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I think it's because the chunk generation or something is faster and makes it so you don't fall because the client hasn't gotten a chunk yet and is assuming all air.
I've searched existing issues and couldn't find a duplicate.
Operating System
Windows 11
Server Software Version/Commit
29d203c
What happened?
I'm consistently falling through the world when I join and I when I respawn I'm still 1 inside a block.
Must be some coalition calculation issue.
Maybe also threading because I have 32 core.
fall.mp4
To Reproduce
IDK
Expected behavior
Not falling through the World :D
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