a> source *s*))
</code></pre> <p>Returned by <code><a href="#CL-SOLOUD:PLAY">play</a></code> is a playback handle with which you can control the playback. Note that all the objects returned by this API will take care of automatically cleaning up the underlying resources when they are finalized. This means that you must keep a reference to your SoLoud object and sources around or things will randomly stop working.</p> <p>SoLoud has a limit of how many playbacks can be played simultaneously. It is initially set to 16, but if you need more active sources then you can up it with the <code>:max-active-playback-count</code> initarg. Just note that the higher the number is, the more processing power will be required. If you play more things than the simultaneous limit, SoLoud will only play back the loudest ones. SoLoud also has a hard-coded maximum number of playbacks that can exist (this includes silent and active ones), which is set to 1024. The wrapper's API will make sure to check the maximum limit when you play a source.</p> </div> </article> <article id="copyright"> <h2>Copyright</h2> <span>cl-soloud</span> is licensed under the <span><a href="https://tldrlegal.com/search?q=Artistic">Artistic</a></span> license. © <span>Nicolas Hafner <shinmera@tymoon.eu></span> . This library can be obtained on <a href="https://github.com/Shirakumo/cl-soloud">https://github.com/Shirakumo/cl-soloud</a>. </article> <article id="symbol-index"> <h2>Package Index</h2> <ul><li class="package"> <h3> <a name="CL-SOLOUD" href="#CL-SOLOUD">CL-SOLOUD</a> <span class="nicknames">(ORG.SHIRAKUMO.FRAF.SOLOUD)</span> </h3> <ul><li> <a name="CL-SOLOUD:ATTENUATOR"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:ATTENUATOR">ATTENUATOR</a></code></h4> </header> <div class="docstring"><pre>Superclass for all audio attenuators.
See <a href="#CL-SOLOUD:ATTENUATOR">ATTENUATOR</a>
See <a href="#CL-SOLOUD:VIRTUAL-ATTENUATOR">VIRTUAL-ATTENUATOR</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:BASS-BOOST-FILTER"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:BASS-BOOST-FILTER">BASS-BOOST-FILTER</a></code></h4> </header> <div class="docstring"><pre>The bassboost filter is a proof of concept FFT filter.
It simply multiplies the first few bands of the FFT by the
boost value.
There is one parameter, BOOST, of how strong the boost effect
is.
See <a href="#CL-SOLOUD:FILTER">FILTER</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:BIQUAD-RESONANT-FILTER"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:BIQUAD-RESONANT-FILTER">BIQUAD-RESONANT-FILTER</a></code></h4> </header> <div class="docstring"><pre>The biquad resonant filter is a surprisingly cheap way to implement low and high pass filters, as well as some kind of band bass filter.
The implementation in SoLoud is based on
"Using the Biquad Resonant Filter",
Phil Burk, Game Programming Gems 3, p. 606.
The filter has three parameters - sample rate, cutoff frequency
and resonance. These can also be adjusted on live streams, for
instance to fade the low pass filter cutoff frequency for an
outdoors/indoors transition effect.
Currently, four parameters can be adjusted:
WET --- Filter's wet signal; 1.0f for fully filtered,
0.0f for original, 0.5f for half and half.
SAMPLERATE --- Filter's samplerate parameter
FREQUENCY --- Filter's cutoff frequency
RESONANCE --- Filter's resonance - higher means sharper cutoff
See <a href="#CL-SOLOUD:FILTER">FILTER</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:BUS"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:BUS">BUS</a></code></h4> </header> <div class="docstring"><pre>The mixing busses are a special case of an audio stream.
They are a kind of audio stream that plays other audio streams.
Mixing bus can also play other mixing busses. Like any other
audio stream, mixing bus has volume, panning and filters. Only
one instance of a mixing bus can play at the same time, however;
trying to play the same bus several times stops the earlier
instance.
While a mixing bus doesn't generate audio by itself, playing
it counts against the maximum number of concurrent streams.
Mixing busses are protected by default (i.e, won't stop playing
if maximum number of concurrent streams is reached), and also
marked as "must tick" (i.e, will always be present in the
active voices list).
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a>
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a>
See <a href="#CL-SOLOUD:PLAY">PLAY</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:C-BACKED-OBJECT"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:C-BACKED-OBJECT">C-BACKED-OBJECT</a></code></h4> </header> <div class="docstring"><pre>Superclass for all objects that track a C-allocated resource.
The class takes care of automatically freeing the resource
when an instance is being garbage collected, and allows you to
retrieve the object based on a pointer address.
See <a href="NIL">*C-OBJECT-TABLE*</a>
See <a href="#CL-SOLOUD:HANDLE">HANDLE</a>
See <a href="NIL">CREATE-HANDLE</a>
See <a href="NIL">DESTROY-HANDLE</a>
See <a href="#CL-SOLOUD:FREE">FREE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:COLLIDER"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:COLLIDER">COLLIDER</a></code></h4> </header> <div class="docstring"><pre>Superclass for all audio colliders.
See <a href="#CL-SOLOUD:COLLIDER">COLLIDER</a>
See <a href="#CL-SOLOUD:VIRTUAL-COLLIDER">VIRTUAL-COLLIDER</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:DC-REMOVAL-FILTER"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:DC-REMOVAL-FILTER">DC-REMOVAL-FILTER</a></code></h4> </header> <div class="docstring"><pre>This filter tries to remove DC signal from the audio.
In other words, it tries to center the waveform around 0. This
can be useful if some of the input waveforms gets stuck on
non-zero values for a long time.
The filter does not support changing of parameters on the fly,
nor does it take changing of relative play speed into account.
The DC removal is performed by calculating the average sample
value over a relatively long period of time, and subtracting
this from the output.
There is one parameter, LENGTH, of how long the averaging
buffer should be. The time is in seconds.
See <a href="#CL-SOLOUD:FILTER">FILTER</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:ECHO-FILTER"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:ECHO-FILTER">ECHO-FILTER</a></code></h4> </header> <div class="docstring"><pre>The echo filter in SoLoud is a very simple one.
When the sound starts to play, the echo filter allocates a
buffer to contain the echo samples, and loops through this
until the sound ends.
The filter does not support changing of parameters on the fly,
nor does it take changing of relative play speed into account.
There are two parameters - DELAY and DECAY. Delay is the time
in seconds until the echo, and decay is multiplier for the echo.
If the multiplier is outside the [0..1[ range, the results are
unpredictable.
See <a href="#CL-SOLOUD:FILTER">FILTER</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:FFT-FILTER"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:FFT-FILTER">FFT-FILTER</a></code></h4> </header> <div class="docstring"><pre>The FFT filter is a short-time Fourier transform filter which can be used as basis for FFT-based effects.
The base implementation does a simple tone downshifting.
The filter exists mainly to adjust the speech synthesizer's
voice in strange ways. It can also be used as basis for other
FFT-based filters.
See <a href="#CL-SOLOUD:FILTER">FILTER</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:FILTER"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:FILTER">FILTER</a></code></h4> </header> <div class="docstring"><pre>Filters can be used to modify the sound some way.
Typical uses for a filter are to create environmental effects,
like echo, or to modify the way the speech synthesizer sounds
like.
See <a href="NIL">S-BACKED-OBJECT</a>
See <a href="#CL-SOLOUD:SET-PARAMETERS">SET-PARAMETERS</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:FLANGER-FILTER"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:FLANGER-FILTER">FLANGER-FILTER</a></code></h4> </header> <div class="docstring"><pre>The flanger filter can be used to create a "flanger" effect on the signal.
Applying this on a human voice may sound more "robotic", for instance.
Currently, four parameters can be adjusted:
WET --- Filter's wet signal; 1.0f for fully filtered,
0.0f for original, 0.5f for half and half.
FREQ --- Filter's frequency
DELAY --- Filter's delay
See <a href="#CL-SOLOUD:FILTER">FILTER</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:GROUP"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:GROUP">GROUP</a></code></h4> </header> <div class="docstring"><pre>This class represents a "playback group".
Groups allow you to bundle together multiple playback
handles and change their properties all at once, rather
than risking updates happening between changes to
individual sources.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a>
See <a href="#CL-SOLOUD:ADD">ADD</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:LOFI-FILTER"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:LOFI-FILTER">LOFI-FILTER</a></code></h4> </header> <div class="docstring"><pre>The lofi filter is a signal degrading filter.
You can adjust both the bit depth and the sample rate of the
output, and these parameters can also be adjusted (and even faded)
on the fly.
The following parameters exist:
WET --- Filter's wet signal; 1.0f for fully filtered,
0.0f for original, 0.5f for half and half.
SAMPLERATE --- Filter's samplerate parameter
BITDEPTH --- Filter's bit-depth parameter
See <a href="#CL-SOLOUD:FILTER">FILTER</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:MONOTONE-SOURCE"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:MONOTONE-SOURCE">MONOTONE-SOURCE</a></code></h4> </header> <div class="docstring"><pre>The SoLoud::Monotone is a replayer for MONOTONE tracker songs.
MONOTONE is a pc-speaker tracker, available on GitHub at
https://github.com/MobyGamer/MONOTONE/
The SoLoud MONOTONE replayer can play MONOTONE v1 songs
(only format available at the time of this writing). You can
pick the number of hardware playbacks used - typically the songs
are composed for a single playback (PC beeper).
The waveform used is square wave.
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a>
See <a href="#CL-SOLOUD:LOAD-FILE">LOAD-FILE</a>
See <a href="#CL-SOLOUD:LOAD-MEM">LOAD-MEM</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:MP3-SOURCE"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:MP3-SOURCE">MP3-SOURCE</a></code></h4> </header> <div class="docstring"><pre>This source uses mpg123 to play back an MP3 file.
See <a href="NIL">VIRTUAL-SOURCE</a>
See <a href="#CL-SOLOUD:LOAD-FILE">LOAD-FILE</a>
See <a href="#CL-SOLOUD-CFFI:FILE">FILE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:PLAYBACK"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a></code></h4> </header> <div class="docstring"><pre>A handle representing the playback of an audio source.
See <a href="#CL-SOLOUD:HANDLE">HANDLE</a>
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a>
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a>
See <a href="#CL-SOLOUD:PLAY">PLAY</a>
See <a href="#CL-SOLOUD:SEEK">SEEK</a>
See <a href="#CL-SOLOUD:VOLUME">VOLUME</a>
See <a href="#CL-SOLOUD:PAN">PAN</a>
See <a href="#CL-SOLOUD:SET-ABSOLUTE-PAN">SET-ABSOLUTE-PAN</a>
See <a href="#CL-SOLOUD:RELATIVE-SPEED">RELATIVE-SPEED</a>
See <a href="#CL-SOLOUD:PAUSED-P">PAUSED-P</a>
See <a href="#CL-SOLOUD:STOP">STOP</a>
See <a href="#CL-SOLOUD:LOOPING-P">LOOPING-P</a>
See <a href="#CL-SOLOUD:PROTECTED-P">PROTECTED-P</a>
See <a href="#CL-SOLOUD:SAMPLE-RATE">SAMPLE-RATE</a>
See <a href="#CL-SOLOUD:OSCILLATE-VOLUME">OSCILLATE-VOLUME</a>
See <a href="#CL-SOLOUD:OSCILLATE-PAN">OSCILLATE-PAN</a>
See <a href="#CL-SOLOUD:OSCILLATE-RELATIVE-SPEED">OSCILLATE-RELATIVE-SPEED</a>
See <a href="#CL-SOLOUD:LOCATION">LOCATION</a>
See <a href="#CL-SOLOUD:VELOCITY">VELOCITY</a>
See <a href="#CL-SOLOUD:MIN-MAX-DISTANCE">MIN-MAX-DISTANCE</a>
See <a href="#CL-SOLOUD:ATTENUATION">ATTENUATION</a>
See <a href="#CL-SOLOUD:DOPPLER-FACTOR">DOPPLER-FACTOR</a>
See <a href="#CL-SOLOUD:FILTER-PARAMETER">FILTER-PARAMETER</a>
See <a href="#CL-SOLOUD:INAUDIBLE-BEHAVIOR">INAUDIBLE-BEHAVIOR</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:SFXR-SOURCE"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:SFXR-SOURCE">SFXR-SOURCE</a></code></h4> </header> <div class="docstring"><pre>The SoLoud::Sfxr is a retro sound effect synthesizer based on the original Sfxr by Tomas Pettersson.
The original sfxr tool was designed to easily generate
sound effects for Ludum Dare 48h games. SoLoud includes the
same engine built in, so you can (should you wish) make
every coin, explosion etc. sound different.
The Sfxr sound sources also include a pseudo-random number
generator which should probably be moved to more general use
at some point.
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a>
See <a href="#CL-SOLOUD:LOAD-FILE">LOAD-FILE</a>
See <a href="#CL-SOLOUD:LOAD-MEM">LOAD-MEM</a>
See <a href="#CL-SOLOUD:LOAD-PRESET">LOAD-PRESET</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:SOLOUD"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:SOLOUD">SOLOUD</a></code></h4> </header> <div class="docstring"><pre>This object represents the base instance needed to play audio with the soloud library.
It might be possible, though questionable in reasoning, to
create multiple instances of this at the same time. However,
doing so is not directly supported and probably not a good
idea. Thus, just make sure only to keep a single instance
around.
See <a href="#CL-SOLOUD:C-BACKED-OBJECT">C-BACKED-OBJECT</a>
See <a href="#CL-SOLOUD:BACKEND">BACKEND</a>
See <a href="#CL-SOLOUD:CHANNEL-LOCATION">CHANNEL-LOCATION</a>
See <a href="#CL-SOLOUD:PLAY">PLAY</a>
See <a href="#CL-SOLOUD:VOLUME">VOLUME</a>
See <a href="#CL-SOLOUD:STOP">STOP</a>
See <a href="#CL-SOLOUD:MAX-ACTIVE-PLAYBACK-COUNT">MAX-ACTIVE-PLAYBACK-COUNT</a>
See <a href="#CL-SOLOUD:ACTIVE-PLAYBACK-COUNT">ACTIVE-PLAYBACK-COUNT</a>
See <a href="#CL-SOLOUD:PLAYBACK-COUNT">PLAYBACK-COUNT</a>
See <a href="#CL-SOLOUD:SAMPLE-RATE">SAMPLE-RATE</a>
See <a href="#CL-SOLOUD:OSCILLATE-VOLUME">OSCILLATE-VOLUME</a>
See <a href="#CL-SOLOUD:SOUND-SPEED">SOUND-SPEED</a>
See <a href="#CL-SOLOUD:LOCATION">LOCATION</a>
See <a href="#CL-SOLOUD:DIRECTION">DIRECTION</a>
See <a href="#CL-SOLOUD:UP">UP</a>
See <a href="#CL-SOLOUD:VELOCITY">VELOCITY</a>
See <a href="#CL-SOLOUD:PLAYING">PLAYING</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:SOURCE"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:SOURCE">SOURCE</a></code></h4> </header> <div class="docstring"><pre>Superclass for all audio sources.
Audio sources represent potential playback sources.
Most sources can be played back multiple times
simultaneously.
Before a source can be played back, it must be loaded.
Depending on the source, this can be one of the
following load methods:
See <a href="#CL-SOLOUD:LOAD-FILE">LOAD-FILE</a>
See <a href="#CL-SOLOUD:LOAD-MEM">LOAD-MEM</a>
See <a href="#CL-SOLOUD:LOAD-PRESET">LOAD-PRESET</a>
See <a href="#CL-SOLOUD:LOAD-TEXT">LOAD-TEXT</a>
See <a href="NIL">FILTER-MAP</a>
See <a href="#CL-SOLOUD:ADD">ADD</a>
See <a href="#CL-SOLOUD:WITHDRAW">WITHDRAW</a>
See <a href="#CL-SOLOUD:VOLUME">VOLUME</a>
See <a href="#CL-SOLOUD:LOOPING-P">LOOPING-P</a>
See <a href="#CL-SOLOUD:MIN-MAX-DISTANCE">MIN-MAX-DISTANCE</a>
See <a href="#CL-SOLOUD:ATTENUATION">ATTENUATION</a>
See <a href="#CL-SOLOUD:DOPPLER-FACTOR">DOPPLER-FACTOR</a>
See <a href="#CL-SOLOUD:3D-PROCESSED-P">3D-PROCESSED-P</a>
See <a href="#CL-SOLOUD:LISTENER-RELATIVE-P">LISTENER-RELATIVE-P</a>
See <a href="#CL-SOLOUD:DISTANCE-DELAYED-P">DISTANCE-DELAYED-P</a>
See <a href="#CL-SOLOUD:COLLIDER">COLLIDER</a>
See <a href="#CL-SOLOUD:ATTENUATOR">ATTENUATOR</a>
See <a href="#CL-SOLOUD:INAUDIBLE-BEHAVIOR">INAUDIBLE-BEHAVIOR</a>
See <a href="#CL-SOLOUD:FILTER">FILTER</a>
See <a href="#CL-SOLOUD:STOP">STOP</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:SPEECH-SOURCE"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:SPEECH-SOURCE">SPEECH-SOURCE</a></code></h4> </header> <div class="docstring"><pre>The SoLoud::Speech class implements a simple Klatt-style formant speech synthesizer.
It's barely legible, not really human-like, but it's free,
and it's here.
Adjusting the speech synthesizer's output with audio filters
should allow for various voices, which, along with subtitles,
will let you add voice to your games cheaply.
For more serious use, feel free to study the source code and
play with the various internal parameters, as well as apply
various filters to the sound.
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a>
See <a href="#CL-SOLOUD:LOAD-TEXT">LOAD-TEXT</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:TED-SID-SOURCE"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:TED-SID-SOURCE">TED-SID-SOURCE</a></code></h4> </header> <div class="docstring"><pre>The SoLoud::TedSid is a replayer for TED and SID soundchip register write dumps.
This is based on tedplay (c) 2012 Attila Grosz, used under
Unlicense http://unlicense.org/.
TED is the soundchip of the commodore plus/4, and SID is the
soundchip of the commodore 64.
The TED and SID songs are actually complete c64 or plus/4
programs, so in order to avoid running a complete c64 emulator
in an audio engine, we only simulate the soundchips at real time.
You can use the Soloud.getInfo() interface to query TED and SID
register values while the song is playing. The SID registers are
mapped to values 0-31 and the TED registers to 64-69.
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a>
See <a href="#CL-SOLOUD:LOAD-FILE">LOAD-FILE</a>
See <a href="#CL-SOLOUD:LOAD-MEM">LOAD-MEM</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:VIRTUAL-ATTENUATOR"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:VIRTUAL-ATTENUATOR">VIRTUAL-ATTENUATOR</a></code></h4> </header> <div class="docstring"><pre>Superclass to create your own, custom attenuators.
You must implement the ATTENUATE method.</pre></div> </article> </li><li> <a name="CL-SOLOUD:VIRTUAL-COLLIDER"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:VIRTUAL-COLLIDER">VIRTUAL-COLLIDER</a></code></h4> </header> <div class="docstring"><pre>Superclass to create your own, custom colliders.
3d sound sources may have custom audio colliders attached
to them. By default, audio sources are only defined by
their position and maximum range, which makes the sound
sources point sources and omnidirectional.
With custom colliders, audio sources may be made to be
bound to some area, as well as be directional.
You must implement the COLLIDE method.
See <a href="#CL-SOLOUD:COLLIDER">COLLIDER</a>
See <a href="#CL-SOLOUD:COLLIDE">COLLIDE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:VIRTUAL-FILTER"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:VIRTUAL-FILTER">VIRTUAL-FILTER</a></code></h4> </header> <div class="docstring"><pre>This is a class for your own filter classes.
Subclass this and implement the FILTER and FILTER-CHANNEL
methods to create a new kind of filter.
See <a href="#CL-SOLOUD:FILTER">FILTER</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:WAV-SOURCE"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:WAV-SOURCE">WAV-SOURCE</a></code></h4> </header> <div class="docstring"><pre>The SoLoud::Wav class represents a wave sound effect.
The source files may be in 8 or 16 bit raw RIFF WAV files,
or compressed Ogg Vorbis files.
The sounds are loaded and converted to float samples, which
means that every second of a 44100Hz stereo sound takes about
350kB of memory. The good side is, after loading, these
samples are very lightweight, as their processing is mostly
just a memory copy.
For lengthy samples like background music, you may want to
use SoLoud::WavStream instead. The Wav is all about speed, and
always decodes the whole sample into memory at load time.
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a>
See <a href="#CL-SOLOUD:LOAD-FILE">LOAD-FILE</a>
See <a href="#CL-SOLOUD:LOAD-MEM">LOAD-MEM</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:WAV-STREAM-SOURCE"> </a> <article> <header class="class"> <span class="type">class</span> <h4 class="name"><code><a href="#CL-SOLOUD:WAV-STREAM-SOURCE">WAV-STREAM-SOURCE</a></code></h4> </header> <div class="docstring"><pre>The SoLoud::WavStream class represents a wave sound effect that is streamed off disk while it's playing.
The source files may be in 8 or 16 bit raw RIFF WAV files, or
compressed Ogg Vorbis files.
The sounds are loaded in pieces while they are playing, which
takes more processing power than playing samples from memory,
but they require much less memory.
For short or often used samples, you may want to use
SoLoud::Wav instead.
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a>
See <a href="#CL-SOLOUD:LOAD-FILE">LOAD-FILE</a>
See <a href="#CL-SOLOUD:LOAD-MEM">LOAD-MEM</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:3D-PROCESSED-P"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:3D-PROCESSED-P">3D-PROCESSED-P</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOURCE</code><code>)</code> </header> <div class="docstring"><pre>Accessor to whether the source is processed as a 3d audio source.
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:ATTENUATION"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:ATTENUATION">ATTENUATION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">3D-DATA</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the attenuation model and rolloff factor of the source.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a>
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a>
See <a href="NIL">3D-DATA</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:ATTENUATOR"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:ATTENUATOR">ATTENUATOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">3D-DATA</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the custom audio attenuator instance.
SoLoud expects the attenuator to be there until all instances
of the sound have stopped. The application is responsible for
cleaning up the attenuator. Several sound sources may use the
same attenuator.
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a>
See <a href="#CL-SOLOUD:ATTENUATOR">ATTENUATOR</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:BASE-SAMPLERATE"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:BASE-SAMPLERATE">BASE-SAMPLERATE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-SOURCE</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the base samplerate used for this virtual source.
The samples requested by GET-AUDIO should be in this rate.
See <a href="NIL">VIRTUAL-SOURCE</a>
See <a href="#CL-SOLOUD:GET-AUDIO">GET-AUDIO</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:CHANNEL-LOCATION"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:CHANNEL-LOCATION">CHANNEL-LOCATION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD CHANNEL</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the location of a channel in 3d space.
The vector is a list of three floats.
The channel must be a valid channel id.
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:CHANNELS"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:CHANNELS">CHANNELS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-SOURCE</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the number of channels used for this virtual source.
The samples requested by GET-AUDIO should respect this value.
See <a href="NIL">VIRTUAL-SOURCE</a>
See <a href="#CL-SOLOUD:GET-AUDIO">GET-AUDIO</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:COLLIDER"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:COLLIDER">COLLIDER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">3D-DATA</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the custom audio collider instance.
SoLoud expects the collider to be there until all instances
of the sound have stopped. The application is responsible for
cleaning up the collider. Several sound sources may use the
same collider.
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a>
See <a href="#CL-SOLOUD:COLLIDER">COLLIDER</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:DIRECTION"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:DIRECTION">DIRECTION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OBJECT</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the direction in which the listener faces in 3d space.
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:DISTANCE-DELAYED-P"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:DISTANCE-DELAYED-P">DISTANCE-DELAYED-P</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOURCE</code><code>)</code> </header> <div class="docstring"><pre>Accessor to whether the sound's playback will be delayed by its distance.
Since speed of sound is way slower than speed of light, in
reality we might see an explosion before we hear it. Default
is disabled, as this may be seen as a glitch since most games
do not bother simulating this.
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:DOPPLER-FACTOR"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:DOPPLER-FACTOR">DOPPLER-FACTOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">3D-DATA</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the doppler factor of the source.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a>
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a>
See <a href="NIL">3D-DATA</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:FILTER"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:FILTER">FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FILTER BUFFER SAMPLES CHANNELS SAMPLERATE TIME</code><code>)</code> </header> <div class="docstring"><pre>Accessor to add or remove a filter to the source.
See <a href="#CL-SOLOUD:FILTER">FILTER</a>
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:FILTER-PARAMETER"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:FILTER-PARAMETER">FILTER-PARAMETER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">PLAYBACK FILTER ATTRIBUTE</code><code>)</code> </header> <div class="docstring"><pre>Accessor to a parameter of the filter.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a>
See <a href="#CL-SOLOUD:FILTER">FILTER</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:FLAGS"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:FLAGS">FLAGS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-SOURCE</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the list of active flags for the source.
See <a href="NIL">VIRTUAL-SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:HANDLE"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:HANDLE">HANDLE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OBJECT</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the pointer to the C object that this instance tracks.
See <a href="#CL-SOLOUD:C-BACKED-OBJECT">C-BACKED-OBJECT</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:INAUDIBLE-BEHAVIOR"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:INAUDIBLE-BEHAVIOR">INAUDIBLE-BEHAVIOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOURCE</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the inaudible behaviour of the playback.
A list of two values:
- Whether the source should be ticked even when inaudible
- Whether the source should be killed once inaudible</pre></div> </article> </li><li> <a name="CL-SOLOUD:INAUDIBLE-KILL-P"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:INAUDIBLE-KILL-P">INAUDIBLE-KILL-P</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-SOURCE</code><code>)</code> </header> <div class="docstring"><pre>Accessor to whether this audio source should be killed when it is inaudible.
See <a href="#CL-SOLOUD:FLAGS">FLAGS</a>
See <a href="#CL-SOLOUD:VIRTUAL-AUDIO-SOURCE">VIRTUAL-AUDIO-SOURCE</a>
See <a href="#CL-SOLOUD:INAUDIBLE-BEHAVIOR">INAUDIBLE-BEHAVIOR</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:INAUDIBLE-TICK-P"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:INAUDIBLE-TICK-P">INAUDIBLE-TICK-P</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-SOURCE</code><code>)</code> </header> <div class="docstring"><pre>Accessor to whether this audio source should still be ticked while inaudible.
See <a href="#CL-SOLOUD:FLAGS">FLAGS</a>
See <a href="#CL-SOLOUD:VIRTUAL-AUDIO-SOURCE">VIRTUAL-AUDIO-SOURCE</a>
See <a href="#CL-SOLOUD:INAUDIBLE-BEHAVIOR">INAUDIBLE-BEHAVIOR</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:LISTENER-RELATIVE-P"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:LISTENER-RELATIVE-P">LISTENER-RELATIVE-P</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOURCE</code><code>)</code> </header> <div class="docstring"><pre>Accessor to whether the source is relative to the listener or not.
If a sound is listener-relative, the listener's coordinates
are assumed to be (0 0 0) in calculations.
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:LOCATION"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:LOCATION">LOCATION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">3D-DATA</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the location of the object in 3d space.
For the SOLOUD object, this is the location of the listener.
For everything else it's the location of the audio source.
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a>
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a>
See <a href="NIL">3D-DATA</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:LOOPING-P"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:LOOPING-P">LOOPING-P</a></code></h4> <code class="qualifiers"></code> <code class="arguments">PLAYBACK</code><code>)</code> </header> <div class="docstring"><pre>Accessor to whether the playback should loop or not.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a>
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:MAX-ACTIVE-PLAYBACK-COUNT"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:MAX-ACTIVE-PLAYBACK-COUNT">MAX-ACTIVE-PLAYBACK-COUNT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the maximum amount of playbacks that can be heard simultaneously.
See <a href="#CL-SOLOUD:ACTIVE-PLAYBACK-COUNT">ACTIVE-PLAYBACK-COUNT</a>
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:MIN-MAX-DISTANCE"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:MIN-MAX-DISTANCE">MIN-MAX-DISTANCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">3D-DATA</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the minimum and maximum distances for the source to be audible.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a>
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a>
See <a href="NIL">3D-DATA</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:PAN"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:PAN">PAN</a></code></h4> <code class="qualifiers"></code> <code class="arguments">PLAYBACK</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the left/right panning of the playback.
The setf method accepts an additional argument, FADE,
which will fade the pan to the specified amount in the
given time.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:PAUSED-P"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:PAUSED-P">PAUSED-P</a></code></h4> <code class="qualifiers"></code> <code class="arguments">PLAYBACK</code><code>)</code> </header> <div class="docstring"><pre>Accessor to whether the playback is currently paused.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:PROTECTED-P"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:PROTECTED-P">PROTECTED-P</a></code></h4> <code class="qualifiers"></code> <code class="arguments">PLAYBACK</code><code>)</code> </header> <div class="docstring"><pre>Accessor to whether the playback is protected or not.
Normally, if you try to play more sounds than there are slots,
SoLoud will kill off the oldest playing sound to make room.
That sound will most likely be your background music. This can
be worked around by protecting the sound.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:RELATIVE-SPEED"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:RELATIVE-SPEED">RELATIVE-SPEED</a></code></h4> <code class="qualifiers"></code> <code class="arguments">PLAYBACK</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the relative playback speed of the playback.
The setf method accepts an additional argument, FADE,
which will fade the speed to the specified amount in
the given time.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:SAMPLE-RATE"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:SAMPLE-RATE">SAMPLE-RATE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">PLAYBACK</code><code>)</code> </header> <div class="docstring"><pre>Returns the sample rate used by the source or target.
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a>
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:SINGLE-INSTANCE-P"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:SINGLE-INSTANCE-P">SINGLE-INSTANCE-P</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-SOURCE</code><code>)</code> </header> <div class="docstring"><pre>Accessor to whether there can only be a single playback instance of the audio source at once.
See <a href="#CL-SOLOUD:FLAGS">FLAGS</a>
See <a href="#CL-SOLOUD:VIRTUAL-AUDIO-SOURCE">VIRTUAL-AUDIO-SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:SOLOUD"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:SOLOUD">SOLOUD</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OBJECT</code><code>)</code> </header> <div class="docstring"><pre>Returns the base soloud object that this object relates back to.
See <a href="#CL-SOLOUD:BUS">BUS</a>
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:SOUND-SPEED"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:SOUND-SPEED">SOUND-SPEED</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the speed of sound in the system.
The speed of sound is used to calculate doppler effects in
addition to the distance delay. Since SoLoud has no knowledge of
the scale of your coordinates, you may need to adjust the speed
of sound for these effects to work correctly. The default value
is 343, which assumes that your world coordinates are in meters
(where 1 unit is 1 meter), and that the environment is dry air
at around 20 degrees Celsius.
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:SOURCE"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:SOURCE">SOURCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OBJECT</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the playback's audio source that is being played back.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:UP"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:UP">UP</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OBJECT</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the UP vector for the listener in 3d space.
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:VELOCITY"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:VELOCITY">VELOCITY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">3D-DATA</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the velocity of the object in 3d space.
For the SOLOUD object, this is the velocity of the listener.
For everything else it's the velocity of the audio source.
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a>
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a>
See <a href="NIL">3D-DATA</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:VOLUME"> </a> <article> <header class="accessor"> <span class="type">accessor</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:VOLUME">VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">3D-DATA</code><code>)</code> </header> <div class="docstring"><pre>Accessor to the volume.
The setf method accepts an additional argument, FADE,
which will fade the volume to the specified amount in
the given time.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a>
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a>
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:ACTIVE-PLAYBACK-COUNT"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:ACTIVE-PLAYBACK-COUNT">ACTIVE-PLAYBACK-COUNT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><pre>Returns the current number of active playbacks.
See <a href="#CL-SOLOUD:MAX-ACTIVE-PLAYBACK-COUNT">MAX-ACTIVE-PLAYBACK-COUNT</a>
See <a href="#CL-SOLOUD:PLAYBACK-COUNT">PLAYBACK-COUNT</a>
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:ADD"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:ADD">ADD</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FILTER SOURCE</code><code>)</code> </header> <div class="docstring"><pre>Add the object to another object.
For groups that's a playback, for sources that's a filter.
See <a href="#CL-SOLOUD:GROUP">GROUP</a>
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:ATTENUATE"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:ATTENUATE">ATTENUATE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">ATTENUATOR DISTANCE MIN-DISTANCE MAX-DISTANCE ROLLOFF-FACTOR</code><code>)</code> </header> <div class="docstring"><pre>Method called to compute the attenuation.
The return value is expected to be in the [0,1 range, and
gives the general volume level.
The custom attenuators are called while processing the 3d
audio in the update3dAudio() call, before any panning is
calculated.
Note that calling any SoLoud functions (even to set the
position of a 3d audio source) from the attenuate function will
most likely cause the application - or at least the audio thread
- to freeze due to mutex locks.
See <a href="#CL-SOLOUD:VIRTUAL-ATTENUATOR">VIRTUAL-ATTENUATOR</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:BACKEND"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:BACKEND">BACKEND</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><pre>Read out information about SoLoud's audio backend.
Returns five values:
- The backend's keyword ID
- The backend's name as a string
- The number of channels of the backend
- The sample rate of the backend
- The internal buffer size of the backend
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:COLLIDE"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:COLLIDE">COLLIDE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">COLLIDER SOLOUD 3D-DATA USER-DATA</code><code>)</code> </header> <div class="docstring"><pre>Method called to compute the collision.
The return value is expected to be in the [0,1] range, and
gives the general volume level. The Soloud object and 3D-data
instance are given for convenience. Additionally, when
setting the collider, the application may also set a user data
integer value which is also provided to the custom collider
through this call.
The custom colliders are called while processing the 3d audio
in the update3dAudio() call, before any panning or attenuation
is calculated. Thus, if the COLLIDE function adjusts the
audio instance's 3d position, the changes will take effect.
For example, if a river collider was to be created, the
collider would check the player's distance to the river, and
adjust the sound source's 3d position to the point closest to
the player so that if the player runs along the river, the
sound would be heard from the direction of the river
(instead of, for instance, from just the middle of the river).
Note that calling any SoLoud functions (even to set the
position of a 3d audio source) from the collide function will
most likely cause the application - or at least the audio
thread - to freeze due to mutex locks.
See <a href="#CL-SOLOUD:VIRTUAL-COLLIDER">VIRTUAL-COLLIDER</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:FILTER-CHANNEL"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:FILTER-CHANNEL">FILTER-CHANNEL</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FILTER BUFFER CHANNEL SAMPLES CHANNELS SAMPLERATE TIME</code><code>)</code> </header> <div class="docstring"><pre>Most filters are simpler to write on a channel-by-channel basis, so that they only deal with mono samples.
In this case, you may want to use this function instead. The
default implementation of FILTER calls this for every channel
in the source.
See <a href="#CL-SOLOUD:VIRTUAL-FILTER">VIRTUAL-FILTER</a>
See <a href="#CL-SOLOUD:FILTER">FILTER</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:FREE"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:FREE">FREE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OBJECT</code><code>)</code> </header> <div class="docstring"><pre>Explicitly and immediately frees the C object that this instance tracks.
See <a href="#CL-SOLOUD:C-BACKED-OBJECT">C-BACKED-OBJECT</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:GET-AUDIO"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:GET-AUDIO">GET-AUDIO</a></code></h4> <code class="qualifiers"></code> <code class="arguments">AUDIO-SOURCE BUFFER SAMPLES</code><code>)</code> </header> <div class="docstring"><pre>This method is called to generate audio from a source.
SoLoud requests samples from the sound instance using this
function. If the instance generates more than one channel
(i.e, stereo sound), the expected sample data first has the
first channel samples, then second channel samples, etc.
So, for stereo this is: L{samples}R{samples}
The getAudio function is also responsible for handling looping,
if the audio source supports it. If the audio source runs out
of data, the rest of the buffer should be set to zero.
Each sample should be a single-float.
See <a href="NIL">VIRTUAL-SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:GET-INFO"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:GET-INFO">GET-INFO</a></code></h4> <code class="qualifiers"></code> <code class="arguments">AUDIO-SOURCE INFO-KEY</code><code>)</code> </header> <div class="docstring"><pre>This method is called when information is requested from the source.
