You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Aug 22, 2018. It is now read-only.
SiliconStudio.Paradox.Assets.Materials.Processor.Visitors.MaterialTreeShaderCreator.GetAsShaderString() overloads use ToString() with default culture, generating invalid shader code (due to the different NumberDecimalSeperator) when loading materials on german, and possibly other cultures.
The text was updated successfully, but these errors were encountered:
SiliconStudio.Paradox.Assets.Materials.Processor.Visitors.MaterialTreeShaderCreator.GetAsShaderString()
overloads useToString()
with default culture, generating invalid shader code (due to the differentNumberDecimalSeperator
) when loading materials on german, and possibly other cultures.The text was updated successfully, but these errors were encountered: