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snappy.cc
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// Copyright 2005 Google Inc. All Rights Reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "snappy-internal.h"
#include "snappy-sinksource.h"
#include "snappy.h"
#if !defined(SNAPPY_HAVE_BMI2)
// __BMI2__ is defined by GCC and Clang. Visual Studio doesn't target BMI2
// specifically, but it does define __AVX2__ when AVX2 support is available.
// Fortunately, AVX2 was introduced in Haswell, just like BMI2.
//
// BMI2 is not defined as a subset of AVX2 (unlike SSSE3 and AVX above). So,
// GCC and Clang can build code with AVX2 enabled but BMI2 disabled, in which
// case issuing BMI2 instructions results in a compiler error.
#if defined(__BMI2__) || (defined(_MSC_VER) && defined(__AVX2__))
#define SNAPPY_HAVE_BMI2 1
#else
#define SNAPPY_HAVE_BMI2 0
#endif
#endif // !defined(SNAPPY_HAVE_BMI2)
#if !defined(SNAPPY_HAVE_X86_CRC32)
#if defined(__SSE4_2__)
#define SNAPPY_HAVE_X86_CRC32 1
#else
#define SNAPPY_HAVE_X86_CRC32 0
#endif
#endif // !defined(SNAPPY_HAVE_X86_CRC32)
#if !defined(SNAPPY_HAVE_NEON_CRC32)
#if SNAPPY_HAVE_NEON && defined(__ARM_FEATURE_CRC32)
#define SNAPPY_HAVE_NEON_CRC32 1
#else
#define SNAPPY_HAVE_NEON_CRC32 0
#endif
#endif // !defined(SNAPPY_HAVE_NEON_CRC32)
#if SNAPPY_HAVE_BMI2 || SNAPPY_HAVE_X86_CRC32
// Please do not replace with <x86intrin.h>. or with headers that assume more
// advanced SSE versions without checking with all the OWNERS.
#include <immintrin.h>
#elif SNAPPY_HAVE_NEON_CRC32
#include <arm_acle.h>
#endif
#include <algorithm>
#include <array>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <functional>
#include <memory>
#include <string>
#include <utility>
#include <vector>
namespace snappy {
namespace {
// The amount of slop bytes writers are using for unconditional copies.
constexpr int kSlopBytes = 64;
using internal::char_table;
using internal::COPY_1_BYTE_OFFSET;
using internal::COPY_2_BYTE_OFFSET;
using internal::COPY_4_BYTE_OFFSET;
using internal::kMaximumTagLength;
using internal::LITERAL;
#if SNAPPY_HAVE_VECTOR_BYTE_SHUFFLE
using internal::V128;
using internal::V128_Load;
using internal::V128_LoadU;
using internal::V128_Shuffle;
using internal::V128_StoreU;
using internal::V128_DupChar;
#endif
// We translate the information encoded in a tag through a lookup table to a
// format that requires fewer instructions to decode. Effectively we store
// the length minus the tag part of the offset. The lowest significant byte
// thus stores the length. While total length - offset is given by
// entry - ExtractOffset(type). The nice thing is that the subtraction
// immediately sets the flags for the necessary check that offset >= length.
// This folds the cmp with sub. We engineer the long literals and copy-4 to
// always fail this check, so their presence doesn't affect the fast path.
// To prevent literals from triggering the guard against offset < length (offset
// does not apply to literals) the table is giving them a spurious offset of
// 256.
inline constexpr int16_t MakeEntry(int16_t len, int16_t offset) {
return len - (offset << 8);
}
inline constexpr int16_t LengthMinusOffset(int data, int type) {
return type == 3 ? 0xFF // copy-4 (or type == 3)
: type == 2 ? MakeEntry(data + 1, 0) // copy-2
: type == 1 ? MakeEntry((data & 7) + 4, data >> 3) // copy-1
: data < 60 ? MakeEntry(data + 1, 1) // note spurious offset.
: 0xFF; // long literal
}
inline constexpr int16_t LengthMinusOffset(uint8_t tag) {
return LengthMinusOffset(tag >> 2, tag & 3);
}
template <size_t... Ints>
struct index_sequence {};
template <std::size_t N, size_t... Is>
struct make_index_sequence : make_index_sequence<N - 1, N - 1, Is...> {};
template <size_t... Is>
struct make_index_sequence<0, Is...> : index_sequence<Is...> {};
template <size_t... seq>
constexpr std::array<int16_t, 256> MakeTable(index_sequence<seq...>) {
return std::array<int16_t, 256>{LengthMinusOffset(seq)...};
}
alignas(64) const std::array<int16_t, 256> kLengthMinusOffset =
MakeTable(make_index_sequence<256>{});
// Given a table of uint16_t whose size is mask / 2 + 1, return a pointer to the
// relevant entry, if any, for the given bytes. Any hash function will do,
// but a good hash function reduces the number of collisions and thus yields
// better compression for compressible input.
//
// REQUIRES: mask is 2 * (table_size - 1), and table_size is a power of two.
inline uint16_t* TableEntry(uint16_t* table, uint32_t bytes, uint32_t mask) {
// Our choice is quicker-and-dirtier than the typical hash function;
// empirically, that seems beneficial. The upper bits of kMagic * bytes are a
// higher-quality hash than the lower bits, so when using kMagic * bytes we
// also shift right to get a higher-quality end result. There's no similar
// issue with a CRC because all of the output bits of a CRC are equally good
// "hashes." So, a CPU instruction for CRC, if available, tends to be a good
// choice.
#if SNAPPY_HAVE_NEON_CRC32
// We use mask as the second arg to the CRC function, as it's about to
// be used anyway; it'd be equally correct to use 0 or some constant.
// Mathematically, _mm_crc32_u32 (or similar) is a function of the
// xor of its arguments.
const uint32_t hash = __crc32cw(bytes, mask);
#elif SNAPPY_HAVE_X86_CRC32
const uint32_t hash = _mm_crc32_u32(bytes, mask);
#else
constexpr uint32_t kMagic = 0x1e35a7bd;
const uint32_t hash = (kMagic * bytes) >> (31 - kMaxHashTableBits);
#endif
return reinterpret_cast<uint16_t*>(reinterpret_cast<uintptr_t>(table) +
(hash & mask));
}
inline uint16_t* TableEntry4ByteMatch(uint16_t* table, uint32_t bytes,
uint32_t mask) {
constexpr uint32_t kMagic = 2654435761U;
const uint32_t hash = (kMagic * bytes) >> (32 - kMaxHashTableBits);
return reinterpret_cast<uint16_t*>(reinterpret_cast<uintptr_t>(table) +
(hash & mask));
}
inline uint16_t* TableEntry8ByteMatch(uint16_t* table, uint64_t bytes,
uint32_t mask) {
constexpr uint64_t kMagic = 58295818150454627ULL;
const uint32_t hash = (kMagic * bytes) >> (64 - kMaxHashTableBits);
return reinterpret_cast<uint16_t*>(reinterpret_cast<uintptr_t>(table) +
(hash & mask));
}
} // namespace
size_t MaxCompressedLength(size_t source_bytes) {
// Compressed data can be defined as:
// compressed := item* literal*
// item := literal* copy
//
// The trailing literal sequence has a space blowup of at most 62/60
// since a literal of length 60 needs one tag byte + one extra byte
// for length information.
//
// Item blowup is trickier to measure. Suppose the "copy" op copies
// 4 bytes of data. Because of a special check in the encoding code,
// we produce a 4-byte copy only if the offset is < 65536. Therefore
// the copy op takes 3 bytes to encode, and this type of item leads
// to at most the 62/60 blowup for representing literals.
//
// Suppose the "copy" op copies 5 bytes of data. If the offset is big
// enough, it will take 5 bytes to encode the copy op. Therefore the
// worst case here is a one-byte literal followed by a five-byte copy.
// I.e., 6 bytes of input turn into 7 bytes of "compressed" data.
//
// This last factor dominates the blowup, so the final estimate is:
return 32 + source_bytes + source_bytes / 6;
}
namespace {
void UnalignedCopy64(const void* src, void* dst) {
char tmp[8];
std::memcpy(tmp, src, 8);
std::memcpy(dst, tmp, 8);
}
void UnalignedCopy128(const void* src, void* dst) {
// std::memcpy() gets vectorized when the appropriate compiler options are
// used. For example, x86 compilers targeting SSE2+ will optimize to an SSE2
// load and store.
char tmp[16];
std::memcpy(tmp, src, 16);
std::memcpy(dst, tmp, 16);
}
template <bool use_16bytes_chunk>
inline void ConditionalUnalignedCopy128(const char* src, char* dst) {
if (use_16bytes_chunk) {
UnalignedCopy128(src, dst);
} else {
UnalignedCopy64(src, dst);
UnalignedCopy64(src + 8, dst + 8);
}
}
// Copy [src, src+(op_limit-op)) to [op, (op_limit-op)) a byte at a time. Used
// for handling COPY operations where the input and output regions may overlap.
// For example, suppose:
// src == "ab"
// op == src + 2
// op_limit == op + 20
// After IncrementalCopySlow(src, op, op_limit), the result will have eleven
// copies of "ab"
// ababababababababababab
// Note that this does not match the semantics of either std::memcpy() or
// std::memmove().
inline char* IncrementalCopySlow(const char* src, char* op,
char* const op_limit) {
// TODO: Remove pragma when LLVM is aware this
// function is only called in cold regions and when cold regions don't get
// vectorized or unrolled.
#ifdef __clang__
#pragma clang loop unroll(disable)
#endif
while (op < op_limit) {
*op++ = *src++;
}
return op_limit;
}
#if SNAPPY_HAVE_VECTOR_BYTE_SHUFFLE
// Computes the bytes for shuffle control mask (please read comments on
// 'pattern_generation_masks' as well) for the given index_offset and
// pattern_size. For example, when the 'offset' is 6, it will generate a
// repeating pattern of size 6. So, the first 16 byte indexes will correspond to
// the pattern-bytes {0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3} and the
// next 16 byte indexes will correspond to the pattern-bytes {4, 5, 0, 1, 2, 3,
// 4, 5, 0, 1, 2, 3, 4, 5, 0, 1}. These byte index sequences are generated by
// calling MakePatternMaskBytes(0, 6, index_sequence<16>()) and
// MakePatternMaskBytes(16, 6, index_sequence<16>()) respectively.
template <size_t... indexes>
inline constexpr std::array<char, sizeof...(indexes)> MakePatternMaskBytes(
int index_offset, int pattern_size, index_sequence<indexes...>) {
return {static_cast<char>((index_offset + indexes) % pattern_size)...};
}
// Computes the shuffle control mask bytes array for given pattern-sizes and
// returns an array.
template <size_t... pattern_sizes_minus_one>
inline constexpr std::array<std::array<char, sizeof(V128)>,
sizeof...(pattern_sizes_minus_one)>
MakePatternMaskBytesTable(int index_offset,
index_sequence<pattern_sizes_minus_one...>) {
return {
MakePatternMaskBytes(index_offset, pattern_sizes_minus_one + 1,
make_index_sequence</*indexes=*/sizeof(V128)>())...};
}
// This is an array of shuffle control masks that can be used as the source
// operand for PSHUFB to permute the contents of the destination XMM register
// into a repeating byte pattern.
alignas(16) constexpr std::array<std::array<char, sizeof(V128)>,
16> pattern_generation_masks =
MakePatternMaskBytesTable(
/*index_offset=*/0,
/*pattern_sizes_minus_one=*/make_index_sequence<16>());
// Similar to 'pattern_generation_masks', this table is used to "rotate" the
// pattern so that we can copy the *next 16 bytes* consistent with the pattern.
// Basically, pattern_reshuffle_masks is a continuation of
// pattern_generation_masks. It follows that, pattern_reshuffle_masks is same as
// pattern_generation_masks for offsets 1, 2, 4, 8 and 16.
alignas(16) constexpr std::array<std::array<char, sizeof(V128)>,
16> pattern_reshuffle_masks =
MakePatternMaskBytesTable(
/*index_offset=*/16,
/*pattern_sizes_minus_one=*/make_index_sequence<16>());
SNAPPY_ATTRIBUTE_ALWAYS_INLINE
static inline V128 LoadPattern(const char* src, const size_t pattern_size) {
V128 generation_mask = V128_Load(reinterpret_cast<const V128*>(
pattern_generation_masks[pattern_size - 1].data()));
// Uninitialized bytes are masked out by the shuffle mask.
// TODO: remove annotation and macro defs once MSan is fixed.
SNAPPY_ANNOTATE_MEMORY_IS_INITIALIZED(src + pattern_size, 16 - pattern_size);
return V128_Shuffle(V128_LoadU(reinterpret_cast<const V128*>(src)),
generation_mask);
}
SNAPPY_ATTRIBUTE_ALWAYS_INLINE
static inline std::pair<V128 /* pattern */, V128 /* reshuffle_mask */>
LoadPatternAndReshuffleMask(const char* src, const size_t pattern_size) {
V128 pattern = LoadPattern(src, pattern_size);
// This mask will generate the next 16 bytes in-place. Doing so enables us to
// write data by at most 4 V128_StoreU.
//
// For example, suppose pattern is: abcdefabcdefabcd
// Shuffling with this mask will generate: efabcdefabcdefab
// Shuffling again will generate: cdefabcdefabcdef
V128 reshuffle_mask = V128_Load(reinterpret_cast<const V128*>(
pattern_reshuffle_masks[pattern_size - 1].data()));
return {pattern, reshuffle_mask};
}
#endif // SNAPPY_HAVE_VECTOR_BYTE_SHUFFLE
// Fallback for when we need to copy while extending the pattern, for example
// copying 10 bytes from 3 positions back abc -> abcabcabcabca.
//
// REQUIRES: [dst - offset, dst + 64) is a valid address range.
SNAPPY_ATTRIBUTE_ALWAYS_INLINE
static inline bool Copy64BytesWithPatternExtension(char* dst, size_t offset) {
#if SNAPPY_HAVE_VECTOR_BYTE_SHUFFLE
if (SNAPPY_PREDICT_TRUE(offset <= 16)) {
switch (offset) {
case 0:
return false;
case 1: {
// TODO: Ideally we should memset, move back once the
// codegen issues are fixed.
V128 pattern = V128_DupChar(dst[-1]);
for (int i = 0; i < 4; i++) {
V128_StoreU(reinterpret_cast<V128*>(dst + 16 * i), pattern);
}
return true;
}
case 2:
case 4:
case 8:
case 16: {
V128 pattern = LoadPattern(dst - offset, offset);
for (int i = 0; i < 4; i++) {
V128_StoreU(reinterpret_cast<V128*>(dst + 16 * i), pattern);
}
return true;
}
default: {
auto pattern_and_reshuffle_mask =
LoadPatternAndReshuffleMask(dst - offset, offset);
V128 pattern = pattern_and_reshuffle_mask.first;
V128 reshuffle_mask = pattern_and_reshuffle_mask.second;
for (int i = 0; i < 4; i++) {
V128_StoreU(reinterpret_cast<V128*>(dst + 16 * i), pattern);
pattern = V128_Shuffle(pattern, reshuffle_mask);
}
return true;
}
}
}
#else
if (SNAPPY_PREDICT_TRUE(offset < 16)) {
if (SNAPPY_PREDICT_FALSE(offset == 0)) return false;
// Extend the pattern to the first 16 bytes.
// The simpler formulation of `dst[i - offset]` induces undefined behavior.
for (int i = 0; i < 16; i++) dst[i] = (dst - offset)[i];
// Find a multiple of pattern >= 16.
static std::array<uint8_t, 16> pattern_sizes = []() {
std::array<uint8_t, 16> res;
for (int i = 1; i < 16; i++) res[i] = (16 / i + 1) * i;
return res;
}();
offset = pattern_sizes[offset];
for (int i = 1; i < 4; i++) {
std::memcpy(dst + i * 16, dst + i * 16 - offset, 16);
}
return true;
}
#endif // SNAPPY_HAVE_VECTOR_BYTE_SHUFFLE
// Very rare.
for (int i = 0; i < 4; i++) {
std::memcpy(dst + i * 16, dst + i * 16 - offset, 16);
}
return true;
}
// Copy [src, src+(op_limit-op)) to [op, op_limit) but faster than
// IncrementalCopySlow. buf_limit is the address past the end of the writable
// region of the buffer.
inline char* IncrementalCopy(const char* src, char* op, char* const op_limit,
char* const buf_limit) {
#if SNAPPY_HAVE_VECTOR_BYTE_SHUFFLE
constexpr int big_pattern_size_lower_bound = 16;
#else
constexpr int big_pattern_size_lower_bound = 8;
#endif
// Terminology:
//
// slop = buf_limit - op
// pat = op - src
// len = op_limit - op
assert(src < op);
assert(op < op_limit);
assert(op_limit <= buf_limit);
// NOTE: The copy tags use 3 or 6 bits to store the copy length, so len <= 64.
assert(op_limit - op <= 64);
// NOTE: In practice the compressor always emits len >= 4, so it is ok to
// assume that to optimize this function, but this is not guaranteed by the
// compression format, so we have to also handle len < 4 in case the input
// does not satisfy these conditions.
size_t pattern_size = op - src;
// The cases are split into different branches to allow the branch predictor,
// FDO, and static prediction hints to work better. For each input we list the
// ratio of invocations that match each condition.
//
// input slop < 16 pat < 8 len > 16
// ------------------------------------------
// html|html4|cp 0% 1.01% 27.73%
// urls 0% 0.88% 14.79%
// jpg 0% 64.29% 7.14%
// pdf 0% 2.56% 58.06%
// txt[1-4] 0% 0.23% 0.97%
// pb 0% 0.96% 13.88%
// bin 0.01% 22.27% 41.17%
//
// It is very rare that we don't have enough slop for doing block copies. It
// is also rare that we need to expand a pattern. Small patterns are common
// for incompressible formats and for those we are plenty fast already.
// Lengths are normally not greater than 16 but they vary depending on the
// input. In general if we always predict len <= 16 it would be an ok
// prediction.
//
// In order to be fast we want a pattern >= 16 bytes (or 8 bytes in non-SSE)
// and an unrolled loop copying 1x 16 bytes (or 2x 8 bytes in non-SSE) at a
// time.
// Handle the uncommon case where pattern is less than 16 (or 8 in non-SSE)
// bytes.
if (pattern_size < big_pattern_size_lower_bound) {
#if SNAPPY_HAVE_VECTOR_BYTE_SHUFFLE
// Load the first eight bytes into an 128-bit XMM register, then use PSHUFB
// to permute the register's contents in-place into a repeating sequence of
// the first "pattern_size" bytes.
// For example, suppose:
// src == "abc"
// op == op + 3
// After V128_Shuffle(), "pattern" will have five copies of "abc"
// followed by one byte of slop: abcabcabcabcabca.
//
// The non-SSE fallback implementation suffers from store-forwarding stalls
// because its loads and stores partly overlap. By expanding the pattern
// in-place, we avoid the penalty.
// Typically, the op_limit is the gating factor so try to simplify the loop
// based on that.
if (SNAPPY_PREDICT_TRUE(op_limit <= buf_limit - 15)) {
auto pattern_and_reshuffle_mask =
LoadPatternAndReshuffleMask(src, pattern_size);
V128 pattern = pattern_and_reshuffle_mask.first;
V128 reshuffle_mask = pattern_and_reshuffle_mask.second;
// There is at least one, and at most four 16-byte blocks. Writing four
// conditionals instead of a loop allows FDO to layout the code with
// respect to the actual probabilities of each length.
// TODO: Replace with loop with trip count hint.
V128_StoreU(reinterpret_cast<V128*>(op), pattern);
if (op + 16 < op_limit) {
pattern = V128_Shuffle(pattern, reshuffle_mask);
V128_StoreU(reinterpret_cast<V128*>(op + 16), pattern);
}
if (op + 32 < op_limit) {
pattern = V128_Shuffle(pattern, reshuffle_mask);
V128_StoreU(reinterpret_cast<V128*>(op + 32), pattern);
}
if (op + 48 < op_limit) {
pattern = V128_Shuffle(pattern, reshuffle_mask);
V128_StoreU(reinterpret_cast<V128*>(op + 48), pattern);
}
return op_limit;
}
char* const op_end = buf_limit - 15;
if (SNAPPY_PREDICT_TRUE(op < op_end)) {
auto pattern_and_reshuffle_mask =
LoadPatternAndReshuffleMask(src, pattern_size);
V128 pattern = pattern_and_reshuffle_mask.first;
V128 reshuffle_mask = pattern_and_reshuffle_mask.second;
// This code path is relatively cold however so we save code size
// by avoiding unrolling and vectorizing.
//
// TODO: Remove pragma when when cold regions don't get
// vectorized or unrolled.
#ifdef __clang__
#pragma clang loop unroll(disable)
#endif
do {
V128_StoreU(reinterpret_cast<V128*>(op), pattern);
pattern = V128_Shuffle(pattern, reshuffle_mask);
op += 16;
} while (SNAPPY_PREDICT_TRUE(op < op_end));
}
return IncrementalCopySlow(op - pattern_size, op, op_limit);
#else // !SNAPPY_HAVE_VECTOR_BYTE_SHUFFLE
// If plenty of buffer space remains, expand the pattern to at least 8
// bytes. The way the following loop is written, we need 8 bytes of buffer
// space if pattern_size >= 4, 11 bytes if pattern_size is 1 or 3, and 10
// bytes if pattern_size is 2. Precisely encoding that is probably not
// worthwhile; instead, invoke the slow path if we cannot write 11 bytes
// (because 11 are required in the worst case).
if (SNAPPY_PREDICT_TRUE(op <= buf_limit - 11)) {
while (pattern_size < 8) {
UnalignedCopy64(src, op);
op += pattern_size;
pattern_size *= 2;
}
if (SNAPPY_PREDICT_TRUE(op >= op_limit)) return op_limit;
} else {
return IncrementalCopySlow(src, op, op_limit);
}
#endif // SNAPPY_HAVE_VECTOR_BYTE_SHUFFLE
}
assert(pattern_size >= big_pattern_size_lower_bound);
constexpr bool use_16bytes_chunk = big_pattern_size_lower_bound == 16;
// Copy 1x 16 bytes (or 2x 8 bytes in non-SSE) at a time. Because op - src can
// be < 16 in non-SSE, a single UnalignedCopy128 might overwrite data in op.
// UnalignedCopy64 is safe because expanding the pattern to at least 8 bytes
// guarantees that op - src >= 8.
//
// Typically, the op_limit is the gating factor so try to simplify the loop
// based on that.
if (SNAPPY_PREDICT_TRUE(op_limit <= buf_limit - 15)) {
// There is at least one, and at most four 16-byte blocks. Writing four
// conditionals instead of a loop allows FDO to layout the code with respect
// to the actual probabilities of each length.
// TODO: Replace with loop with trip count hint.
ConditionalUnalignedCopy128<use_16bytes_chunk>(src, op);
if (op + 16 < op_limit) {
ConditionalUnalignedCopy128<use_16bytes_chunk>(src + 16, op + 16);
}
if (op + 32 < op_limit) {
ConditionalUnalignedCopy128<use_16bytes_chunk>(src + 32, op + 32);
}
if (op + 48 < op_limit) {
ConditionalUnalignedCopy128<use_16bytes_chunk>(src + 48, op + 48);
}
return op_limit;
}
// Fall back to doing as much as we can with the available slop in the
// buffer. This code path is relatively cold however so we save code size by
// avoiding unrolling and vectorizing.
//
// TODO: Remove pragma when when cold regions don't get vectorized
// or unrolled.
#ifdef __clang__
#pragma clang loop unroll(disable)
#endif
for (char* op_end = buf_limit - 16; op < op_end; op += 16, src += 16) {
ConditionalUnalignedCopy128<use_16bytes_chunk>(src, op);
}
if (op >= op_limit) return op_limit;
// We only take this branch if we didn't have enough slop and we can do a
// single 8 byte copy.
if (SNAPPY_PREDICT_FALSE(op <= buf_limit - 8)) {
UnalignedCopy64(src, op);
src += 8;
op += 8;
}
return IncrementalCopySlow(src, op, op_limit);
}
} // namespace
template <bool allow_fast_path>
static inline char* EmitLiteral(char* op, const char* literal, int len) {
// The vast majority of copies are below 16 bytes, for which a
// call to std::memcpy() is overkill. This fast path can sometimes
// copy up to 15 bytes too much, but that is okay in the
// main loop, since we have a bit to go on for both sides:
//
// - The input will always have kInputMarginBytes = 15 extra
// available bytes, as long as we're in the main loop, and
// if not, allow_fast_path = false.
// - The output will always have 32 spare bytes (see
// MaxCompressedLength).
assert(len > 0); // Zero-length literals are disallowed
int n = len - 1;
if (allow_fast_path && len <= 16) {
// Fits in tag byte
*op++ = LITERAL | (n << 2);
UnalignedCopy128(literal, op);
return op + len;
}
if (n < 60) {
// Fits in tag byte
*op++ = LITERAL | (n << 2);
} else {
int count = (Bits::Log2Floor(n) >> 3) + 1;
assert(count >= 1);
assert(count <= 4);
*op++ = LITERAL | ((59 + count) << 2);
// Encode in upcoming bytes.
// Write 4 bytes, though we may care about only 1 of them. The output buffer
// is guaranteed to have at least 3 more spaces left as 'len >= 61' holds
// here and there is a std::memcpy() of size 'len' below.
LittleEndian::Store32(op, n);
op += count;
}
// When allow_fast_path is true, we can overwrite up to 16 bytes.
if (allow_fast_path) {
char* destination = op;
const char* source = literal;
const char* end = destination + len;
do {
std::memcpy(destination, source, 16);
destination += 16;
source += 16;
} while (destination < end);
} else {
std::memcpy(op, literal, len);
}
return op + len;
}
template <bool len_less_than_12>
static inline char* EmitCopyAtMost64(char* op, size_t offset, size_t len) {
assert(len <= 64);
assert(len >= 4);
assert(offset < 65536);
assert(len_less_than_12 == (len < 12));
if (len_less_than_12) {
uint32_t u = (len << 2) + (offset << 8);
uint32_t copy1 = COPY_1_BYTE_OFFSET - (4 << 2) + ((offset >> 3) & 0xe0);
uint32_t copy2 = COPY_2_BYTE_OFFSET - (1 << 2);
// It turns out that offset < 2048 is a difficult to predict branch.
// `perf record` shows this is the highest percentage of branch misses in
// benchmarks. This code produces branch free code, the data dependency
// chain that bottlenecks the throughput is so long that a few extra
// instructions are completely free (IPC << 6 because of data deps).
u += offset < 2048 ? copy1 : copy2;
LittleEndian::Store32(op, u);
op += offset < 2048 ? 2 : 3;
} else {
// Write 4 bytes, though we only care about 3 of them. The output buffer
// is required to have some slack, so the extra byte won't overrun it.
uint32_t u = COPY_2_BYTE_OFFSET + ((len - 1) << 2) + (offset << 8);
LittleEndian::Store32(op, u);
op += 3;
}
return op;
}
template <bool len_less_than_12>
static inline char* EmitCopy(char* op, size_t offset, size_t len) {
assert(len_less_than_12 == (len < 12));
if (len_less_than_12) {
return EmitCopyAtMost64</*len_less_than_12=*/true>(op, offset, len);
} else {
// A special case for len <= 64 might help, but so far measurements suggest
// it's in the noise.
// Emit 64 byte copies but make sure to keep at least four bytes reserved.
while (SNAPPY_PREDICT_FALSE(len >= 68)) {
op = EmitCopyAtMost64</*len_less_than_12=*/false>(op, offset, 64);
len -= 64;
}
// One or two copies will now finish the job.
if (len > 64) {
op = EmitCopyAtMost64</*len_less_than_12=*/false>(op, offset, 60);
len -= 60;
}
// Emit remainder.
if (len < 12) {
op = EmitCopyAtMost64</*len_less_than_12=*/true>(op, offset, len);
} else {
op = EmitCopyAtMost64</*len_less_than_12=*/false>(op, offset, len);
}
return op;
}
}
bool GetUncompressedLength(const char* start, size_t n, size_t* result) {
uint32_t v = 0;
const char* limit = start + n;
if (Varint::Parse32WithLimit(start, limit, &v) != NULL) {
*result = v;
return true;
} else {
return false;
}
}
namespace {
uint32_t CalculateTableSize(uint32_t input_size) {
static_assert(
kMaxHashTableSize >= kMinHashTableSize,
"kMaxHashTableSize should be greater or equal to kMinHashTableSize.");
if (input_size > kMaxHashTableSize) {
return kMaxHashTableSize;
}
if (input_size < kMinHashTableSize) {
return kMinHashTableSize;
}
// This is equivalent to Log2Ceiling(input_size), assuming input_size > 1.
// 2 << Log2Floor(x - 1) is equivalent to 1 << (1 + Log2Floor(x - 1)).
return 2u << Bits::Log2Floor(input_size - 1);
}
} // namespace
namespace internal {
WorkingMemory::WorkingMemory(size_t input_size) {
const size_t max_fragment_size = std::min(input_size, kBlockSize);
const size_t table_size = CalculateTableSize(max_fragment_size);
size_ = table_size * sizeof(*table_) + max_fragment_size +
MaxCompressedLength(max_fragment_size);
mem_ = std::allocator<char>().allocate(size_);
table_ = reinterpret_cast<uint16_t*>(mem_);
input_ = mem_ + table_size * sizeof(*table_);
output_ = input_ + max_fragment_size;
}
WorkingMemory::~WorkingMemory() {
std::allocator<char>().deallocate(mem_, size_);
}
uint16_t* WorkingMemory::GetHashTable(size_t fragment_size,
int* table_size) const {
const size_t htsize = CalculateTableSize(fragment_size);
memset(table_, 0, htsize * sizeof(*table_));
*table_size = htsize;
return table_;
}
} // end namespace internal
// Flat array compression that does not emit the "uncompressed length"
// prefix. Compresses "input" string to the "*op" buffer.
//
// REQUIRES: "input" is at most "kBlockSize" bytes long.
// REQUIRES: "op" points to an array of memory that is at least
// "MaxCompressedLength(input.size())" in size.
// REQUIRES: All elements in "table[0..table_size-1]" are initialized to zero.
// REQUIRES: "table_size" is a power of two
//
// Returns an "end" pointer into "op" buffer.
// "end - op" is the compressed size of "input".
namespace internal {
char* CompressFragment(const char* input, size_t input_size, char* op,
uint16_t* table, const int table_size) {
// "ip" is the input pointer, and "op" is the output pointer.
const char* ip = input;
assert(input_size <= kBlockSize);
assert((table_size & (table_size - 1)) == 0); // table must be power of two
const uint32_t mask = 2 * (table_size - 1);
const char* ip_end = input + input_size;
const char* base_ip = ip;
const size_t kInputMarginBytes = 15;
if (SNAPPY_PREDICT_TRUE(input_size >= kInputMarginBytes)) {
const char* ip_limit = input + input_size - kInputMarginBytes;
for (uint32_t preload = LittleEndian::Load32(ip + 1);;) {
// Bytes in [next_emit, ip) will be emitted as literal bytes. Or
// [next_emit, ip_end) after the main loop.
const char* next_emit = ip++;
uint64_t data = LittleEndian::Load64(ip);
// The body of this loop calls EmitLiteral once and then EmitCopy one or
// more times. (The exception is that when we're close to exhausting
// the input we goto emit_remainder.)
//
// In the first iteration of this loop we're just starting, so
// there's nothing to copy, so calling EmitLiteral once is
// necessary. And we only start a new iteration when the
// current iteration has determined that a call to EmitLiteral will
// precede the next call to EmitCopy (if any).
//
// Step 1: Scan forward in the input looking for a 4-byte-long match.
// If we get close to exhausting the input then goto emit_remainder.
//
// Heuristic match skipping: If 32 bytes are scanned with no matches
// found, start looking only at every other byte. If 32 more bytes are
// scanned (or skipped), look at every third byte, etc.. When a match is
// found, immediately go back to looking at every byte. This is a small
// loss (~5% performance, ~0.1% density) for compressible data due to more
// bookkeeping, but for non-compressible data (such as JPEG) it's a huge
// win since the compressor quickly "realizes" the data is incompressible
// and doesn't bother looking for matches everywhere.
//
// The "skip" variable keeps track of how many bytes there are since the
// last match; dividing it by 32 (ie. right-shifting by five) gives the
// number of bytes to move ahead for each iteration.
uint32_t skip = 32;
const char* candidate;
if (ip_limit - ip >= 16) {
auto delta = ip - base_ip;
for (int j = 0; j < 4; ++j) {
for (int k = 0; k < 4; ++k) {
int i = 4 * j + k;
// These for-loops are meant to be unrolled. So we can freely
// special case the first iteration to use the value already
// loaded in preload.
uint32_t dword = i == 0 ? preload : static_cast<uint32_t>(data);
assert(dword == LittleEndian::Load32(ip + i));
uint16_t* table_entry = TableEntry(table, dword, mask);
candidate = base_ip + *table_entry;
assert(candidate >= base_ip);
assert(candidate < ip + i);
*table_entry = delta + i;
if (SNAPPY_PREDICT_FALSE(LittleEndian::Load32(candidate) == dword)) {
*op = LITERAL | (i << 2);
UnalignedCopy128(next_emit, op + 1);
ip += i;
op = op + i + 2;
goto emit_match;
}
data >>= 8;
}
data = LittleEndian::Load64(ip + 4 * j + 4);
}
ip += 16;
skip += 16;
}
while (true) {
assert(static_cast<uint32_t>(data) == LittleEndian::Load32(ip));
uint16_t* table_entry = TableEntry(table, data, mask);
uint32_t bytes_between_hash_lookups = skip >> 5;
skip += bytes_between_hash_lookups;
const char* next_ip = ip + bytes_between_hash_lookups;
if (SNAPPY_PREDICT_FALSE(next_ip > ip_limit)) {
ip = next_emit;
goto emit_remainder;
}
candidate = base_ip + *table_entry;
assert(candidate >= base_ip);
assert(candidate < ip);
*table_entry = ip - base_ip;
if (SNAPPY_PREDICT_FALSE(static_cast<uint32_t>(data) ==
LittleEndian::Load32(candidate))) {
break;
}
data = LittleEndian::Load32(next_ip);
ip = next_ip;
}
// Step 2: A 4-byte match has been found. We'll later see if more
// than 4 bytes match. But, prior to the match, input
// bytes [next_emit, ip) are unmatched. Emit them as "literal bytes."
