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Invalid ShaderClassSource parameters on certain cultures #38

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jwollen opened this issue Oct 8, 2014 · 2 comments
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Invalid ShaderClassSource parameters on certain cultures #38

jwollen opened this issue Oct 8, 2014 · 2 comments
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@jwollen
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jwollen commented Oct 8, 2014

SiliconStudio.Paradox.Assets.Materials.Processor.Visitors.MaterialTreeShaderCreator.GetAsShaderString() overloads use ToString() with default culture, generating invalid shader code (due to the different NumberDecimalSeperator) when loading materials on german, and possibly other cultures.

@xen2 xen2 assigned xen2 and Twelvy and unassigned xen2 Oct 8, 2014
@xen2 xen2 added this to the alpha11 milestone Oct 8, 2014
@Twelvy
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Twelvy commented Oct 9, 2014

Hi,
Thanks for the report. This will be fixed in the alpha 11 release.

@Twelvy Twelvy added the bug label Oct 9, 2014
@xen2 xen2 added the fixed label Oct 10, 2014
@xen2 xen2 modified the milestones: alpha11, beta01 Oct 10, 2014
@xen2
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xen2 commented Oct 10, 2014

Fixed in newly released alpha11.

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