This repository has been archived by the owner on Sep 9, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
WinSuccess.xaml.cs
132 lines (130 loc) · 3.96 KB
/
WinSuccess.xaml.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace Mine
{
/// <summary>
/// WinSuccess.xaml 的交互逻辑
/// </summary>
public partial class WinSuccess : Window
{
public WinSuccess()
{
InitializeComponent();
}
private List<int> Rank_List = new List<int>();
private List<string> Player_List = new List<string>();
private List<double> Time_List = new List<double>();
private string Level,Player;
private double Time;
private void BtnOk_Click(object sender, RoutedEventArgs e)
{
Level = MainWindow.level;
if (txtPlayer.Text == "")
{
Player = "";
}
else
{
Player = txtPlayer.Text;
}
Time = MainWindow.gameElapsedTime;
ReadRecord();
SortRecord();
DeleteRecord();
WriteRecord();
WinHall winHall = new WinHall();
winHall.ShowDialog();
}
private void BtnCancel_Click(object sender, RoutedEventArgs e)
{
this.Close();
}
//读入记录
private void ReadRecord()
{
StreamReader sr;
if (Level == "初级")
{
sr = File.OpenText(Properties.Resources.Records_Junior);
}
else if (Level == "中级")
{
sr = File.OpenText(path: Properties.Resources.Records_Middle);
}
else
{
sr = File.OpenText(path: Properties.Resources.Records_Senior);
}
string nextLine;
int line = 0;
while ((nextLine = sr.ReadLine()) != null)
{
string[] str_Array = nextLine.Split('\t');
Player_List.Add(str_Array[0]);
Rank_List.Add(int.Parse(str_Array[1]));
Time_List.Add(int.Parse(str_Array[2]));
line++;
}
sr.Close();
}
//进行排序
private void SortRecord()
{
int index = Time_List.BinarySearch(Time);
if (index < 0)
{
Player_List.Insert(~index, Player);
Rank_List.Insert(~index, ~index + 1);
Time_List.Insert(~index, Time);
}
}
//删除记录
private void DeleteRecord()
{
if (Player_List.Count > 10)
{
Player_List.RemoveRange(10, 1);
Rank_List.RemoveRange(10, 1);
Time_List.RemoveRange(10, 1);
}
}
//写入数据
private void WriteRecord()
{
StreamWriter sw;
if (Level == "初级")
{
sw = File.CreateText(path: Properties.Resources.Records_Junior);
}
else if (Level == "中级")
{
sw = File.CreateText(path: Properties.Resources.Records_Middle);
}
else
{
sw = File.CreateText(path: Properties.Resources.Records_Senior);
}
foreach (var item in Time_List)
{
int index = Time_List.IndexOf(item);
sw.WriteLine(Player_List.ElementAt(index) + "\t"
+ Rank_List.ElementAt(index) + "\t"
+ Time_List.ElementAt(index));
}
sw.Close();
}
}
}