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guide_English.py
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guide_English.py
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import sys
import pygame
pygame.init()
def guide_english_call():
screen_width = 1000
screen_height = 1000
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("English Guide")
help_page_img = pygame.image.load("menuAssets/Guide_English.png")
screen.blit(help_page_img, (0, 0))
pygame.display.update()
# Wait for the user to go back to the main menu
back_flag = False
while not back_flag:
# Draw the back button
back = pygame.image.load("menuAssets/start1.png")
back_button_rect = pygame.Rect(20, 20, back.get_width(), back.get_height())
screen.blit(back, back_button_rect)
# back_button_rect = pygame.Rect(20, 20, 100, 50)
# pygame.draw.rect(screen, (255, 255, 255), back_button_rect)
# back_button_font = pygame.font.Font(None, 30)
# back_button_text = back_button_font.render('Back', True, (0, 0, 0))
# screen.blit(back_button_text, (30, 30))
# Check for events
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
# Check if the mouse clicked on the back button
if back_button_rect.collidepoint(event.pos):
back_flag = True # Go back to the main menu
break
pygame.display.update()