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This repository has been archived by the owner on Aug 22, 2018. It is now read-only.
The custom effect is never applied. Stepping the code in the debugger, after spriteBatch.Begin the spriteBatch.Effect property is of type BatchDefaultEffect, not CustomEffect.
The text was updated successfully, but these errors were encountered:
That's why I wasn't sure if it was a bug or misuse on my behalf, where I had to somehow set up this resourceContextPerEffect with my custom effect, but there was nothing obvious that I could see with Reflector.
…h to master
[Editor] Fix text search for the add component dropdown
* commit 'd203296b8ce3ac4434da6812f7b64440c13e865b':
[GameStudio] Allow text search and confirmation with Enter key on the 'Add Component' dropdown in the entity property grid
This issue was closed.
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Following up from Paradox Answers.
Hack the Custom Effect Sample to use a SpriteBatch instead of a PrimitiveQuad:
The custom effect is never applied. Stepping the code in the debugger, after spriteBatch.Begin the spriteBatch.Effect property is of type BatchDefaultEffect, not CustomEffect.
The text was updated successfully, but these errors were encountered: