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You can set |
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As an alternative to all the methods above, you can simply replace |
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Hello! I have my own settings for FP. How Can I disable rotation at angle and turn on the absolute rotation? If I'm trying to disable update Grounded Rotation (tick function). After that pawn rotation is not working at all. I tried increase rotation rate and set bUseControllerRotationYaw to true. It has no effect. I can't make him rotate.
ps. It can be good make something like if (RotationMode != Aiming && RotationMode != LookingDirection && RotationMode != VelocityDirection) { make rotation possible } or one more checkbox in the settings
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