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Hey. I came across an "old" datapack that locks your inventory and you need to unlock slot by slot by getting achievements, great idea, right?
Now a greater idea would be to make the inventory unlock mechanic be linked with RPGStats, so you will be forced to level up all the stats to unlock more inventory slots, making the whole leveling up ordeal more engaging and rewarding for the player.
This feature could be expanded to unlocking slots in the enderchest aswell, so you could get a double chest-size enderchest by working in your level.
this could work, although it would need a lot of config to be able to work with all the dynamic systems in the mod 🤔
since its a datapack it could also be adapted to use the rpglookup command i provide as well as an alternative
Oh, the datapack version should be discarded for duping issues. I think this feature should be directly implemented into the mod.
Also it would be great to be able to have a setting to change the locked slot's item.
Hey. I came across an "old" datapack that locks your inventory and you need to unlock slot by slot by getting achievements, great idea, right?
Now a greater idea would be to make the inventory unlock mechanic be linked with RPGStats, so you will be forced to level up all the stats to unlock more inventory slots, making the whole leveling up ordeal more engaging and rewarding for the player.
This feature could be expanded to unlocking slots in the enderchest aswell, so you could get a double chest-size enderchest by working in your level.
Old datapack in question:
8mb.video-vwz-xzdJUvUs.mp4
source
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