assert(next_emit + 16 <= ip_end);
op = EmitLiteral</*allow_fast_path=*/true>(op, next_emit, ip - next_emit);
// Step 3: Call EmitCopy, and then see if another EmitCopy could
// be our next move. Repeat until we find no match for the
// input immediately after what was consumed by the last EmitCopy call.
//
// If we exit this loop normally then we need to call EmitLiteral next,
// though we don't yet know how big the literal will be. We handle that
// by proceeding to the next iteration of the main loop. We also can exit
// this loop via goto if we get close to exhausting the input.
emit_match:
do {
// We have a 4-byte match at ip, and no need to emit any
// "literal bytes" prior to ip.
const char* base = ip;
std::pair<size_t, bool> p =
FindMatchLength(candidate + 4, ip + 4, ip_end, &data);
size_t matched = 4 + p.first;
ip += matched;
size_t offset = base - candidate;
assert(0 == memcmp(base, candidate, matched));
if (p.second) {
op = EmitCopy</*len_less_than_12=*/true>(op, offset, matched);
} else {
op = EmitCopy</*len_less_than_12=*/false>(op, offset, matched);
}
if (SNAPPY_PREDICT_FALSE(ip >= ip_limit)) {
goto emit_remainder;
}
// Expect 5 bytes to match
assert((data & 0xFFFFFFFFFF) ==
(LittleEndian::Load64(ip) & 0xFFFFFFFFFF));
// We are now looking for a 4-byte match again. We read
// table[Hash(ip, mask)] for that. To improve compression,
// we also update table[Hash(ip - 1, mask)] and table[Hash(ip, mask)].
*TableEntry(table, LittleEndian::Load32(ip - 1), mask) =
ip - base_ip - 1;
uint16_t* table_entry = TableEntry(table, data, mask);
candidate = base_ip + *table_entry;
*table_entry = ip - base_ip;
// Measurements on the benchmarks have shown the following probabilities
// for the loop to exit (ie. avg. number of iterations is reciprocal).
// BM_Flat/6 txt1 p = 0.3-0.4
// BM_Flat/7 txt2 p = 0.35
// BM_Flat/8 txt3 p = 0.3-0.4
// BM_Flat/9 txt3 p = 0.34-0.4
// BM_Flat/10 pb p = 0.4
// BM_Flat/11 gaviota p = 0.1
// BM_Flat/12 cp p = 0.5
// BM_Flat/13 c p = 0.3
} while (static_cast<uint32_t>(data) == LittleEndian::Load32(candidate));
// Because the least significant 5 bytes matched, we can utilize data
// for the next iteration.
preload = data >> 8;
}
}
emit_remainder:
// Emit the remaining bytes as a literal
if (ip < ip_end) {
op = EmitLiteral</*allow_fast_path=*/false>(op, ip, ip_end - ip);
}
return op;
}
char* CompressFragmentDoubleHash(const char* input, size_t input_size, char* op,
uint16_t* table, const int table_size,
uint16_t* table2, const int table_size2) {
(void)table_size2;
assert(table_size == table_size2);
// "ip" is the input pointer, and "op" is the output pointer.
const char* ip = input;
assert(input_size <= kBlockSize);
assert((table_size & (table_size - 1)) == 0); // table must be power of two
const uint32_t mask = 2 * (table_size - 1);
const char* ip_end = input + input_size;
const char* base_ip = ip;
const size_t kInputMarginBytes = 15;
if (SNAPPY_PREDICT_TRUE(input_size >= kInputMarginBytes)) {
const char* ip_limit = input + input_size - kInputMarginBytes;
for (;;) {
const char* next_emit = ip++;
uint64_t data = LittleEndian::Load64(ip);
uint32_t skip = 512;
const char* candidate;
uint32_t candidate_length;
while (true) {
assert(static_cast<uint32_t>(data) == LittleEndian::Load32(ip));
uint16_t* table_entry2 = TableEntry8ByteMatch(table2, data, mask);
uint32_t bytes_between_hash_lookups = skip >> 9;
skip++;
const char* next_ip = ip + bytes_between_hash_lookups;
if (SNAPPY_PREDICT_FALSE(next_ip > ip_limit)) {
ip = next_emit;
goto emit_remainder;
}
candidate = base_ip + *table_entry2;
assert(candidate >= base_ip);
assert(candidate < ip);
*table_entry2 = ip - base_ip;
if (SNAPPY_PREDICT_FALSE(static_cast<uint32_t>(data) ==
LittleEndian::Load32(candidate))) {