This method is optional. You can provide the interface to let
the application query real-time information about your audio
source. This information may be channel volumes, register
values, or some other information of interest.
See <a href="NIL">VIRTUAL-SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:HAS-ENDED"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:HAS-ENDED">HAS-ENDED</a></code></h4> <code class="qualifiers"></code> <code class="arguments">AUDIO-SOURCE</code><code>)</code> </header> <div class="docstring"><pre>This method is called to determine if the source has ended.
After mixing, SoLoud asks all audio instances whether they
have ended, and if they have, it will free the object and free
the channel. Supporting looping will likely affect the
implementation of this function.
See <a href="NIL">VIRTUAL-SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:LOAD-FILE"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:LOAD-FILE">LOAD-FILE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOURCE FILE</code><code>)</code> </header> <div class="docstring"><pre>Load the audio source's contents from a file on disk.
See <a href="#CL-SOLOUD:WAV-SOURCE">WAV-SOURCE</a>
See <a href="#CL-SOLOUD:WAV-STREAM-SOURCE">WAV-STREAM-SOURCE</a>
See <a href="#CL-SOLOUD:SFXR-SOURCE">SFXR-SOURCE</a>
See <a href="#CL-SOLOUD:MONOTONE-SOURCE">MONOTONE-SOURCE</a>
See <a href="#CL-SOLOUD:TED-SID-SOURCE">TED-SID-SOURCE</a>
See <a href="#CL-SOLOUD:MP3-SOURCE">MP3-SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:LOAD-MEM"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:LOAD-MEM">LOAD-MEM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOURCE POINTER LENGTH &KEY COPY TAKE-OWNERSHIP</code><code>)</code> </header> <div class="docstring"><pre>Load the audio source's contents from a memory buffer.
See <a href="#CL-SOLOUD:WAV-SOURCE">WAV-SOURCE</a>
See <a href="#CL-SOLOUD:WAV-STREAM-SOURCE">WAV-STREAM-SOURCE</a>
See <a href="#CL-SOLOUD:SFXR-SOURCE">SFXR-SOURCE</a>
See <a href="#CL-SOLOUD:MONOTONE-SOURCE">MONOTONE-SOURCE</a>
See <a href="#CL-SOLOUD:TED-SID-SOURCE">TED-SID-SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:LOAD-PRESET"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:LOAD-PRESET">LOAD-PRESET</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOURCE PRESET</code><code>)</code> </header> <div class="docstring"><pre>Load a preset into the SFXR-Source.
The symbol should be one of:
- :COINT
- :LASER
- :EXPLOSION
- :POWERUP
- :HURT
- :JUMP
- :BLIP
See <a href="#CL-SOLOUD:SFXR-SOURCE">SFXR-SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:LOAD-TEXT"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:LOAD-TEXT">LOAD-TEXT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOURCE TEXT</code><code>)</code> </header> <div class="docstring"><pre>Load the text into the speech source for playback.
See <a href="#CL-SOLOUD:SPEECH-SOURCE">SPEECH-SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:OSCILLATE-PAN"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:OSCILLATE-PAN">OSCILLATE-PAN</a></code></h4> <code class="qualifiers"></code> <code class="arguments">PLAYBACK FROM TO TIME</code><code>)</code> </header> <div class="docstring"><pre>Constantly oscillate between the two pans in the given time.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:OSCILLATE-RELATIVE-SPEED"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:OSCILLATE-RELATIVE-SPEED">OSCILLATE-RELATIVE-SPEED</a></code></h4> <code class="qualifiers"></code> <code class="arguments">PLAYBACK FROM TO TIME</code><code>)</code> </header> <div class="docstring"><pre>Constantly oscillate between the two relative speeds in the given time.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:OSCILLATE-VOLUME"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:OSCILLATE-VOLUME">OSCILLATE-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD FROM TO TIME</code><code>)</code> </header> <div class="docstring"><pre>Constantly oscillate between two volumes in the given time.
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a>
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:PLAY"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:PLAY">PLAY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOURCE TARGET &KEY VOLUME PAN PAUSED DELAY LOCATION VELOCITY BUS
&ALLOW-OTHER-KEYS</code><code>)</code> </header> <div class="docstring"><pre>Play back an audio source on the target playback bus.
Returned is a PLAYBACK handle that represents
the access to the current playback. Note that SoLoud
invalidates some playback handles as soon as the audio
source has stopped playing. However, this library cannot
know about this and cannot invalidate the handle for you
automatically, which means you might end up with an
invalid handle.
The bus can be either SOLOUD or BUS.
If DELAY is given, the sound is only played back after
the specified amount of time has passed. Without the
delay, the source is always played back as soon as
possible.
If LOCATION is given, the source is played back at the
specified location in 3d space.
If PAUSED is T, the source is started but paused and
won't play back until you unpause it.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a>
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a>
See <a href="#CL-SOLOUD:BUS">BUS</a>
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:PLAYBACK-COUNT"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:PLAYBACK-COUNT">PLAYBACK-COUNT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><pre>Returns the current total number of playbacks.
See <a href="#CL-SOLOUD:ACTIVE-PLAYBACK-COUNT">ACTIVE-PLAYBACK-COUNT</a>
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:PLAYING"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:PLAYING">PLAYING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><pre>Returns true if there is something playing back right now
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a>
See <a href="#CL-SOLOUD:ACTIVE-PLAYBACK-COUNT">ACTIVE-PLAYBACK-COUNT</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:POINTER->OBJECT"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:POINTER->OBJECT">POINTER->OBJECT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">POINTER</code><code>)</code> </header> <div class="docstring"><pre>Attempts to translate a pointer or pointer address of a C resource to its corresponding lisp object.
See <a href="NIL">*C-OBJECT-TABLE*</a>
See <a href="#CL-SOLOUD:C-BACKED-OBJECT">C-BACKED-OBJECT</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:REWIND"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:REWIND">REWIND</a></code></h4> <code class="qualifiers"></code> <code class="arguments">AUDIO-SOURCE</code><code>)</code> </header> <div class="docstring"><pre>This method is called when a complete rewind is necessary.
To enable the base implementation of seek to seek backwards
from the current play position, sound source may implement the
rewind function. In most cases the rewind is easier to
implement than actual smart seeking.
See <a href="NIL">VIRTUAL-SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:SEEK"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:SEEK">SEEK</a></code></h4> <code class="qualifiers"></code> <code class="arguments">PLAYBACK SECONDS</code><code>)</code> </header> <div class="docstring"><pre>Seek to the specified absolute position in the source.
Note that not all audio sources support seeking, and
for those that do this operation is usually rather
heavy.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:SEEK-TO"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:SEEK-TO">SEEK-TO</a></code></h4> <code class="qualifiers"></code> <code class="arguments">AUDIO-SOURCE TIME SCRATCH SIZE</code><code>)</code> </header> <div class="docstring"><pre>This method is called when a seek request is made.
This method is optional. The base implementation will simply
request (and discard) samples from the sound source until the
desired position has been reached; for many sound sources, a
smarter way exists.
See <a href="NIL">VIRTUAL-SOURCE</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:SET-ABSOLUTE-PAN"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:SET-ABSOLUTE-PAN">SET-ABSOLUTE-PAN</a></code></h4> <code class="qualifiers"></code> <code class="arguments">PLAYBACK &KEY FRONT-LEFT FRONT-RIGHT BACK-LEFT BACK-RIGHT CENTER SUBWOOFER</code><code>)</code> </header> <div class="docstring"><pre>Set the absolute pan of all the possible speakers of the playback.
Currently SoLoud does not support surround sound, so this
does nothing.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:SET-PARAMETERS"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:SET-PARAMETERS">SET-PARAMETERS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FILTER &KEY BOOST LENGTH DELAY FREQ SAMPLE-RATE BIT-DEPTH DECAY FILTER-TYPE
TYPE FREQUENCY RESONANCE &ALLOW-OTHER-KEYS</code><code>)</code> </header> <div class="docstring"><pre>Allows you to set the configuration parameters of the filter instance.
See <a href="#CL-SOLOUD:FILTER">FILTER</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:STOP"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:STOP">STOP</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV</code><code>)</code> </header> <div class="docstring"><pre>Stops the playback.
If you pass in the SOLOUD object, playback of all
sources will be stopped.
See <a href="#CL-SOLOUD:PLAYBACK">PLAYBACK</a>
See <a href="#CL-SOLOUD:SOLOUD">SOLOUD</a></pre></div> </article> </li><li> <a name="CL-SOLOUD:WITHDRAW"> </a> <article> <header class="generic"> <span class="type">generic</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD:WITHDRAW">WITHDRAW</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FILTER SOURCE</code><code>)</code> </header> <div class="docstring"><pre>Remove the given filter from the source again.
See <a href="#CL-SOLOUD:FILTER">FILTER</a>
See <a href="#CL-SOLOUD:SOURCE">SOURCE</a></pre></div> </article> </li></ul> </li><li class="package"> <h3> <a name="CL-SOLOUD-CFFI" href="#CL-SOLOUD-CFFI">CL-SOLOUD-CFFI</a> <span class="nicknames">(ORG.SHIRAKUMO.FRAF.SOLOUD.CFFI)</span> </h3> <ul><li> <a name="CL-SOLOUD-CFFI:*MAX-FILTERS*"> </a> <article> <header class="special"> <span class="type">special</span> <h4 class="name"><code><a href="#CL-SOLOUD-CFFI:*MAX-FILTERS*">*MAX-FILTERS*</a></code></h4> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:*MAX-SOURCES*"> </a> <article> <header class="special"> <span class="type">special</span> <h4 class="name"><code><a href="#CL-SOLOUD-CFFI:*MAX-SOURCES*">*MAX-SOURCES*</a></code></h4> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:*STATIC*"> </a> <article> <header class="special"> <span class="type">special</span> <h4 class="name"><code><a href="#CL-SOLOUD-CFFI:*STATIC*">*STATIC*</a></code></h4> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:ADD-VOICE-TO-GROUP"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:ADD-VOICE-TO-GROUP">ADD-VOICE-TO-GROUP</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-GROUP-HANDLE VOICE-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:ATTENUATE-AUDIO-ATTENUATOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:ATTENUATE-AUDIO-ATTENUATOR">ATTENUATE-AUDIO-ATTENUATOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">AUDIO-ATTENUATOR DISTANCE MIN MAX ROLLOFF</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:BUS-CALC-FFT"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:BUS-CALC-FFT">BUS-CALC-FFT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:BUS-PLAY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:BUS-PLAY">BUS-PLAY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS SOUND</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:BUS-PLAY*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:BUS-PLAY*">BUS-PLAY*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS SOUND VOLUME PAN PAUSED</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:BUS-PLAY-3D"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:BUS-PLAY-3D">BUS-PLAY-3D</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS SOUND X Y Z</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:BUS-PLAY-3D*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:BUS-PLAY-3D*">BUS-PLAY-3D*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS SOUND X Y Z VX VY VZ VOLUME PAUSED</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:BUS-PLAY-3D-CLOCKED"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:BUS-PLAY-3D-CLOCKED">BUS-PLAY-3D-CLOCKED</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS SOUND-TIME SOUND X Y Z</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:BUS-PLAY-3D-CLOCKED*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:BUS-PLAY-3D-CLOCKED*">BUS-PLAY-3D-CLOCKED*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS SOUND-TIME SOUND X Y Z VX VY VZ VOLUME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:BUS-PLAY-CLOCKED"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:BUS-PLAY-CLOCKED">BUS-PLAY-CLOCKED</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS SOUND-TIME SOUND</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:BUS-PLAY-CLOCKED*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:BUS-PLAY-CLOCKED*">BUS-PLAY-CLOCKED*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS SOUND-TIME SOUND VOLUME PAN</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CALC-FFT"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CALC-FFT">CALC-FFT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE">CREATE</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-BASS-BOOST-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-BASS-BOOST-FILTER">CREATE-BASS-BOOST-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-BIQUAD-RESONANT-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-BIQUAD-RESONANT-FILTER">CREATE-BIQUAD-RESONANT-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-BUS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-BUS">CREATE-BUS</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-DC-REMOVAL-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-DC-REMOVAL-FILTER">CREATE-DC-REMOVAL-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-ECHO-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-ECHO-FILTER">CREATE-ECHO-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-FFT-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-FFT-FILTER">CREATE-FFT-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-FLANGER-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-FLANGER-FILTER">CREATE-FLANGER-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-LOFI-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-LOFI-FILTER">CREATE-LOFI-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-MONOTONE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-MONOTONE">CREATE-MONOTONE</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-OPENMPT"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-OPENMPT">CREATE-OPENMPT</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-PRG"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-PRG">CREATE-PRG</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-SFXR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-SFXR">CREATE-SFXR</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-SPEECH"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-SPEECH">CREATE-SPEECH</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-TED-SID"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-TED-SID">CREATE-TED-SID</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-VIRTUAL-AUDIO-ATTENUATOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-VIRTUAL-AUDIO-ATTENUATOR">CREATE-VIRTUAL-AUDIO-ATTENUATOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-VIRTUAL-AUDIO-COLLIDER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-VIRTUAL-AUDIO-COLLIDER">CREATE-VIRTUAL-AUDIO-COLLIDER</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-VIRTUAL-AUDIO-SOURCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-VIRTUAL-AUDIO-SOURCE">CREATE-VIRTUAL-AUDIO-SOURCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-VIRTUAL-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-VIRTUAL-FILTER">CREATE-VIRTUAL-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-VOICE-GROUP"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-VOICE-GROUP">CREATE-VOICE-GROUP</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-WAV"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-WAV">CREATE-WAV</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:CREATE-WAV-STREAM"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:CREATE-WAV-STREAM">CREATE-WAV-STREAM</a></code></h4> <code class="qualifiers"></code> <code class="arguments"></code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DEINIT"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DEINIT">DEINIT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY">DESTROY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-AUDIO-ATTENUATOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-AUDIO-ATTENUATOR">DESTROY-AUDIO-ATTENUATOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">AUDIO-ATTENUATOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-BASS-BOOST-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-BASS-BOOST-FILTER">DESTROY-BASS-BOOST-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BASS-BOOST-FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-BIQUAD-RESONANT-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-BIQUAD-RESONANT-FILTER">DESTROY-BIQUAD-RESONANT-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BIQUAD-RESONANT-FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-BUS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-BUS">DESTROY-BUS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-DC-REMOVAL-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-DC-REMOVAL-FILTER">DESTROY-DC-REMOVAL-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">DC-REMOVAL-FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-ECHO-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-ECHO-FILTER">DESTROY-ECHO-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">ECHO-FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-FFT-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-FFT-FILTER">DESTROY-FFT-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FFT-FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-FLANGER-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-FLANGER-FILTER">DESTROY-FLANGER-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FLANGER-FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-LOFI-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-LOFI-FILTER">DESTROY-LOFI-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">LOFI-FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-MONOTONE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-MONOTONE">DESTROY-MONOTONE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-OPENMPT"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-OPENMPT">DESTROY-OPENMPT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-PRG"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-PRG">DESTROY-PRG</a></code></h4> <code class="qualifiers"></code> <code class="arguments">PRG</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-SFXR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-SFXR">DESTROY-SFXR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-SPEECH"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-SPEECH">DESTROY-SPEECH</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-TED-SID"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-TED-SID">DESTROY-TED-SID</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-VIRTUAL-AUDIO-ATTENUATOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-VIRTUAL-AUDIO-ATTENUATOR">DESTROY-VIRTUAL-AUDIO-ATTENUATOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-ATTENUATOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-VIRTUAL-AUDIO-COLLIDER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-VIRTUAL-AUDIO-COLLIDER">DESTROY-VIRTUAL-AUDIO-COLLIDER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-COLLIDER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-VIRTUAL-AUDIO-SOURCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-VIRTUAL-AUDIO-SOURCE">DESTROY-VIRTUAL-AUDIO-SOURCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-VIRTUAL-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-VIRTUAL-FILTER">DESTROY-VIRTUAL-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-VOICE-GROUP"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-VOICE-GROUP">DESTROY-VOICE-GROUP</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-GROUP-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-WAV"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-WAV">DESTROY-WAV</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DESTROY-WAV-STREAM"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DESTROY-WAV-STREAM">DESTROY-WAV-STREAM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:FADE-FILTER-PARAMETER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:FADE-FILTER-PARAMETER">FADE-FILTER-PARAMETER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE FILTER-ID ATTRIBUTE-ID TO TIME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:FADE-GLOBAL-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:FADE-GLOBAL-VOLUME">FADE-GLOBAL-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD TO TIME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:FADE-PAN"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:FADE-PAN">FADE-PAN</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE TO TIME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:FADE-RELATIVE-PLAY-SPEED"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:FADE-RELATIVE-PLAY-SPEED">FADE-RELATIVE-PLAY-SPEED</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE TO TIME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:FADE-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:FADE-VOLUME">FADE-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE TO TIME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-3D-SOUND-SPEED"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-3D-SOUND-SPEED">GET-3D-SOUND-SPEED</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-ACTIVE-VOICE-COUNT"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-ACTIVE-VOICE-COUNT">GET-ACTIVE-VOICE-COUNT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-ATTENUATION-MODEL"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-ATTENUATION-MODEL">GET-AUDIO-SOURCE-INSTANCE-3D-DATA-ATTENUATION-MODEL</a></code></h4> <code class="qualifiers"></code> <code class="arguments">INSTANCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-ATTENUATION-ROLLOFF"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-ATTENUATION-ROLLOFF">GET-AUDIO-SOURCE-INSTANCE-3D-DATA-ATTENUATION-ROLLOFF</a></code></h4> <code class="qualifiers"></code> <code class="arguments">INSTANCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-AUDIO-ATTENUATOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-AUDIO-ATTENUATOR">GET-AUDIO-SOURCE-INSTANCE-3D-DATA-AUDIO-ATTENUATOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">INSTANCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-AUDIO-COLLIDER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-AUDIO-COLLIDER">GET-AUDIO-SOURCE-INSTANCE-3D-DATA-AUDIO-COLLIDER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">INSTANCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-CHANNEL-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-CHANNEL-VOLUME">GET-AUDIO-SOURCE-INSTANCE-3D-DATA-CHANNEL-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">INSTANCE CHANNEL</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-COLLIDER-DATA"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-COLLIDER-DATA">GET-AUDIO-SOURCE-INSTANCE-3D-DATA-COLLIDER-DATA</a></code></h4> <code class="qualifiers"></code> <code class="arguments">INSTANCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-DOPPLER-FACTOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-DOPPLER-FACTOR">GET-AUDIO-SOURCE-INSTANCE-3D-DATA-DOPPLER-FACTOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">INSTANCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-DOPPLER-VALUE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-DOPPLER-VALUE">GET-AUDIO-SOURCE-INSTANCE-3D-DATA-DOPPLER-VALUE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">INSTANCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-FLAGS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-FLAGS">GET-AUDIO-SOURCE-INSTANCE-3D-DATA-FLAGS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">INSTANCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-HANDLE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-HANDLE">GET-AUDIO-SOURCE-INSTANCE-3D-DATA-HANDLE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">INSTANCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-MAX-DISTANCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-MAX-DISTANCE">GET-AUDIO-SOURCE-INSTANCE-3D-DATA-MAX-DISTANCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">INSTANCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-MIN-DISTANCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-MIN-DISTANCE">GET-AUDIO-SOURCE-INSTANCE-3D-DATA-MIN-DISTANCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">INSTANCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-POSITION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-POSITION">GET-AUDIO-SOURCE-INSTANCE-3D-DATA-POSITION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">INSTANCE X Y Z</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-VELOCITY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-VELOCITY">GET-AUDIO-SOURCE-INSTANCE-3D-DATA-VELOCITY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">INSTANCE X Y Z</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-AUDIO-SOURCE-INSTANCE-3D-DATA-VOLUME">GET-AUDIO-SOURCE-INSTANCE-3D-DATA-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">INSTANCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-BACKEND-BUFFER-SIZE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-BACKEND-BUFFER-SIZE">GET-BACKEND-BUFFER-SIZE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-BACKEND-CHANNELS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-BACKEND-CHANNELS">GET-BACKEND-CHANNELS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-BACKEND-ID"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-BACKEND-ID">GET-BACKEND-ID</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-BACKEND-SAMPLE-RATE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-BACKEND-SAMPLE-RATE">GET-BACKEND-SAMPLE-RATE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-BACKEND-STRING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-BACKEND-STRING">GET-BACKEND-STRING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-BUS-WAVE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-BUS-WAVE">GET-BUS-WAVE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-ERROR-STRING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-ERROR-STRING">GET-ERROR-STRING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD ERROR-CODE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-FILTER-PARAMETER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-FILTER-PARAMETER">GET-FILTER-PARAMETER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE FILTER-ID ATTRIBUTE-ID</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-GLOBAL-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-GLOBAL-VOLUME">GET-GLOBAL-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-INFO"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-INFO">GET-INFO</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE INFO-KEY</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-LOOP-COUNT"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-LOOP-COUNT">GET-LOOP-COUNT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-LOOPING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-LOOPING">GET-LOOPING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-MAX-ACTIVE-VOICE-COUNT"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-MAX-ACTIVE-VOICE-COUNT">GET-MAX-ACTIVE-VOICE-COUNT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-OVERALL-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-OVERALL-VOLUME">GET-OVERALL-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-PAN"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-PAN">GET-PAN</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-PAUSE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-PAUSE">GET-PAUSE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-POST-CLIP-SCALER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-POST-CLIP-SCALER">GET-POST-CLIP-SCALER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-PROTECT-VOICE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-PROTECT-VOICE">GET-PROTECT-VOICE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-RELATIVE-PLAY-SPEED"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-RELATIVE-PLAY-SPEED">GET-RELATIVE-PLAY-SPEED</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-SAMPLE-RATE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-SAMPLE-RATE">GET-SAMPLE-RATE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-STREAM-TIME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-STREAM-TIME">GET-STREAM-TIME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-VERSION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-VERSION">GET-VERSION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-VIRTUAL-AUDIO-SOURCE-BASE-SAMPLERATE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-VIRTUAL-AUDIO-SOURCE-BASE-SAMPLERATE">GET-VIRTUAL-AUDIO-SOURCE-BASE-SAMPLERATE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-VIRTUAL-AUDIO-SOURCE-CHANNELS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-VIRTUAL-AUDIO-SOURCE-CHANNELS">GET-VIRTUAL-AUDIO-SOURCE-CHANNELS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-VIRTUAL-AUDIO-SOURCE-FLAGS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-VIRTUAL-AUDIO-SOURCE-FLAGS">GET-VIRTUAL-AUDIO-SOURCE-FLAGS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-VOICE-COUNT"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-VOICE-COUNT">GET-VOICE-COUNT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-VOLUME">GET-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-WAV-LENGTH"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-WAV-LENGTH">GET-WAV-LENGTH</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-WAV-STREAM-LENGTH"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-WAV-STREAM-LENGTH">GET-WAV-STREAM-LENGTH</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:GET-WAVE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:GET-WAVE">GET-WAVE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:INIT"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:INIT">INIT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:INIT*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:INIT*">INIT*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD FLAGS BACKEND SAMPLE-RATE BUFFER-SIZE CHANNELS</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:IS-VALID-VOICE-HANDLE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:IS-VALID-VOICE-HANDLE">IS-VALID-VOICE-HANDLE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:IS-VOICE-GROUP"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:IS-VOICE-GROUP">IS-VOICE-GROUP</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-GROUP-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:IS-VOICE-GROUP-EMPTY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:IS-VOICE-GROUP-EMPTY">IS-VOICE-GROUP-EMPTY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-GROUP-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-MONOTONE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-MONOTONE">LOAD-MONOTONE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE FILENAME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-MONOTONE-FILE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-MONOTONE-FILE">LOAD-MONOTONE-FILE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE FILE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-MONOTONE-MEM"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-MONOTONE-MEM">LOAD-MONOTONE-MEM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE MEM LENGTH</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-MONOTONE-MEM*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-MONOTONE-MEM*">LOAD-MONOTONE-MEM*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE MEM LENGTH COPY TAKE-OWNERSHIP</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-OPENMPT"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-OPENMPT">LOAD-OPENMPT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT FILENAME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-OPENMPT-FILE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-OPENMPT-FILE">LOAD-OPENMPT-FILE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT FILE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-OPENMPT-MEM"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-OPENMPT-MEM">LOAD-OPENMPT-MEM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT MEM LENGTH</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-OPENMPT-MEM*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-OPENMPT-MEM*">LOAD-OPENMPT-MEM*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT MEM LENGTH COPY TAKE-OWNERSHIP</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-SFXR-PARAMS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-SFXR-PARAMS">LOAD-SFXR-PARAMS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR FILENAME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-SFXR-PARAMS-FILE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-SFXR-PARAMS-FILE">LOAD-SFXR-PARAMS-FILE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR FILE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-SFXR-PARAMS-MEM"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-SFXR-PARAMS-MEM">LOAD-SFXR-PARAMS-MEM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR MEM LENGTH</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-SFXR-PARAMS-MEM*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-SFXR-PARAMS-MEM*">LOAD-SFXR-PARAMS-MEM*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR MEM LENGTH COPY TAKE-OWNERSHIP</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-SFXR-PRESET"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-SFXR-PRESET">LOAD-SFXR-PRESET</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR PRESET-NO SEED</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-TED-SID"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-TED-SID">LOAD-TED-SID</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID FILENAME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-TED-SID-FILE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-TED-SID-FILE">LOAD-TED-SID-FILE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID FILE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-TED-SID-FILE-TO-MEM"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-TED-SID-FILE-TO-MEM">LOAD-TED-SID-FILE-TO-MEM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID FILE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-TED-SID-MEM"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-TED-SID-MEM">LOAD-TED-SID-MEM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID MEM LENGTH</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-TED-SID-MEM*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-TED-SID-MEM*">LOAD-TED-SID-MEM*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID MEM LENGTH COPY TAKE-OWNERSHIP</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-TED-SID-TO-MEM"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-TED-SID-TO-MEM">LOAD-TED-SID-TO-MEM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID FILENAME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-WAV"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-WAV">LOAD-WAV</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV FILENAME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-WAV-FILE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-WAV-FILE">LOAD-WAV-FILE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV FILE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-WAV-MEM"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-WAV-MEM">LOAD-WAV-MEM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV MEM LENGTH</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-WAV-MEM*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-WAV-MEM*">LOAD-WAV-MEM*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV MEM LENGTH COPY TAKE-OWNERSHIP</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-WAV-STREAM"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-WAV-STREAM">LOAD-WAV-STREAM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM FILENAME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-WAV-STREAM-FILE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-WAV-STREAM-FILE">LOAD-WAV-STREAM-FILE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM FILE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-WAV-STREAM-MEM"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-WAV-STREAM-MEM">LOAD-WAV-STREAM-MEM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM MEM LENGTH</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-WAV-STREAM-MEM*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-WAV-STREAM-MEM*">LOAD-WAV-STREAM-MEM*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM MEM LENGTH COPY TAKE-OWNERSHIP</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:LOAD-WAV-STREAM-TO-MEM"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:LOAD-WAV-STREAM-TO-MEM">LOAD-WAV-STREAM-TO-MEM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM FILENAME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:MIX"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:MIX">MIX</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD BUFFER SAMPLES</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:MIX-SIGNED-16"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:MIX-SIGNED-16">MIX-SIGNED-16</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD BUFFER SAMPLES</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:OSCILLATE-FILTER-PARAMETER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:OSCILLATE-FILTER-PARAMETER">OSCILLATE-FILTER-PARAMETER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE FILTER-ID ATTRIBUTE-ID FROM TO TIME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:OSCILLATE-GLOBAL-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:OSCILLATE-GLOBAL-VOLUME">OSCILLATE-GLOBAL-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD FROM TO TIME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:OSCILLATE-PAN"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:OSCILLATE-PAN">OSCILLATE-PAN</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE FROM TO TIME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:OSCILLATE-RELATIVE-PLAY-SPEED"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:OSCILLATE-RELATIVE-PLAY-SPEED">OSCILLATE-RELATIVE-PLAY-SPEED</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE FROM TO TIME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:OSCILLATE-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:OSCILLATE-VOLUME">OSCILLATE-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE FROM TO TIME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:PLAY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:PLAY">PLAY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD SOUND</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:PLAY*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:PLAY*">PLAY*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD SOUND VOLUME PAN PAUSED BUS</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:PLAY-3D"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:PLAY-3D">PLAY-3D</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD SOUND X Y Z</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:PLAY-3D*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:PLAY-3D*">PLAY-3D*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD SOUND X Y Z VX VY VZ VOLUME PAUSED BUS</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:PLAY-3D-CLOCKED"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:PLAY-3D-CLOCKED">PLAY-3D-CLOCKED</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD SOUND-TIME SOUND X Y Z</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:PLAY-3D-CLOCKED*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:PLAY-3D-CLOCKED*">PLAY-3D-CLOCKED*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD SOUND-TIME SOUND X Y Z VX VY VZ VOLUME PAUSED BUS</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:PLAY-CLOCKED"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:PLAY-CLOCKED">PLAY-CLOCKED</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD SOUND-TIME SOUND</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:PLAY-CLOCKED*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:PLAY-CLOCKED*">PLAY-CLOCKED*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD SOUND-TIME SOUND VOLUME PAN PAUSED BUS</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:PRG-RANDOM"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:PRG-RANDOM">PRG-RANDOM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">PRG</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:PRG-SRANDOM"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:PRG-SRANDOM">PRG-SRANDOM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">PRG SEED</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SCHEDULE-PAUSE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SCHEDULE-PAUSE">SCHEDULE-PAUSE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE TIME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SCHEDULE-STOP"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SCHEDULE-STOP">SCHEDULE-STOP</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE TIME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SEEK"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SEEK">SEEK</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE SECONDS</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-3D-LISTENER-AT"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-3D-LISTENER-AT">SET-3D-LISTENER-AT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD X Y Z</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-3D-LISTENER-PARAMETERS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-3D-LISTENER-PARAMETERS">SET-3D-LISTENER-PARAMETERS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD X Y Z X-AT Y-AT Z-AT X-UP Y-UP Z-UP</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-3D-LISTENER-PARAMETERS*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-3D-LISTENER-PARAMETERS*">SET-3D-LISTENER-PARAMETERS*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD X Y Z X-AT Y-AT Z-AT X-UP Y-UP Z-UP VX VY VZ</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-3D-LISTENER-POSITION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-3D-LISTENER-POSITION">SET-3D-LISTENER-POSITION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD X Y Z</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-3D-LISTENER-UP"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-3D-LISTENER-UP">SET-3D-LISTENER-UP</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD X Y Z</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-3D-LISTENER-VELOCITY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-3D-LISTENER-VELOCITY">SET-3D-LISTENER-VELOCITY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD X Y Z</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-3D-SOUND-SPEED"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-3D-SOUND-SPEED">SET-3D-SOUND-SPEED</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD SPEED</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-3D-SOURCE-ATTENUATION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-3D-SOURCE-ATTENUATION">SET-3D-SOURCE-ATTENUATION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE ATTENUATION-MODEL ATTENUATION-ROLLOFF-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-3D-SOURCE-DOPPLER-FACTOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-3D-SOURCE-DOPPLER-FACTOR">SET-3D-SOURCE-DOPPLER-FACTOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE DOPPLER-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-3D-SOURCE-MIN-MAX-DISTANCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-3D-SOURCE-MIN-MAX-DISTANCE">SET-3D-SOURCE-MIN-MAX-DISTANCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE MIN MAX</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-3D-SOURCE-PARAMETERS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-3D-SOURCE-PARAMETERS">SET-3D-SOURCE-PARAMETERS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE X Y Z</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-3D-SOURCE-PARAMETERS*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-3D-SOURCE-PARAMETERS*">SET-3D-SOURCE-PARAMETERS*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE X Y Z VX VY VZ</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-3D-SOURCE-POSITION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-3D-SOURCE-POSITION">SET-3D-SOURCE-POSITION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE X Y Z</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-3D-SOURCE-VELOCITY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-3D-SOURCE-VELOCITY">SET-3D-SOURCE-VELOCITY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE X Y Z</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BASS-BOOST-FILTER-PARAMS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BASS-BOOST-FILTER-PARAMS">SET-BASS-BOOST-FILTER-PARAMS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BASS-BOOST-FILTER BOOST</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BIQUAD-RESONANT-FILTER-PARAMS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BIQUAD-RESONANT-FILTER-PARAMS">SET-BIQUAD-RESONANT-FILTER-PARAMS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BIQUAD-RESONANT-FILTER TYPE SAMPLE-RATE FREQUENCY RESONANCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BUS-3D-ATTENUATION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BUS-3D-ATTENUATION">SET-BUS-3D-ATTENUATION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS ATTENUATION-MODEL ATTENUATION-ROLLOFF-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BUS-3D-ATTENUATOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BUS-3D-ATTENUATOR">SET-BUS-3D-ATTENUATOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS AUDIO-ATTENUATOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BUS-3D-COLLIDER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BUS-3D-COLLIDER">SET-BUS-3D-COLLIDER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS AUDIO-COLLIDER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BUS-3D-COLLIDER*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BUS-3D-COLLIDER*">SET-BUS-3D-COLLIDER*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS AUDIO-COLLIDER USER-DATA</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BUS-3D-DISTANCE-DELAY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BUS-3D-DISTANCE-DELAY">SET-BUS-3D-DISTANCE-DELAY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS DISTANCE-DELAY</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BUS-3D-DOPPLER-FACTOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BUS-3D-DOPPLER-FACTOR">SET-BUS-3D-DOPPLER-FACTOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS DOPPLER-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BUS-3D-LISTENER-RELATIVE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BUS-3D-LISTENER-RELATIVE">SET-BUS-3D-LISTENER-RELATIVE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS LISTENER-RELATIVE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BUS-3D-MIN-MAX-DISTANCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BUS-3D-MIN-MAX-DISTANCE">SET-BUS-3D-MIN-MAX-DISTANCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS MIN MAX</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BUS-3D-PROCESSING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BUS-3D-PROCESSING">SET-BUS-3D-PROCESSING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS DO-3D-PROCESSING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BUS-CHANNELS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BUS-CHANNELS">SET-BUS-CHANNELS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS