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Support HDRP materials #73
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I think we did something along those lines already in a previous update. Have you tested? |
Did not yet test it but I know of materials being able to convert from StandardShader to HDRP Lit and alike. This though only works in editor mode. I would need that in runtime. |
By the way: |
GLTF packs textures a bit differently. Instead of repacking textures, i figured i'd let people use their GLTF textures as-is. |
Just noticed something:
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Just checked it. It seems |
Just checked: HDRP does not work out of the box like this. Shader parameter names are completely different. On the HDRP package are editor scripts for converting these. |
Also interested in this, just found out it's not supported. |
Works fine on URP/built-in, would be great to get it on HDRP since that's the render pipeline most archviz and high-end graphics use which would be helpful since we'd be able to get unreal assets to unity HDRP. |
same here. Would love to have a way to upgrade Gltf shaders to Hdrp. Even, if only from editor. |
Bump +1 |
I got this working on HDRP simply by opening the shaders and adding HDRP to the target list on 2021.2, works fine just with that one simple step! |
Hi there,
I would like to update my project to HDRP.
Currently this package uses its own shaders.
Is there a way to put in a switch to use HDRP shaders instead of the custom GLTF shaders?
I would gladly contribute when I got time again.
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