Platformer Game created using SDL, OpenGL, and C++
This project is no longer maintained. It uses a deprecated version of both SDL (1.2) and OpenGL (1.x), along with some lesser quality C++ formatting. Please feel free to fork or use any available code for personal projects.
There is no support for compilation on Windows.
Navigate to the project's root folder and use the CMake utility to generate either a Makefile (Linux) or an Xcode Project (Mac OS X)
cmake .
make #If using the Make utility
After compilation, the program will be compiled and placed in the bin/ directory. You can either double click it in a file browser, or run it in the terminal.
./bin/SProject2013
To clean all temporary files (including the project application), simply run the shell script in the root directory. It will automatically take care of the folders
sh clean.sh