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As far as I can tell, currently DnDGrab unconditionally tries to complete the DnD in unset(), which means that there's no way to force-cancel it, e.g. when the user presses Escape in a compositor.
The text was updated successfully, but these errors were encountered:
As far as I can tell, currently
DnDGrab
unconditionally tries to complete the DnD inunset()
, which means that there's no way to force-cancel it, e.g. when the user presses Escape in a compositor.The text was updated successfully, but these errors were encountered: