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diff --git a/Assets/Scenes/Main Menu.unity.meta b/Assets/Scenes/Main Menu.unity.meta
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diff --git a/Assets/ScriptableObjects.meta b/Assets/ScriptableObjects.meta
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diff --git a/Assets/ScriptableObjects/Alignments.meta b/Assets/ScriptableObjects/Alignments.meta
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diff --git a/Assets/ScriptableObjects/Alignments/Alignment.cs b/Assets/ScriptableObjects/Alignments/Alignment.cs
new file mode 100644
index 0000000..dca5f6e
--- /dev/null
+++ b/Assets/ScriptableObjects/Alignments/Alignment.cs
@@ -0,0 +1,32 @@
+/*
+ * Taken from Unity Tower Defense Template
+ * https://assetstore.unity.com/packages/essentials/tutorial-projects/tower-defense-template-107692
+ */
+
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// Scriptable object that defines which "team" it belongs to and which other alignments it can harm.
+///
+[CreateAssetMenu(fileName = "Alignment.asset", menuName = "Alignment", order = 1)]
+public class Alignment : ScriptableObject
+{
+ ///
+ /// A collection of other alignment objects that we can harm
+ ///
+ public List opponents;
+
+ ///
+ /// Gets whether the given alignment is in our known list of opponents
+ ///
+ public bool CanHarm(Alignment other)
+ {
+ if (other == null)
+ {
+ return true;
+ }
+
+ return opponents.Contains(other);
+ }
+}
diff --git a/Assets/ScriptableObjects/Alignments/Alignment.cs.meta b/Assets/ScriptableObjects/Alignments/Alignment.cs.meta
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diff --git a/Assets/ScriptableObjects/TowerStats.meta b/Assets/ScriptableObjects/TowerStats.meta
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diff --git a/Assets/ScriptableObjects/TowerStats/Ground.meta b/Assets/ScriptableObjects/TowerStats/Ground.meta
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diff --git a/Assets/ScriptableObjects/TowerStats/Ground/HeavyCannon.asset b/Assets/ScriptableObjects/TowerStats/Ground/HeavyCannon.asset
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index 0000000..ee0ce6b
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+++ b/Assets/ScriptableObjects/TowerStats/Ground/HeavyCannon.asset
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+ nameEn: Heavy cannon
+ cost: 80
+ sellPrice: 40
+ damage: 7
+ range: 5
+ rateOfFire: 0.33
+ descriptionEn: This cannon will not move anywhere. But it has large range.
diff --git a/Assets/ScriptableObjects/TowerStats/Ground/HeavyCannon.asset.meta b/Assets/ScriptableObjects/TowerStats/Ground/HeavyCannon.asset.meta
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diff --git a/Assets/ScriptableObjects/TowerStats/Ground/LightCannon.asset b/Assets/ScriptableObjects/TowerStats/Ground/LightCannon.asset
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index 0000000..187b030
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+++ b/Assets/ScriptableObjects/TowerStats/Ground/LightCannon.asset
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+%YAML 1.1
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+ nameEn: Light cannon
+ cost: 50
+ sellPrice: 25
+ damage: 5
+ range: 3
+ rateOfFire: 0.8
+ descriptionEn: Cannon light enough to be moveable. Still better than just a machine
+ gun.
diff --git a/Assets/ScriptableObjects/TowerStats/Ground/LightCannon.asset.meta b/Assets/ScriptableObjects/TowerStats/Ground/LightCannon.asset.meta
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diff --git a/Assets/ScriptableObjects/TowerStats/Ground/MgNest.asset b/Assets/ScriptableObjects/TowerStats/Ground/MgNest.asset
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index 0000000..91cb246
--- /dev/null
+++ b/Assets/ScriptableObjects/TowerStats/Ground/MgNest.asset
@@ -0,0 +1,21 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
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+ nameEn: Machine gun nest
+ cost: 15
+ sellPrice: 8
+ damage: 3
+ range: 2
+ rateOfFire: 1
+ descriptionEn: Hastily built ground defense with a short range.
diff --git a/Assets/ScriptableObjects/TowerStats/Ground/MgNest.asset.meta b/Assets/ScriptableObjects/TowerStats/Ground/MgNest.asset.meta
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diff --git a/Assets/ScriptableObjects/TowerStats/TowerStats.cs b/Assets/ScriptableObjects/TowerStats/TowerStats.cs
new file mode 100644
index 0000000..140e3b0
--- /dev/null
+++ b/Assets/ScriptableObjects/TowerStats/TowerStats.cs
@@ -0,0 +1,51 @@
+using UnityEngine;
+
+///
+/// Scriptable object that defines tower characteristics.
+///
+[CreateAssetMenu(fileName = "TowerStats.asset", menuName = "Tower Stats", order = 2)]
+public class TowerStats : ScriptableObject
+{
+ ///
+ /// Name of the tower in English.
+ ///
+ [Tooltip("Name of the tower in English.")]
+ public string nameEn;
+
+ ///
+ /// How much it costs to build the tower.
+ ///
+ [Tooltip("How much it costs to build the tower.")]
+ public int cost;
+
+ ///
+ /// How much money you will earn by selling the tower.
+ ///
+ [Tooltip("How much money you will earn by selling the tower.")]
+ public int sellPrice;
+
+ ///
+ /// How much damage the tower deals in one shot.
+ ///
+ [Tooltip("How much damage the tower deals in one shot.")]
+ public int damage;
+
+ ///
+ /// Range of the tower's attacks.
+ ///
+ [Tooltip("Range of the tower's attacks.")]
+ public float range;
+
+ ///
+ /// How many shots per second can the tower fire.
+ ///
+ [Tooltip("How many shots per second can the tower fire.")]
+ public float rateOfFire;
+
+ ///
+ /// Short description of the tower in English.
+ ///
+ [TextArea(1, 5)]
+ [Tooltip("Short description of the tower in English.")]
+ public string descriptionEn;
+}
diff --git a/Assets/ScriptableObjects/TowerStats/TowerStats.cs.meta b/Assets/ScriptableObjects/TowerStats/TowerStats.cs.meta
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diff --git a/Assets/ScriptableObjects/TowerStats/Water/Ciws.asset b/Assets/ScriptableObjects/TowerStats/Water/Ciws.asset
new file mode 100644
index 0000000..c7c91b7
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+++ b/Assets/ScriptableObjects/TowerStats/Water/Ciws.asset
@@ -0,0 +1,21 @@
+%YAML 1.1
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+ cost: 15
+ sellPrice: 8
+ damage: 3
+ range: 2
+ rateOfFire: 1
+ descriptionEn: A basic static naval defense tower.
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new file mode 100644
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+ cost: 100
+ sellPrice: 50
+ damage: 10
+ range: 5
+ rateOfFire: 0.3
+ descriptionEn: A heavy ship with long range, but fires slowly.
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new file mode 100644
index 0000000..fb8e38b
--- /dev/null
+++ b/Assets/ScriptableObjects/TowerStats/Water/PtBoat.asset
@@ -0,0 +1,24 @@
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+ nameEn: PT boat
+ cost: 30
+ sellPrice: 15
+ damage: 4
+ range: 2
+ rateOfFire: 1
+ descriptionEn: 'A small, cheap boat with a short range.
+
+ PT stands for Patrol
+ Torpedo.'
diff --git a/Assets/ScriptableObjects/TowerStats/Water/PtBoat.asset.meta b/Assets/ScriptableObjects/TowerStats/Water/PtBoat.asset.meta
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new file mode 100644
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+++ b/Assets/ScriptableObjects/TrapStats/Blocking.meta
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diff --git a/Assets/ScriptableObjects/TrapStats/Blocking/BlockingTrapStats.cs b/Assets/ScriptableObjects/TrapStats/Blocking/BlockingTrapStats.cs
new file mode 100644
index 0000000..82f3ca9
--- /dev/null
+++ b/Assets/ScriptableObjects/TrapStats/Blocking/BlockingTrapStats.cs
@@ -0,0 +1,11 @@
+using UnityEngine;
+
+[CreateAssetMenu(fileName = "BlockingTrapStats.asset", menuName = "Trap Stats/Blocking", order = 3)]
+public class BlockingTrapStats : TrapStats
+{
+ ///
+ /// How much health the trap has.
+ ///
+ [Tooltip("How much health the trap has.")]
+ public int healthPoints;
+}
diff --git a/Assets/ScriptableObjects/TrapStats/Blocking/BlockingTrapStats.cs.meta b/Assets/ScriptableObjects/TrapStats/Blocking/BlockingTrapStats.cs.meta
new file mode 100644
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new file mode 100644
index 0000000..f5fbb0d
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+++ b/Assets/ScriptableObjects/TrapStats/Blocking/HeavyBarricade.asset
@@ -0,0 +1,18 @@
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+ m_Name: HeavyBarricade
+ m_EditorClassIdentifier:
+ nameEn: Heavy barricade
+ cost: 70
+ descriptionEn: Heavy-duty barricade from special materials.
+ healthPoints: 50
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new file mode 100644
index 0000000..d2cfdc9
--- /dev/null
+++ b/Assets/ScriptableObjects/TrapStats/Blocking/LightBarricade.asset
@@ -0,0 +1,18 @@
+%YAML 1.1
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+ m_Name: LightBarricade
+ m_EditorClassIdentifier:
+ nameEn: Light barricade
+ cost: 25
+ descriptionEn: Barricade built from materials that were lying around.
+ healthPoints: 20
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new file mode 100644
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new file mode 100644
index 0000000..c604d52
--- /dev/null
+++ b/Assets/ScriptableObjects/TrapStats/Damaging/BearTrap.asset
@@ -0,0 +1,19 @@
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+ m_Name: BearTrap
+ m_EditorClassIdentifier:
+ nameEn: Bear trap
+ cost: 10
+ descriptionEn: "Simple and effective trap. Classic cartoon clich\xE9."
+ damageDealt: 5
+ useCount: 3
diff --git a/Assets/ScriptableObjects/TrapStats/Damaging/BearTrap.asset.meta b/Assets/ScriptableObjects/TrapStats/Damaging/BearTrap.asset.meta
new file mode 100644
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diff --git a/Assets/ScriptableObjects/TrapStats/Damaging/DamagingTrapStats.cs b/Assets/ScriptableObjects/TrapStats/Damaging/DamagingTrapStats.cs
new file mode 100644
index 0000000..21c8b87
--- /dev/null
+++ b/Assets/ScriptableObjects/TrapStats/Damaging/DamagingTrapStats.cs
@@ -0,0 +1,17 @@
+using UnityEngine;
+
+[CreateAssetMenu(fileName = "DamagindTrapStats.asset", menuName = "Trap Stats/Damaging", order = 3)]
+public class DamagingTrapStats : TrapStats
+{
+ ///
+ /// How much damage does this trap deal to the unit that steps on it.
+ ///
+ [Tooltip("")]
+ public int damageDealt;
+
+ ///
+ /// How many times can this trap affect units.
+ ///
+ [Tooltip("How many times can this trap affect units.")]
+ public int useCount;
+}
diff --git a/Assets/ScriptableObjects/TrapStats/Damaging/DamagingTrapStats.cs.meta b/Assets/ScriptableObjects/TrapStats/Damaging/DamagingTrapStats.cs.meta
new file mode 100644
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diff --git a/Assets/ScriptableObjects/TrapStats/Damaging/SpikyPit.asset b/Assets/ScriptableObjects/TrapStats/Damaging/SpikyPit.asset
new file mode 100644
index 0000000..ad3b6e8
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+ m_Name: SpikyPit
+ m_EditorClassIdentifier:
+ nameEn: Spiky pit
+ cost: 50
+ descriptionEn: A hole filled with spikes. You don't want to fall down there.
+ damageDealt: 10
+ useCount: 10
diff --git a/Assets/ScriptableObjects/TrapStats/Damaging/SpikyPit.asset.meta b/Assets/ScriptableObjects/TrapStats/Damaging/SpikyPit.asset.meta
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new file mode 100644
index 0000000..8e8f83a
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@@ -0,0 +1,20 @@
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+ m_Name: Mud
+ m_EditorClassIdentifier:
+ nameEn: Mud
+ cost: 15
+ descriptionEn: Thick mud that can slow down even an army.
+ slowdownTime: 5
+ slowdownRate: 0.15
+ useCount: 5
diff --git a/Assets/ScriptableObjects/TrapStats/SlowDown/Mud.asset.meta b/Assets/ScriptableObjects/TrapStats/SlowDown/Mud.asset.meta
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diff --git a/Assets/ScriptableObjects/TrapStats/SlowDown/SlowDownTrapStats.cs b/Assets/ScriptableObjects/TrapStats/SlowDown/SlowDownTrapStats.cs
new file mode 100644
index 0000000..d6b31e3
--- /dev/null
+++ b/Assets/ScriptableObjects/TrapStats/SlowDown/SlowDownTrapStats.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+
+[CreateAssetMenu(fileName = "SlowDownTrapStats.asset", menuName = "Trap Stats/Slow Down", order = 3)]
+public class SlowDownTrapStats : TrapStats
+{
+ ///
+ /// How many seconds will the unit that steps on this trap be slow down.
+ ///
+ [Tooltip("How many seconds will the unit that steps on this trap be slow down.")]
+ public float slowdownTime;
+
+ ///
+ /// How much will the unit that steps on this trap be slow down.
+ ///
+ [Tooltip("How much will the unit that steps on this trap be slow down.")]
+ public float slowdownRate;
+
+ ///
+ /// How many times can this trap affect units.
+ ///
+ [Tooltip("How many times can this trap affect units.")]
+ public int useCount;
+}
diff --git a/Assets/ScriptableObjects/TrapStats/SlowDown/SlowDownTrapStats.cs.meta b/Assets/ScriptableObjects/TrapStats/SlowDown/SlowDownTrapStats.cs.meta
new file mode 100644
index 0000000..436d926
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+++ b/Assets/ScriptableObjects/TrapStats/SlowDown/SlowDownTrapStats.cs.meta
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diff --git a/Assets/ScriptableObjects/TrapStats/TrapStats.cs b/Assets/ScriptableObjects/TrapStats/TrapStats.cs
new file mode 100644
index 0000000..e2a9c9a
--- /dev/null
+++ b/Assets/ScriptableObjects/TrapStats/TrapStats.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+
+public abstract class TrapStats : ScriptableObject
+{
+ ///
+ /// Name of the trap in English.
+ ///
+ [Tooltip("Name of the trap in English.")]
+ public string nameEn;
+
+ ///
+ /// How much it costs to build the trap.
+ ///
+ [Tooltip("How much it costs to build the trap.")]
+ public int cost;
+
+ ///
+ /// Short description of the trap in English.
+ ///
+ [TextArea(1, 5)]
+ [Tooltip("Short description of the trap in English.")]
+ public string descriptionEn;
+}
diff --git a/Assets/ScriptableObjects/TrapStats/TrapStats.cs.meta b/Assets/ScriptableObjects/TrapStats/TrapStats.cs.meta
new file mode 100644
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new file mode 100644
index 0000000..d771629
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+++ b/Assets/ScriptableObjects/UnitStats/Recruit.asset
@@ -0,0 +1,24 @@
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+ m_Name: Recruit
+ m_EditorClassIdentifier:
+ nameEn: Recruit
+ cost: 10
+ loot: 5
+ baseDamage: 1
+ damage: 2
+ rateOfFire: 1
+ healthPoints: 15
+ trainingTime: 1
+ descriptionEn: Has only completed basic training, so isn't worth much. But they
+ are trained quickly.
diff --git a/Assets/ScriptableObjects/UnitStats/Recruit.asset.meta b/Assets/ScriptableObjects/UnitStats/Recruit.asset.meta
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+ loot: 10
+ baseDamage: 2
+ damage: 4
+ rateOfFire: 1.33
+ healthPoints: 30
+ trainingTime: 3
+ descriptionEn: Your average soldier. Doesn't complain if you yell at him.
diff --git a/Assets/ScriptableObjects/UnitStats/Soldier.asset.meta b/Assets/ScriptableObjects/UnitStats/Soldier.asset.meta
new file mode 100644
index 0000000..f27edd2
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+++ b/Assets/ScriptableObjects/UnitStats/Soldier.asset.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/ScriptableObjects/UnitStats/Tank.asset b/Assets/ScriptableObjects/UnitStats/Tank.asset
new file mode 100644
index 0000000..dbc894f
--- /dev/null
+++ b/Assets/ScriptableObjects/UnitStats/Tank.asset
@@ -0,0 +1,23 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
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+ m_Script: {fileID: 11500000, guid: 5f21ae6f1c87c314c837040b29fdefa4, type: 3}
+ m_Name: Tank
+ m_EditorClassIdentifier:
+ nameEn: Tank
+ cost: 70
+ loot: 35
+ baseDamage: 7
+ damage: 10
+ rateOfFire: 0.5
+ healthPoints: 100
+ trainingTime: 5
+ descriptionEn: Has a lot of health and deals great one-shot damage, but fires slowly.
diff --git a/Assets/ScriptableObjects/UnitStats/Tank.asset.meta b/Assets/ScriptableObjects/UnitStats/Tank.asset.meta
new file mode 100644
index 0000000..9592ca9
--- /dev/null
+++ b/Assets/ScriptableObjects/UnitStats/Tank.asset.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/ScriptableObjects/UnitStats/UnitStats.cs b/Assets/ScriptableObjects/UnitStats/UnitStats.cs
new file mode 100644
index 0000000..d79dc05
--- /dev/null
+++ b/Assets/ScriptableObjects/UnitStats/UnitStats.cs
@@ -0,0 +1,60 @@
+using UnityEngine;
+
+[CreateAssetMenu(fileName = "UnitStats.asset", menuName = "Unit Stats", order = 4)]
+public class UnitStats : ScriptableObject
+{
+ ///
+ /// Name of the unit in English.
+ ///
+ [Tooltip("Name of the unit in English.")]
+ public string nameEn;
+
+ ///
+ /// How much it costs to spawn the unit.
+ ///
+ [Tooltip("How much it costs to spawn the unit.")]
+ public int cost;
+
+ ///
+ /// How much the enemy earns for killing the unit.
+ ///
+ [Tooltip("How much the enemy earns for killing the unit.")]
+ public int loot;
+
+ ///
+ /// How much damage the unit deals to the enemy base.
+ ///
+ [Tooltip("How much damage the unit deals to the enemy base.")]
+ public int baseDamage;
+
+ ///
+ /// How much damage the unit deals in one shot.
+ ///
+ [Tooltip("How much damage the unit deals in one shot.")]
+ public int damage;
+
+ ///
+ /// How many shots per second can the unit fire.
+ ///
+ [Tooltip("How many shots per second can the unit fire.")]
+ public float rateOfFire;
+
+ ///
+ /// How much health the unit has.
+ ///
+ [Tooltip("How much health the unit has.")]
+ public int healthPoints;
+
+ ///
+ /// How long it takes to train the unit.
+ ///
+ [Tooltip("How long it takes to train the unit.")]
+ public int trainingTime;
+
+ ///
+ /// Short description of the unit in English.
+ ///
+ [TextArea(1, 5)]
+ [Tooltip("Short description of the unit in English.")]
+ public string descriptionEn;
+}
diff --git a/Assets/ScriptableObjects/UnitStats/UnitStats.cs.meta b/Assets/ScriptableObjects/UnitStats/UnitStats.cs.meta
new file mode 100644
index 0000000..34cbb7c
--- /dev/null
+++ b/Assets/ScriptableObjects/UnitStats/UnitStats.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/ScriptableObjects/UnitStats/Veteran.asset b/Assets/ScriptableObjects/UnitStats/Veteran.asset
new file mode 100644
index 0000000..8c2083d
--- /dev/null
+++ b/Assets/ScriptableObjects/UnitStats/Veteran.asset
@@ -0,0 +1,23 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_Script: {fileID: 11500000, guid: 5f21ae6f1c87c314c837040b29fdefa4, type: 3}
+ m_Name: Veteran
+ m_EditorClassIdentifier:
+ nameEn: Veteran
+ cost: 40
+ loot: 20
+ baseDamage: 4
+ damage: 7
+ rateOfFire: 1.5
+ healthPoints: 50
+ trainingTime: 5
+ descriptionEn: Skilled fighter. It's hard to find people of this caliber.
diff --git a/Assets/ScriptableObjects/UnitStats/Veteran.asset.meta b/Assets/ScriptableObjects/UnitStats/Veteran.asset.meta
new file mode 100644
index 0000000..b16ee6b
--- /dev/null
+++ b/Assets/ScriptableObjects/UnitStats/Veteran.asset.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
new file mode 100644
index 0000000..262bd5f
--- /dev/null
+++ b/Assets/Scripts.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
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diff --git a/Assets/Scripts/AlignmentHelpers.cs b/Assets/Scripts/AlignmentHelpers.cs
new file mode 100644
index 0000000..81acc83
--- /dev/null
+++ b/Assets/Scripts/AlignmentHelpers.cs
@@ -0,0 +1,108 @@
+using UnityEngine;
+
+public static class AlignmentHelpers
+{
+ ///
+ /// Tries to find an enemy with the specified .
+ ///
+ /// Alignment of the unit that's looking for the enemy base
+ /// if it finds the enemy base tile, null if not.
+ public static BaseTile TryToFindEnemyBaseTile(Alignment alignment)
+ {
+ var bases = GameObject.FindGameObjectsWithTag("Base");
+
+ if (bases == null || bases.Length == 0)
+ {
+ Debug.LogError("Could not find any GameObjects with the \"Base\" Tag!\n");
+ return null;
+ }
+
+ foreach (GameObject go in bases)
+ {
+ var baseTile = go.GetComponentInChildren();
+
+ if (baseTile == null)
+ {
+ Debug.LogError("GameObject \"" + go.name + "\" has a \"Base\" tag, but is missing a \"BaseTile\" component!");
+ continue;
+ }
+
+ if (alignment.CanHarm(baseTile.alignment))
+ {
+ return baseTile;
+ }
+ }
+
+ return null;
+ }
+
+ ///
+ /// Tries to find a player's with the specified .
+ ///
+ /// Alignment of the BaseTile we're looking for
+ /// if it finds the player's base tile, null if not.
+ public static BaseTile TryToFindPlayersBaseTile(Alignment alignment)
+ {
+ var bases = GameObject.FindGameObjectsWithTag("Base");
+
+ if (bases == null || bases.Length == 0)
+ {
+ Debug.LogError("Could not find any GameObjects with the \"Base\" Tag!\n");
+ return null;
+ }
+
+ foreach (GameObject go in bases)
+ {
+ var baseTile = go.GetComponentInChildren();
+
+ if (baseTile == null)
+ {
+ Debug.LogError("GameObject \"" + go.name + "\" has a \"Base\" tag, but is missing a \"BaseTile\" component!");
+ continue;
+ }
+
+ // TODO: Find a better way to check if it's the same alignment
+ if (!alignment.CanHarm(baseTile.alignment))
+ {
+ return baseTile;
+ }
+ }
+
+ return null;
+ }
+
+ ///
+ /// Tries to find a player with the specified .
+ ///
+ /// Alignment of the player we're looking for
+ /// if it finds the player, null if not.
+ public static Player TryToFindPlayer(Alignment alignment)
+ {
+ var players = GameObject.FindGameObjectsWithTag("Player");
+
+ if (players == null || players.Length == 0)
+ {
+ Debug.LogError("Could not find any GameObjects with the \"Player\" Tag!");
+ return null;
+ }
+
+ foreach (var go in players)
+ {
+ var player = go.GetComponent();
+
+ if (player == null)
+ {
+ Debug.LogError("GameObject \"" + go.name + "\" has a \"Player\" tag, but is missing a \"Player\" component!");
+ continue;
+ }
+
+ // TODO: Find a better way to check if it's the same alignment
+ if (!alignment.CanHarm(player.alignment))
+ {
+ return player;
+ }
+ }
+
+ return null;
+ }
+}
diff --git a/Assets/Scripts/AlignmentHelpers.cs.meta b/Assets/Scripts/AlignmentHelpers.cs.meta
new file mode 100644
index 0000000..2e63f18
--- /dev/null
+++ b/Assets/Scripts/AlignmentHelpers.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/BaseDamager.cs b/Assets/Scripts/BaseDamager.cs
new file mode 100644
index 0000000..8cc11dd
--- /dev/null
+++ b/Assets/Scripts/BaseDamager.cs
@@ -0,0 +1,24 @@
+using UnityEngine;
+
+[RequireComponent(typeof(Collider))]
+public class BaseDamager : MonoBehaviour
+{
+ [SerializeField]
+ private BaseTile baseTile;
+
+ private void OnCollisionEnter(Collision collision)
+ {
+ ContactPoint contact = collision.contacts[0];
+
+ var otherUnit = contact.otherCollider.gameObject.GetComponentInChildren();
+
+ // Ignore collisions with anything but enemy units
+ if (otherUnit == null || !otherUnit.alignment.CanHarm(baseTile.alignment))
+ {
+ return;
+ }
+
+ baseTile.TakeDamage(otherUnit.GetBaseDamage(), otherUnit.alignment);
+ Destroy(contact.otherCollider.gameObject);
+ }
+}
diff --git a/Assets/Scripts/BaseDamager.cs.meta b/Assets/Scripts/BaseDamager.cs.meta
new file mode 100644
index 0000000..7d4a4ad
--- /dev/null
+++ b/Assets/Scripts/BaseDamager.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/CpuPlayer.cs b/Assets/Scripts/CpuPlayer.cs
new file mode 100644
index 0000000..db3b965
--- /dev/null
+++ b/Assets/Scripts/CpuPlayer.cs
@@ -0,0 +1,34 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+[RequireComponent(typeof(Player))]
+public class CpuPlayer : MonoBehaviour
+{
+ [SerializeField]
+ private List traps;
+ [SerializeField]
+ private List groundTowers;
+ [SerializeField]
+ private List waterTowers;
+ [SerializeField]
+ private List units;
+ [SerializeField]
+ private float initialDecisionBreak = 1f;
+ [SerializeField]
+ private float timeBetweenDecisions = 1f;
+
+ private BaseTile baseTile;
+ private Player cpuPlayer;
+
+ private void Awake()
+ {
+ cpuPlayer = GetComponent();
+ baseTile = AlignmentHelpers.TryToFindPlayersBaseTile(cpuPlayer.alignment);
+ InvokeRepeating(nameof(DecideAction), initialDecisionBreak, timeBetweenDecisions);
+ }
+
+ private void DecideAction()
+ {
+ // TODO: Make some actions as the CPU player
+ }
+}
diff --git a/Assets/Scripts/CpuPlayer.cs.meta b/Assets/Scripts/CpuPlayer.cs.meta
new file mode 100644
index 0000000..ead7ce6
--- /dev/null
+++ b/Assets/Scripts/CpuPlayer.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs
new file mode 100644
index 0000000..deb3566
--- /dev/null
+++ b/Assets/Scripts/Player.cs
@@ -0,0 +1,84 @@
+using UnityEngine;
+using UnityEngine.Events;
+
+public class Player : MonoBehaviour
+{
+ public Alignment alignment;
+
+ [SerializeField]
+ [Tooltip("The player's starting currency")]
+ private int startingCurrency = 50;
+ [SerializeField]
+ [Tooltip("How much currency the player gets each bonus period.")]
+ private int periodicCurrencyBonus = 5;
+ [SerializeField]
+ [Tooltip("How long until bonus currency starts appearing (in seconds).")]
+ private float currencyBonusInitialTimeout = 2f;
+ [SerializeField]
+ [Tooltip("Time between currency bonus additions (in seconds).")]
+ private float currencyBonusPeriod = 2f;
+
+ ///
+ /// Occurs when currency changed.
+ ///
+ public UnityEvent currencyChanged;
+
+ private int currency;
+
+ private void Awake()
+ {
+ currency = startingCurrency;
+ currencyChanged.Invoke();
+ InvokeRepeating(nameof(AddCurrencyPeriodically), currencyBonusInitialTimeout, currencyBonusPeriod);
+ }
+
+ private void Start()
+ {
+ // This is called to ensure a correct value in the UI when switching scenes from the main menu
+ currencyChanged.Invoke();
+ }
+
+ public void AddCurrency(int ammount)
+ {
+ currency += ammount;
+ currencyChanged.Invoke();
+ }
+
+ private void AddCurrencyPeriodically()
+ {
+ currency += periodicCurrencyBonus;
+ currencyChanged.Invoke();
+ }
+
+ ///
+ /// Checks whether the player can afford to buy something for the specified .
+ ///
+ /// How much the thing costs
+ /// true if the player can afford it, false if not.
+ public bool CanAfford(int price)
+ {
+ return price <= currency;
+ }
+
+ public int GetCurrency()
+ {
+ return currency;
+ }
+
+ ///
+ /// Method for trying to buy something for the specified .
+ ///
+ /// How much the thing costs
+ /// true if the purchase was successful, false if the player has insufficient funds.
+ public bool TryToBuy(int price)
+ {
+ if (price <= currency)
+ {
+ currency -= price;
+ currencyChanged.Invoke();
+ return true;
+ }
+
+ return false;
+ }
+}
diff --git a/Assets/Scripts/Player.cs.meta b/Assets/Scripts/Player.cs.meta
new file mode 100644
index 0000000..5f676b5
--- /dev/null
+++ b/Assets/Scripts/Player.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Tiles.meta b/Assets/Scripts/Tiles.meta
new file mode 100644
index 0000000..914c2bb
--- /dev/null
+++ b/Assets/Scripts/Tiles.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Tiles/BaseTile.cs b/Assets/Scripts/Tiles/BaseTile.cs
new file mode 100644
index 0000000..5a0d74a
--- /dev/null
+++ b/Assets/Scripts/Tiles/BaseTile.cs
@@ -0,0 +1,46 @@
+using UnityEngine;
+
+///
+/// The player's base is located here. Nothing can be built on this tile.
+///
+public class BaseTile : Tile
+{
+ public Alignment alignment;
+
+ [SerializeField]
+ private int startingHealth = 10;
+
+ private int healthPoints;
+
+ protected override void Awake()
+ {
+ base.Awake();
+ Buildable = false;
+ healthPoints = startingHealth;
+ }
+
+ public void TakeDamage(int damage, Alignment takenFrom)
+ {
+ if (damage >= healthPoints)
+ {
+ // The base is destroyed
+ healthPoints = 0;
+ Debug.Log(alignment.name + " has lost the game!\n" + takenFrom.name + " has won the game!");
+
+ // TODO: make a proper victory screen instead of quitting the game
+ // Code from http://answers.unity.com/answers/1157271/view.html
+#if UNITY_EDITOR
+ // Application.Quit() does not work in the editor so
+ // UnityEditor.EditorApplication.isPlaying need to be set to false to end the game
+ UnityEditor.EditorApplication.isPlaying = false;
+#else
+ Application.Quit();
+#endif
+ }
+ else
+ {
+ healthPoints -= damage;
+ Debug.Log("Remaining health of " + transform.parent.name + ": " + healthPoints);
+ }
+ }
+}
diff --git a/Assets/Scripts/Tiles/BaseTile.cs.meta b/Assets/Scripts/Tiles/BaseTile.cs.meta
new file mode 100644
index 0000000..f3849fe
--- /dev/null
+++ b/Assets/Scripts/Tiles/BaseTile.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Tiles/FieldTile.cs b/Assets/Scripts/Tiles/FieldTile.cs
new file mode 100644
index 0000000..7ea8a7a
--- /dev/null
+++ b/Assets/Scripts/Tiles/FieldTile.cs
@@ -0,0 +1,6 @@
+///
+/// Ground-based towers can be built on this tile.
+///
+public class FieldTile : Tile
+{
+}
diff --git a/Assets/Scripts/Tiles/FieldTile.cs.meta b/Assets/Scripts/Tiles/FieldTile.cs.meta
new file mode 100644
index 0000000..6de050b
--- /dev/null
+++ b/Assets/Scripts/Tiles/FieldTile.cs.meta
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diff --git a/Assets/Scripts/Tiles/MountainTile.cs b/Assets/Scripts/Tiles/MountainTile.cs
new file mode 100644
index 0000000..7ab246a
--- /dev/null
+++ b/Assets/Scripts/Tiles/MountainTile.cs
@@ -0,0 +1,11 @@
+///
+/// Steep, unaccessible mountains. Nothing can be built on this tile.
+///
+public class MountainTile : Tile
+{
+ protected override void Awake()
+ {
+ base.Awake();
+ Buildable = false;
+ }
+}
diff --git a/Assets/Scripts/Tiles/MountainTile.cs.meta b/Assets/Scripts/Tiles/MountainTile.cs.meta
new file mode 100644
index 0000000..d200779
--- /dev/null
+++ b/Assets/Scripts/Tiles/MountainTile.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Tiles/RoadTile.cs b/Assets/Scripts/Tiles/RoadTile.cs
new file mode 100644
index 0000000..beb6b21
--- /dev/null
+++ b/Assets/Scripts/Tiles/RoadTile.cs
@@ -0,0 +1,6 @@
+///
+/// Traps can be built on this tile.
+///
+public class RoadTile : Tile
+{
+}
diff --git a/Assets/Scripts/Tiles/RoadTile.cs.meta b/Assets/Scripts/Tiles/RoadTile.cs.meta
new file mode 100644
index 0000000..6212517
--- /dev/null
+++ b/Assets/Scripts/Tiles/RoadTile.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Tiles/Tile.cs b/Assets/Scripts/Tiles/Tile.cs
new file mode 100644
index 0000000..3389b4e
--- /dev/null
+++ b/Assets/Scripts/Tiles/Tile.cs
@@ -0,0 +1,44 @@
+using UnityEngine;
+
+[RequireComponent(typeof(Renderer))]
+public abstract class Tile : MonoBehaviour
+{
+ [Tooltip("Whether anything can be built on this tile.")]
+ public bool Buildable = true;
+ [Tooltip("Whether anything is already built on this tile.")]
+ public bool Occupied = false;
+
+ [SerializeField]
+ private MenuController menuController = null;
+
+ private Color originalColor;
+ private Color highlightedColor;
+
+ protected virtual void Awake()
+ {
+ originalColor = GetComponent().material.color;
+ highlightedColor = Color.Lerp(originalColor, Color.white, 0.7f);
+ }
+
+ private void OnMouseEnter()
+ {
+ GetComponent().material.color = highlightedColor;
+ }
+
+ private void OnMouseExit()
+ {
+ GetComponent().material.color = originalColor;
+ }
+
+ protected virtual void OnMouseUpAsButton()
+ {
+ if (menuController != null)
+ {
+ menuController.OpenMenu(this);
+ }
+ else
+ {
+ Debug.LogError("Reference to " + nameof(menuController) + " in " + gameObject.transform.parent.name + "." + name + " is empty. Please add this reference.");
+ }
+ }
+}
diff --git a/Assets/Scripts/Tiles/Tile.cs.meta b/Assets/Scripts/Tiles/Tile.cs.meta
new file mode 100644
index 0000000..2c55733
--- /dev/null
+++ b/Assets/Scripts/Tiles/Tile.cs.meta
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diff --git a/Assets/Scripts/Tiles/WaterTile.cs b/Assets/Scripts/Tiles/WaterTile.cs
new file mode 100644
index 0000000..30f8422
--- /dev/null
+++ b/Assets/Scripts/Tiles/WaterTile.cs
@@ -0,0 +1,6 @@
+///
+/// Naval towers can be built on this tile.