CHANNELS</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BUS-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BUS-FILTER">SET-BUS-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS FILTER-ID FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BUS-INAUDIBLE-BEHAVIOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BUS-INAUDIBLE-BEHAVIOR">SET-BUS-INAUDIBLE-BEHAVIOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS MUST-TICK KILL</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BUS-LOOPING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BUS-LOOPING">SET-BUS-LOOPING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS LOOPING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BUS-VISUALIZATION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BUS-VISUALIZATION">SET-BUS-VISUALIZATION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS ENABLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-BUS-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-BUS-VOLUME">SET-BUS-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS VOLUME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-DC-REMOVAL-FILTER-PARAMS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-DC-REMOVAL-FILTER-PARAMS">SET-DC-REMOVAL-FILTER-PARAMS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">DC-REMOVAL-FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-DC-REMOVAL-FILTER-PARAMS*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-DC-REMOVAL-FILTER-PARAMS*">SET-DC-REMOVAL-FILTER-PARAMS*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">DC-REMOVAL-FILTER LENGTH</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-DELAY-SAMPLES"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-DELAY-SAMPLES">SET-DELAY-SAMPLES</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE SAMPLES</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-ECHO-FILTER-PARAMS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-ECHO-FILTER-PARAMS">SET-ECHO-FILTER-PARAMS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">ECHO-FILTER DELAY</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-ECHO-FILTER-PARAMS*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-ECHO-FILTER-PARAMS*">SET-ECHO-FILTER-PARAMS*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">ECHO-FILTER DELAY DECAY FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-FILTER-PARAMETER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-FILTER-PARAMETER">SET-FILTER-PARAMETER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE FILTER-ID ATTRIBUTE-ID VALUE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-FLANGER-FILTER-PARAMS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-FLANGER-FILTER-PARAMS">SET-FLANGER-FILTER-PARAMS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FLANGER-FILTER DELAY FREQ</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-GLOBAL-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-GLOBAL-FILTER">SET-GLOBAL-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD FILTER-ID FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-GLOBAL-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-GLOBAL-VOLUME">SET-GLOBAL-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOLUME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-INAUDIBLE-BEHAVIOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-INAUDIBLE-BEHAVIOR">SET-INAUDIBLE-BEHAVIOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE MUST-TICK KILL</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-LOFI-FILTER-PARAMS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-LOFI-FILTER-PARAMS">SET-LOFI-FILTER-PARAMS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">LOFI-FILTER SAMPLE-RATE BIT-DEPTH</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-LOOPING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-LOOPING">SET-LOOPING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE LOOPING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MAX-ACTIVE-VOICE-COUNT"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MAX-ACTIVE-VOICE-COUNT">SET-MAX-ACTIVE-VOICE-COUNT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-COUNT</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MONOTONE-3D-ATTENUATION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MONOTONE-3D-ATTENUATION">SET-MONOTONE-3D-ATTENUATION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE ATTENUATION-MODEL ATTENUATION-ROLLOFF-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MONOTONE-3D-ATTENUATOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MONOTONE-3D-ATTENUATOR">SET-MONOTONE-3D-ATTENUATOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE AUDIO-ATTENUATOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MONOTONE-3D-COLLIDER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MONOTONE-3D-COLLIDER">SET-MONOTONE-3D-COLLIDER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE AUDIO-COLLIDER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MONOTONE-3D-COLLIDER*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MONOTONE-3D-COLLIDER*">SET-MONOTONE-3D-COLLIDER*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE AUDIO-COLLIDER USER-DATA</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MONOTONE-3D-DISTANCE-DELAY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MONOTONE-3D-DISTANCE-DELAY">SET-MONOTONE-3D-DISTANCE-DELAY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE DISTANCE-DELAY</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MONOTONE-3D-DOPPLER-FACTOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MONOTONE-3D-DOPPLER-FACTOR">SET-MONOTONE-3D-DOPPLER-FACTOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE DOPPLER-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MONOTONE-3D-LISTENER-RELATIVE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MONOTONE-3D-LISTENER-RELATIVE">SET-MONOTONE-3D-LISTENER-RELATIVE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE LISTENER-RELATIVE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MONOTONE-3D-MIN-MAX-DISTANCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MONOTONE-3D-MIN-MAX-DISTANCE">SET-MONOTONE-3D-MIN-MAX-DISTANCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE MIN MAX</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MONOTONE-3D-PROCESSING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MONOTONE-3D-PROCESSING">SET-MONOTONE-3D-PROCESSING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE DO-3D-PROCESSING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MONOTONE-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MONOTONE-FILTER">SET-MONOTONE-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE FILTER-ID FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MONOTONE-INAUDIBLE-BEHAVIOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MONOTONE-INAUDIBLE-BEHAVIOR">SET-MONOTONE-INAUDIBLE-BEHAVIOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE MUST-TICK KILL</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MONOTONE-LOOPING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MONOTONE-LOOPING">SET-MONOTONE-LOOPING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE LOOPING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MONOTONE-PARAMS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MONOTONE-PARAMS">SET-MONOTONE-PARAMS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE HARDWARE-CHANNELS</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MONOTONE-PARAMS*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MONOTONE-PARAMS*">SET-MONOTONE-PARAMS*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE HARDWARE-CHANNELS WAVE-FORM</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-MONOTONE-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-MONOTONE-VOLUME">SET-MONOTONE-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE VOLUME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-OPENMPT-3D-ATTENUATION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-OPENMPT-3D-ATTENUATION">SET-OPENMPT-3D-ATTENUATION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT ATTENUATION-MODEL ATTENUATION-ROLLOFF-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-OPENMPT-3D-ATTENUATOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-OPENMPT-3D-ATTENUATOR">SET-OPENMPT-3D-ATTENUATOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT AUDIO-ATTENUATOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-OPENMPT-3D-COLLIDER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-OPENMPT-3D-COLLIDER">SET-OPENMPT-3D-COLLIDER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT AUDIO-COLLIDER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-OPENMPT-3D-COLLIDER*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-OPENMPT-3D-COLLIDER*">SET-OPENMPT-3D-COLLIDER*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT AUDIO-COLLIDER USER-DATA</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-OPENMPT-3D-DISTANCE-DELAY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-OPENMPT-3D-DISTANCE-DELAY">SET-OPENMPT-3D-DISTANCE-DELAY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT DISTANCE-DELAY</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-OPENMPT-3D-DOPPLER-FACTOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-OPENMPT-3D-DOPPLER-FACTOR">SET-OPENMPT-3D-DOPPLER-FACTOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT DOPPLER-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-OPENMPT-3D-LISTENER-RELATIVE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-OPENMPT-3D-LISTENER-RELATIVE">SET-OPENMPT-3D-LISTENER-RELATIVE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT LISTENER-RELATIVE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-OPENMPT-3D-MIN-MAX-DISTANCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-OPENMPT-3D-MIN-MAX-DISTANCE">SET-OPENMPT-3D-MIN-MAX-DISTANCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT MIN MAX</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-OPENMPT-3D-PROCESSING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-OPENMPT-3D-PROCESSING">SET-OPENMPT-3D-PROCESSING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT DO-3D-PROCESSING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-OPENMPT-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-OPENMPT-FILTER">SET-OPENMPT-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT FILTER-ID FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-OPENMPT-INAUDIBLE-BEHAVIOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-OPENMPT-INAUDIBLE-BEHAVIOR">SET-OPENMPT-INAUDIBLE-BEHAVIOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT MUST-TICK KILL</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-OPENMPT-LOOPING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-OPENMPT-LOOPING">SET-OPENMPT-LOOPING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT LOOPING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-OPENMPT-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-OPENMPT-VOLUME">SET-OPENMPT-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT VOLUME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-PAN"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-PAN">SET-PAN</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE PAN</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-PAN-ABSOLUTE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-PAN-ABSOLUTE">SET-PAN-ABSOLUTE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE LEFT-VOLUME RIGHT-VOLUME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-PAN-ABSOLUTE*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-PAN-ABSOLUTE*">SET-PAN-ABSOLUTE*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE FRONT-LEFT-VOLUME FRONT-RIGHT-VOLUME BACK-LEFT-VOLUME
BACK-RIGHT-VOLUME CENTER-VOLUME SUBWOOFER-VOLUME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-PAUSE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-PAUSE">SET-PAUSE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE PAUSE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-PAUSE-ALL"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-PAUSE-ALL">SET-PAUSE-ALL</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD PAUSE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-POST-CLIP-SCALER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-POST-CLIP-SCALER">SET-POST-CLIP-SCALER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD SCALER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-PROTECT-VOICE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-PROTECT-VOICE">SET-PROTECT-VOICE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE PROTECT</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-RELATIVE-PLAY-SPEED"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-RELATIVE-PLAY-SPEED">SET-RELATIVE-PLAY-SPEED</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE SPEED</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SAMPLE-RATE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SAMPLE-RATE">SET-SAMPLE-RATE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE SAMPLE-RATE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SFXR-3D-ATTENUATION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SFXR-3D-ATTENUATION">SET-SFXR-3D-ATTENUATION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR ATTENUATION-MODEL ATTENUATION-ROLLOFF-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SFXR-3D-ATTENUATOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SFXR-3D-ATTENUATOR">SET-SFXR-3D-ATTENUATOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR AUDIO-ATTENUATOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SFXR-3D-COLLIDER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SFXR-3D-COLLIDER">SET-SFXR-3D-COLLIDER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR AUDIO-COLLIDER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SFXR-3D-COLLIDER*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SFXR-3D-COLLIDER*">SET-SFXR-3D-COLLIDER*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR AUDIO-COLLIDER USER-DATA</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SFXR-3D-DISTANCE-DELAY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SFXR-3D-DISTANCE-DELAY">SET-SFXR-3D-DISTANCE-DELAY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR DISTANCE-DELAY</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SFXR-3D-DOPPLER-FACTOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SFXR-3D-DOPPLER-FACTOR">SET-SFXR-3D-DOPPLER-FACTOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR DOPPLER-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SFXR-3D-LISTENER-RELATIVE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SFXR-3D-LISTENER-RELATIVE">SET-SFXR-3D-LISTENER-RELATIVE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR LISTENER-RELATIVE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SFXR-3D-MIN-MAX-DISTANCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SFXR-3D-MIN-MAX-DISTANCE">SET-SFXR-3D-MIN-MAX-DISTANCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR MIN MAX</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SFXR-3D-PROCESSING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SFXR-3D-PROCESSING">SET-SFXR-3D-PROCESSING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR DO-3D-PROCESSING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SFXR-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SFXR-FILTER">SET-SFXR-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR FILTER-ID FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SFXR-INAUDIBLE-BEHAVIOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SFXR-INAUDIBLE-BEHAVIOR">SET-SFXR-INAUDIBLE-BEHAVIOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR MUST-TICK KILL</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SFXR-LOOPING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SFXR-LOOPING">SET-SFXR-LOOPING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR LOOPING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SFXR-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SFXR-VOLUME">SET-SFXR-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR VOLUME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SPEAKER-POSITION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SPEAKER-POSITION">SET-SPEAKER-POSITION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD CHANNEL X Y Z</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SPEECH-3D-ATTENUATION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SPEECH-3D-ATTENUATION">SET-SPEECH-3D-ATTENUATION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH ATTENUATION-MODEL ATTENUATION-ROLLOFF-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SPEECH-3D-ATTENUATOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SPEECH-3D-ATTENUATOR">SET-SPEECH-3D-ATTENUATOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH AUDIO-ATTENUATOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SPEECH-3D-COLLIDER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SPEECH-3D-COLLIDER">SET-SPEECH-3D-COLLIDER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH AUDIO-COLLIDER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SPEECH-3D-COLLIDER*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SPEECH-3D-COLLIDER*">SET-SPEECH-3D-COLLIDER*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH AUDIO-COLLIDER USER-DATA</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SPEECH-3D-DISTANCE-DELAY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SPEECH-3D-DISTANCE-DELAY">SET-SPEECH-3D-DISTANCE-DELAY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH DISTANCE-DELAY</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SPEECH-3D-DOPPLER-FACTOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SPEECH-3D-DOPPLER-FACTOR">SET-SPEECH-3D-DOPPLER-FACTOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH DOPPLER-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SPEECH-3D-LISTENER-RELATIVE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SPEECH-3D-LISTENER-RELATIVE">SET-SPEECH-3D-LISTENER-RELATIVE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH LISTENER-RELATIVE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SPEECH-3D-MIN-MAX-DISTANCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SPEECH-3D-MIN-MAX-DISTANCE">SET-SPEECH-3D-MIN-MAX-DISTANCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH MIN MAX</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SPEECH-3D-PROCESSING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SPEECH-3D-PROCESSING">SET-SPEECH-3D-PROCESSING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH DO-3D-PROCESSING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SPEECH-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SPEECH-FILTER">SET-SPEECH-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH FILTER-ID FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SPEECH-INAUDIBLE-BEHAVIOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SPEECH-INAUDIBLE-BEHAVIOR">SET-SPEECH-INAUDIBLE-BEHAVIOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH MUST-TICK KILL</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SPEECH-LOOPING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SPEECH-LOOPING">SET-SPEECH-LOOPING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH LOOPING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SPEECH-TEXT"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SPEECH-TEXT">SET-SPEECH-TEXT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH TEXT</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-SPEECH-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-SPEECH-VOLUME">SET-SPEECH-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH VOLUME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-TED-SID-3D-ATTENUATION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-TED-SID-3D-ATTENUATION">SET-TED-SID-3D-ATTENUATION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID ATTENUATION-MODEL ATTENUATION-ROLLOFF-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-TED-SID-3D-ATTENUATOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-TED-SID-3D-ATTENUATOR">SET-TED-SID-3D-ATTENUATOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID AUDIO-ATTENUATOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-TED-SID-3D-COLLIDER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-TED-SID-3D-COLLIDER">SET-TED-SID-3D-COLLIDER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID AUDIO-COLLIDER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-TED-SID-3D-COLLIDER*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-TED-SID-3D-COLLIDER*">SET-TED-SID-3D-COLLIDER*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID AUDIO-COLLIDER USER-DATA</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-TED-SID-3D-DISTANCE-DELAY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-TED-SID-3D-DISTANCE-DELAY">SET-TED-SID-3D-DISTANCE-DELAY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID DISTANCE-DELAY</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-TED-SID-3D-DOPPLER-FACTOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-TED-SID-3D-DOPPLER-FACTOR">SET-TED-SID-3D-DOPPLER-FACTOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID DOPPLER-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-TED-SID-3D-LISTENER-RELATIVE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-TED-SID-3D-LISTENER-RELATIVE">SET-TED-SID-3D-LISTENER-RELATIVE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID LISTENER-RELATIVE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-TED-SID-3D-MIN-MAX-DISTANCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-TED-SID-3D-MIN-MAX-DISTANCE">SET-TED-SID-3D-MIN-MAX-DISTANCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID MIN MAX</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-TED-SID-3D-PROCESSING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-TED-SID-3D-PROCESSING">SET-TED-SID-3D-PROCESSING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID DO-3D-PROCESSING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-TED-SID-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-TED-SID-FILTER">SET-TED-SID-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID FILTER-ID FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-TED-SID-INAUDIBLE-BEHAVIOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-TED-SID-INAUDIBLE-BEHAVIOR">SET-TED-SID-INAUDIBLE-BEHAVIOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID MUST-TICK KILL</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-TED-SID-LOOPING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-TED-SID-LOOPING">SET-TED-SID-LOOPING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID LOOPING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-TED-SID-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-TED-SID-VOLUME">SET-TED-SID-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID VOLUME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-ATTENUATOR-ATTENUATE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-ATTENUATOR-ATTENUATE">SET-VIRTUAL-AUDIO-ATTENUATOR-ATTENUATE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FUNCTION</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-COLLIDER-COLLIDE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-COLLIDER-COLLIDE">SET-VIRTUAL-AUDIO-COLLIDER-COLLIDE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FUNCTION</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-ATTENUATION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-ATTENUATION">SET-VIRTUAL-AUDIO-SOURCE-3D-ATTENUATION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE ATTENUATION-MODEL ATTENUATION-ROLLOFF-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-ATTENUATOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-ATTENUATOR">SET-VIRTUAL-AUDIO-SOURCE-3D-ATTENUATOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE AUDIO-ATTENUATOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-COLLIDER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-COLLIDER">SET-VIRTUAL-AUDIO-SOURCE-3D-COLLIDER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE AUDIO-COLLIDER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-COLLIDER*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-COLLIDER*">SET-VIRTUAL-AUDIO-SOURCE-3D-COLLIDER*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE AUDIO-COLLIDER USER-DATA</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-DISTANCE-DELAY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-DISTANCE-DELAY">SET-VIRTUAL-AUDIO-SOURCE-3D-DISTANCE-DELAY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE DISTANCE-DELAY</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-DOPPLER-FACTOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-DOPPLER-FACTOR">SET-VIRTUAL-AUDIO-SOURCE-3D-DOPPLER-FACTOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE DOPPLER-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-LISTENER-RELATIVE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-LISTENER-RELATIVE">SET-VIRTUAL-AUDIO-SOURCE-3D-LISTENER-RELATIVE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE LISTENER-RELATIVE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-MIN-MAX-DISTANCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-MIN-MAX-DISTANCE">SET-VIRTUAL-AUDIO-SOURCE-3D-MIN-MAX-DISTANCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE MIN MAX</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-PROCESSING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-3D-PROCESSING">SET-VIRTUAL-AUDIO-SOURCE-3D-PROCESSING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE DO-3D-PROCESSING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-BASE-SAMPLERATE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-BASE-SAMPLERATE">SET-VIRTUAL-AUDIO-SOURCE-BASE-SAMPLERATE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE SAMPLERATE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-CHANNELS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-CHANNELS">SET-VIRTUAL-AUDIO-SOURCE-CHANNELS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE CHANNELS</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-FILTER">SET-VIRTUAL-AUDIO-SOURCE-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE FILTER-ID FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-FLAGS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-FLAGS">SET-VIRTUAL-AUDIO-SOURCE-FLAGS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE FLAGS</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-GET-AUDIO"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-GET-AUDIO">SET-VIRTUAL-AUDIO-SOURCE-GET-AUDIO</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FUNCTION</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-GET-INFO"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-GET-INFO">SET-VIRTUAL-AUDIO-SOURCE-GET-INFO</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FUNCTION</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-HAS-ENDED"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-HAS-ENDED">SET-VIRTUAL-AUDIO-SOURCE-HAS-ENDED</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FUNCTION</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-INAUDIBLE-BEHAVIOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-INAUDIBLE-BEHAVIOR">SET-VIRTUAL-AUDIO-SOURCE-INAUDIBLE-BEHAVIOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE MUST-TICK KILL</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-LOOPING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-LOOPING">SET-VIRTUAL-AUDIO-SOURCE-LOOPING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE LOOPING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-REWIND"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-REWIND">SET-VIRTUAL-AUDIO-SOURCE-REWIND</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FUNCTION</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-SEEK"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-SEEK">SET-VIRTUAL-AUDIO-SOURCE-SEEK</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FUNCTION</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-AUDIO-SOURCE-VOLUME">SET-VIRTUAL-AUDIO-SOURCE-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE VOLUME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-FILTER-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-FILTER-FILTER">SET-VIRTUAL-FILTER-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FUNCTION</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VIRTUAL-FILTER-FILTER-CHANNEL"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VIRTUAL-FILTER-FILTER-CHANNEL">SET-VIRTUAL-FILTER-FILTER-CHANNEL</a></code></h4> <code class="qualifiers"></code> <code class="arguments">FUNCTION</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VISUALIZATION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VISUALIZATION">SET-VISUALIZATION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD ENABLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-VOLUME">SET-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE VOLUME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-3D-ATTENUATION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-3D-ATTENUATION">SET-WAV-3D-ATTENUATION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV ATTENUATION-MODEL ATTENUATION-ROLLOFF-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-3D-ATTENUATOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-3D-ATTENUATOR">SET-WAV-3D-ATTENUATOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV AUDIO-ATTENUATOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-3D-COLLIDER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-3D-COLLIDER">SET-WAV-3D-COLLIDER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV AUDIO-COLLIDER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-3D-COLLIDER*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-3D-COLLIDER*">SET-WAV-3D-COLLIDER*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV AUDIO-COLLIDER USER-DATA</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-3D-DISTANCE-DELAY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-3D-DISTANCE-DELAY">SET-WAV-3D-DISTANCE-DELAY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV DISTANCE-DELAY</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-3D-DOPPLER-FACTOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-3D-DOPPLER-FACTOR">SET-WAV-3D-DOPPLER-FACTOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV DOPPLER-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-3D-LISTENER-RELATIVE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-3D-LISTENER-RELATIVE">SET-WAV-3D-LISTENER-RELATIVE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV LISTENER-RELATIVE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-3D-MIN-MAX-DISTANCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-3D-MIN-MAX-DISTANCE">SET-WAV-3D-MIN-MAX-DISTANCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV MIN MAX</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-3D-PROCESSING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-3D-PROCESSING">SET-WAV-3D-PROCESSING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV DO-3D-PROCESSING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-FILTER">SET-WAV-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV FILTER-ID FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-INAUDIBLE-BEHAVIOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-INAUDIBLE-BEHAVIOR">SET-WAV-INAUDIBLE-BEHAVIOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV MUST-TICK KILL</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-LOOPING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-LOOPING">SET-WAV-LOOPING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV LOOPING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-ATTENUATION"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-ATTENUATION">SET-WAV-STREAM-3D-ATTENUATION</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM ATTENUATION-MODEL ATTENUATION-ROLLOFF-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-ATTENUATOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-ATTENUATOR">SET-WAV-STREAM-3D-ATTENUATOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM AUDIO-ATTENUATOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-COLLIDER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-COLLIDER">SET-WAV-STREAM-3D-COLLIDER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM AUDIO-COLLIDER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-COLLIDER*"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-COLLIDER*">SET-WAV-STREAM-3D-COLLIDER*</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM AUDIO-COLLIDER USER-DATA</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-DISTANCE-DELAY"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-DISTANCE-DELAY">SET-WAV-STREAM-3D-DISTANCE-DELAY</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM DISTANCE-DELAY</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-DOPPLER-FACTOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-DOPPLER-FACTOR">SET-WAV-STREAM-3D-DOPPLER-FACTOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM DOPPLER-FACTOR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-LISTENER-RELATIVE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-LISTENER-RELATIVE">SET-WAV-STREAM-3D-LISTENER-RELATIVE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM LISTENER-RELATIVE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-MIN-MAX-DISTANCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-MIN-MAX-DISTANCE">SET-WAV-STREAM-3D-MIN-MAX-DISTANCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM MIN MAX</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-PROCESSING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-STREAM-3D-PROCESSING">SET-WAV-STREAM-3D-PROCESSING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM DO-3D-PROCESSING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-STREAM-FILTER"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-STREAM-FILTER">SET-WAV-STREAM-FILTER</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM FILTER-ID FILTER</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-STREAM-INAUDIBLE-BEHAVIOR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-STREAM-INAUDIBLE-BEHAVIOR">SET-WAV-STREAM-INAUDIBLE-BEHAVIOR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM MUST-TICK KILL</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-STREAM-LOOPING"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-STREAM-LOOPING">SET-WAV-STREAM-LOOPING</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM LOOPING</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-STREAM-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-STREAM-VOLUME">SET-WAV-STREAM-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM VOLUME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:SET-WAV-VOLUME"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:SET-WAV-VOLUME">SET-WAV-VOLUME</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV VOLUME</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:STOP"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:STOP">STOP</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD VOICE-HANDLE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:STOP-ALL"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:STOP-ALL">STOP-ALL</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:STOP-AUDIO-SOURCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:STOP-AUDIO-SOURCE">STOP-AUDIO-SOURCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD SOURCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:STOP-BUS"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:STOP-BUS">STOP-BUS</a></code></h4> <code class="qualifiers"></code> <code class="arguments">BUS</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:STOP-MONOTONE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:STOP-MONOTONE">STOP-MONOTONE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">MONOTONE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:STOP-OPENMPT"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:STOP-OPENMPT">STOP-OPENMPT</a></code></h4> <code class="qualifiers"></code> <code class="arguments">OPENMPT</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:STOP-SFXR"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:STOP-SFXR">STOP-SFXR</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SFXR</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:STOP-SPEECH"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:STOP-SPEECH">STOP-SPEECH</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SPEECH</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:STOP-TED-SID"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:STOP-TED-SID">STOP-TED-SID</a></code></h4> <code class="qualifiers"></code> <code class="arguments">TED-SID</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:STOP-VIRTUAL-AUDIO-SOURCE"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:STOP-VIRTUAL-AUDIO-SOURCE">STOP-VIRTUAL-AUDIO-SOURCE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">VIRTUAL-AUDIO-SOURCE</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:STOP-WAV"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:STOP-WAV">STOP-WAV</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:STOP-WAV-STREAM"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:STOP-WAV-STREAM">STOP-WAV-STREAM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">WAV-STREAM</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:UPDATE-3D-AUDIO"> </a> <article> <header class="function"> <span class="type">function</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:UPDATE-3D-AUDIO">UPDATE-3D-AUDIO</a></code></h4> <code class="qualifiers"></code> <code class="arguments">SOLOUD</code><code>)</code> </header> <div class="docstring"><i>No docstring provided.</i></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DEFCENUM"> </a> <article> <header class="macro"> <span class="type">macro</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DEFCENUM">DEFCENUM</a></code></h4> <code class="qualifiers"></code> <code class="arguments">NAME-AND-OPTIONS &BODY ENUM-LIST</code><code>)</code> </header> <div class="docstring"><pre>Define an foreign enumerated type.</pre></div> </article> </li><li> <a name="CL-SOLOUD-CFFI:DEFCTYPE"> </a> <article> <header class="macro"> <span class="type">macro</span> <code>(</code><h4 class="name"><code><a href="#CL-SOLOUD-CFFI:DEFCTYPE">DEFCTYPE</a></code></h4> <code class="qualifiers"></code> <code class="arguments">NAME BASE-TYPE &OPTIONAL DOCUMENTATION</code><code>)</code> </header> <div class="docstring"><pre>Utility macro for simple C-like typedefs.</pre></div> </article> </li></ul> </li></ul> </article> </main> </body> </html>