From dc4889943029458682fe6557e3426e7ca9b78879 Mon Sep 17 00:00:00 2001 From: VMSolidus Date: Wed, 21 Aug 2024 05:18:18 -0400 Subject: [PATCH] Update TraitSystem.cs --- Content.Server/Traits/TraitSystem.cs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/Content.Server/Traits/TraitSystem.cs b/Content.Server/Traits/TraitSystem.cs index 7da7b9588d1..b287d2e173b 100644 --- a/Content.Server/Traits/TraitSystem.cs +++ b/Content.Server/Traits/TraitSystem.cs @@ -56,8 +56,6 @@ private void OnPlayerSpawnComplete(PlayerSpawnCompleteEvent args) /// /// Adds a single Trait Prototype to an Entity. /// - /// - /// public void AddTrait(EntityUid uid, TraitPrototype traitPrototype) { AddTraitComponents(uid, traitPrototype); @@ -68,8 +66,6 @@ public void AddTrait(EntityUid uid, TraitPrototype traitPrototype) /// /// Adds all Components included with a Trait. /// - /// - /// public void AddTraitComponents(EntityUid uid, TraitPrototype traitPrototype) { if (traitPrototype.Components is null) @@ -89,9 +85,6 @@ public void AddTraitComponents(EntityUid uid, TraitPrototype traitPrototype) /// /// Add all actions associated with a specific Trait /// - /// - /// - /// public void AddTraitActions(EntityUid uid, TraitPrototype traitPrototype) { if (traitPrototype.Actions is null) @@ -111,8 +104,6 @@ public void AddTraitActions(EntityUid uid, TraitPrototype traitPrototype) /// If a trait includes any Psionic Powers, this enters the powers into PsionicSystem to be initialized. /// If the lack of logic here seems startling, it's okay. All of the logic necessary for adding Psionics is handled by InitializePsionicPower. /// - /// - /// public void AddTraitPsionics(EntityUid uid, TraitPrototype traitPrototype) { if (traitPrototype.PsionicPowers is null)