+///
+public class WaterTile : Tile
+{
+}
diff --git a/Assets/Scripts/Tiles/WaterTile.cs.meta b/Assets/Scripts/Tiles/WaterTile.cs.meta
new file mode 100644
index 0000000..f43e89d
--- /dev/null
+++ b/Assets/Scripts/Tiles/WaterTile.cs.meta
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diff --git a/Assets/Scripts/Tower.cs b/Assets/Scripts/Tower.cs
new file mode 100644
index 0000000..7f05b18
--- /dev/null
+++ b/Assets/Scripts/Tower.cs
@@ -0,0 +1,62 @@
+using UnityEngine;
+
+public class Tower : MonoBehaviour
+{
+ public Alignment alignment;
+
+ [HideInInspector]
+ public bool isUpgraded = false;
+
+ [SerializeField]
+ private TowerStats stats;
+
+ private void Awake()
+ {
+ InvokeRepeating(nameof(TryFire), 0f, stats.rateOfFire);
+ }
+
+ public int GetPrice()
+ {
+ return stats.cost;
+ }
+
+ ///
+ /// Sell this tower. Gives the money from selling it to the player, destroys this GameObject.
+ ///
+ public void Sell()
+ {
+ var player = AlignmentHelpers.TryToFindPlayer(alignment);
+
+ if (player != null)
+ {
+ player.AddCurrency(stats.sellPrice);
+ Destroy(gameObject);
+ }
+ }
+
+ private void TryFire()
+ {
+ Collider[] hitColliders = Physics.OverlapSphere(transform.position, stats.range);
+
+ foreach (Collider coll in hitColliders)
+ {
+ var unit = coll.gameObject.GetComponent();
+
+ if (unit == null || !alignment.CanHarm(unit.alignment))
+ {
+ continue;
+ }
+
+ unit.TakeDamage(stats.damage, alignment);
+ }
+ }
+
+ ///
+ /// Upgrade this tower.
+ ///
+ public void Upgrade()
+ {
+ // TODO: Implement tower upgrade system.
+ isUpgraded = true;
+ }
+}
diff --git a/Assets/Scripts/Tower.cs.meta b/Assets/Scripts/Tower.cs.meta
new file mode 100644
index 0000000..dcd1375
--- /dev/null
+++ b/Assets/Scripts/Tower.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Trap.cs b/Assets/Scripts/Trap.cs
new file mode 100644
index 0000000..268ecd7
--- /dev/null
+++ b/Assets/Scripts/Trap.cs
@@ -0,0 +1,12 @@
+using UnityEngine;
+
+public class Trap : MonoBehaviour
+{
+ [SerializeField]
+ private TrapStats stats;
+
+ public int GetPrice()
+ {
+ return stats.cost;
+ }
+}
diff --git a/Assets/Scripts/Trap.cs.meta b/Assets/Scripts/Trap.cs.meta
new file mode 100644
index 0000000..e2b6084
--- /dev/null
+++ b/Assets/Scripts/Trap.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/UI.meta b/Assets/Scripts/UI.meta
new file mode 100644
index 0000000..90813bb
--- /dev/null
+++ b/Assets/Scripts/UI.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/UI/BuildMenu.cs b/Assets/Scripts/UI/BuildMenu.cs
new file mode 100644
index 0000000..74d45af
--- /dev/null
+++ b/Assets/Scripts/UI/BuildMenu.cs
@@ -0,0 +1,49 @@
+using UnityEngine;
+
+public class BuildMenu : MonoBehaviour
+{
+ public Player player;
+
+ [HideInInspector]
+ public Tile SelectedTile { get; private set; } = null;
+
+ private bool buildMenuOpen = false;
+
+ public void CloseBuildMenu()
+ {
+ if (buildMenuOpen)
+ {
+ var mypos = transform.position;
+ mypos.x += 100;
+ transform.position = mypos;
+
+ buildMenuOpen = false;
+ }
+ }
+
+ public void OpenBuildMenu(Tile selectedTile)
+ {
+ SelectedTile = selectedTile;
+
+ if (!buildMenuOpen)
+ {
+ var mypos = transform.position;
+ mypos.x -= 100;
+ transform.position = mypos;
+
+ buildMenuOpen = true;
+ }
+ }
+
+ public void ToggleBuildMenu(Tile selectedTile)
+ {
+ if (buildMenuOpen)
+ {
+ CloseBuildMenu();
+ }
+ else
+ {
+ OpenBuildMenu(selectedTile);
+ }
+ }
+}
diff --git a/Assets/Scripts/UI/BuildMenu.cs.meta b/Assets/Scripts/UI/BuildMenu.cs.meta
new file mode 100644
index 0000000..d5b65ac
--- /dev/null
+++ b/Assets/Scripts/UI/BuildMenu.cs.meta
@@ -0,0 +1,11 @@
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+ icon: {instanceID: 0}
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diff --git a/Assets/Scripts/UI/BuildMenuItem.cs b/Assets/Scripts/UI/BuildMenuItem.cs
new file mode 100644
index 0000000..48354df
--- /dev/null
+++ b/Assets/Scripts/UI/BuildMenuItem.cs
@@ -0,0 +1,73 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+[RequireComponent(typeof(Button))]
+public class BuildMenuItem : MonoBehaviour
+{
+ [SerializeField]
+ private GameObject buildItemPrefab = null;
+
+ private BuildMenu buildMenu;
+ private Button button;
+
+ private void Awake()
+ {
+ buildMenu = transform.GetComponentInParent();
+ button = GetComponent