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Ping-pong.py
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Ping-pong.py
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import turtle
import winsound
wn = turtle.Screen()
wn.title("Ping-pong")
wn.bgcolor("black")
wn.setup(width=800, height=600)
wn.tracer(0)
# Score
score_a = 0
score_b = 0
# Paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5, stretch_len=1)
paddle_a.penup() # to avoid drawing lines whenever they move
paddle_a.goto(-350, 0) # (0,0) is in the middle
# Paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=5, stretch_len=1)
paddle_b.penup() # to avoid drawing lines whenever they move
paddle_b.goto(350, 0) # (0,0) is in the middle
# Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("white")
ball.penup() # to avoid drawing lines whenever they move
ball.goto(0, 0)
ball.dx = 0.18
ball.dy = -0.18
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Player A: 0 Player B: 0", align="center", font=("Courier", 24, "normal"))
# Function
def paddle_a_up():
y = paddle_a.ycor() # Returns y coordinate of the paddle ; turtle module
y += 30
paddle_a.sety(y)
def paddle_a_down():
y = paddle_a.ycor() # Returns y coordinate of the paddle ; turtle module
y -= 30
paddle_a.sety(y)
def paddle_b_up():
y = paddle_b.ycor() # Returns y coordinate of the paddle ; turtle module
y += 30
paddle_b.sety(y)
def paddle_b_down():
y = paddle_b.ycor() # Returns y coordinate of the paddle ; turtle module
y -= 30
paddle_b.sety(y)
# Keyboard Binding
wn.listen()
wn.onkeypress(paddle_a_up, "w") # when the user presses "w" call the func
wn.onkeypress(paddle_a_down, "s")
wn.onkeypress(paddle_b_up, "Up")
wn.onkeypress(paddle_b_down, "Down")
# Main game loop
while True:
wn.update()
# Move the ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# Border Checking
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
# winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
# winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if ball.xcor() > 390:
ball.goto(0, 0)
ball.dx *= -1
if ball.xcor() < -390:
ball.goto(0, 0)
ball.dx *= -1
# Paddle and ball collisions
if (ball.xcor() > 340 and ball.xcor() < 350) and (ball.ycor() < paddle_b.ycor() + 40 and ball.ycor() > paddle_b.ycor() - 40):
ball.setx(340)
ball.dx *= -1
score_b += 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a, score_b), align="center", font=("Courier", 24, "normal"))
# winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if (ball.xcor() < -340 and ball.xcor() > -350) and (ball.ycor() < paddle_a.ycor() + 40 and ball.ycor() > paddle_a.ycor() - 40):
ball.setx(-340)
ball.dx *= -1
score_a += 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a, score_b), align="center", font=("Courier", 24, "normal"))
# winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)