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RenderBurst40.py
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RenderBurst40.py
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bl_info = {
"name": "Render Burst",
"category": "Render",
"blender": (4, 0, 1),
"author" : "Aidy Burrows, Gleb Alexandrov, Roman Alexandrov, CreativeShrimp.com <support@creativeshrimp.com>",
"version" : (1, 1, 30),
"description" :
"Render all cameras, one by one, and store results.",
}
import bpy
import os
def ShowMessageBox(message = "", title = "Message Box", icon = 'INFO'):
def draw(self, context):
self.layout.label(text=message)
bpy.context.window_manager.popup_menu(draw, title = title, icon = icon)
class RenderBurst(bpy.types.Operator):
"""Render all cameras"""
bl_idname = "render.renderburst"
bl_label = "Render Burst"
_timer = None
shots = None
stop = None
rendering = None
path = "//"
disablerbbutton = False
def pre(self, dummy, thrd = None):
self.rendering = True
def post(self, dummy, thrd = None):
self.shots.pop(0)
self.rendering = False
def cancelled(self, dummy, thrd = None):
self.stop = True
def execute(self, context):
self.stop = False
self.rendering = False
scene = bpy.context.scene
wm = bpy.context.window_manager
if wm.rb_filter.rb_filter_enum == 'selected':
self.shots = [ o.name+'' for o in bpy.context.selected_objects if o.type=='CAMERA' and o.visible_get() == True]
else:
self.shots = [ o.name+'' for o in bpy.context.visible_objects if o.type=='CAMERA' and o.visible_get() == True ]
if len(self.shots) < 0:
self.report({"WARNING"}, 'No cameras defined')
return {"FINISHED"}
bpy.app.handlers.render_pre.append(self.pre)
bpy.app.handlers.render_post.append(self.post)
bpy.app.handlers.render_cancel.append(self.cancelled)
self._timer = bpy.context.window_manager.event_timer_add(0.5, window=bpy.context.window)
bpy.context.window_manager.modal_handler_add(self)
return {"RUNNING_MODAL"}
def modal(self, context, event):
if event.type == 'TIMER':
if True in (not self.shots, self.stop is True):
bpy.app.handlers.render_pre.remove(self.pre)
bpy.app.handlers.render_post.remove(self.post)
bpy.app.handlers.render_cancel.remove(self.cancelled)
bpy.context.window_manager.event_timer_remove(self._timer)
return {"FINISHED"}
elif self.rendering is False:
sc = bpy.context.scene
sc.camera = bpy.data.objects[self.shots[0]]
lpath = self.path
fpath = sc.render.filepath
is_relative_path = True
if fpath != "":
if fpath[0]+fpath[1] == "//":
is_relative_path = True
fpath = bpy.path.abspath(fpath)
else:
is_relative_path = False
lpath = os.path.dirname(fpath)
if is_relative_path:
lpath = bpy.path.relpath(lpath)
lpath = lpath.rstrip("/")
lpath = lpath.rstrip("\\")
if lpath=="":
lpath="/"
lpath+="/"
sc.render.filepath = lpath + self.shots[0] + sc.render.file_extension
bpy.ops.render.render("INVOKE_DEFAULT", write_still=True)
return {"PASS_THROUGH"}
# ui part
class RbFilterSettings(bpy.types.PropertyGroup):
rb_filter_enum: bpy.props.EnumProperty(
name = "Filter",
description = "Choose your destiny",
items = [
("all", "All Cameras", "Render all cameras"),
("selected", "Selected Only", "Render selected only"),
],
default = 'all'
)
class RenderBurstCamerasPanel(bpy.types.Panel):
"""Creates a Panel in the scene context of the properties editor"""
bl_label = "Render Burst"
bl_idname = "SCENE_PT_layout"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
def draw(self, context):
wm = context.window_manager
row = self.layout.row()
row.prop(wm.rb_filter, "rb_filter_enum", expand=True)
row = self.layout.row()
row.operator("rb.renderbutton", text='Render!')
row = self.layout.row()
class OBJECT_OT_RBButton(bpy.types.Operator):
bl_idname = "rb.renderbutton"
bl_label = "Render"
#@classmethod
#def poll(cls, context):
# return True
def execute(self, context):
if bpy.context.scene.render.filepath is None or len(bpy.context.scene.render.filepath)<1:
self.report({"ERROR"}, 'Output path not defined. Please, define the output path on the render settings panel')
return {"FINISHED"}
animation_formats = [ 'FFMPEG', 'AVI_JPEG', 'AVI_RAW', 'FRAMESERVER' ]
if bpy.context.scene.render.image_settings.file_format in animation_formats:
self.report({"ERROR"}, 'Animation formats are not supported. Yet :)')
return {"FINISHED"}
bpy.ops.render.renderburst()
return{'FINISHED'}
def menu_func(self, context):
self.layout.operator(RenderBurst.bl_idname)
def register():
from bpy.utils import register_class
register_class(RenderBurst)
register_class(RbFilterSettings)
register_class(RenderBurstCamerasPanel)
register_class(OBJECT_OT_RBButton)
bpy.types.WindowManager.rb_filter = bpy.props.PointerProperty(name="Render Burst Filter", type=RbFilterSettings)
bpy.types.TOPBAR_MT_render.append(menu_func)
def unregister():
from bpy.utils import unregister_class
unregister_class(RenderBurst)
bpy.types.TOPBAR_MT_render.remove(menu_func)
unregister_class(RbFilterSettings)
unregister_class(RenderBurstCamerasPanel)
unregister_class(OBJECT_OT_RBButton)
if __name__ == "__main__":
register()