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Scriptable object that defines which "team" it belongs to and which other alignments it can harm. +/// +[CreateAssetMenu(fileName = "Alignment.asset", menuName = "Alignment", order = 1)] +public class Alignment : ScriptableObject +{ + /// + /// A collection of other alignment objects that we can harm + /// + public List opponents; + + /// + /// Gets whether the given alignment is in our known list of opponents + /// + public bool CanHarm(Alignment other) + { + if (other == null) + { + return true; + } + + return opponents.Contains(other); + } +} diff --git a/Assets/ScriptableObjects/Alignments/Alignment.cs.meta b/Assets/ScriptableObjects/Alignments/Alignment.cs.meta new file mode 100644 index 0000000..e31ff71 --- /dev/null +++ b/Assets/ScriptableObjects/Alignments/Alignment.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 359ac50adc262d046b47c9bb28f42183 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} 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But they + are trained quickly. diff --git a/Assets/ScriptableObjects/UnitStats/Recruit.asset.meta b/Assets/ScriptableObjects/UnitStats/Recruit.asset.meta new file mode 100644 index 0000000..e44a62a --- /dev/null +++ b/Assets/ScriptableObjects/UnitStats/Recruit.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a9d8200619dd3634bb2798c437c73f12 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ScriptableObjects/UnitStats/Soldier.asset b/Assets/ScriptableObjects/UnitStats/Soldier.asset new file mode 100644 index 0000000..fcd19a4 --- /dev/null +++ b/Assets/ScriptableObjects/UnitStats/Soldier.asset @@ -0,0 +1,23 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f21ae6f1c87c314c837040b29fdefa4, type: 3} + m_Name: Soldier + m_EditorClassIdentifier: + nameEn: Soldier + cost: 20 + loot: 10 + baseDamage: 2 + damage: 4 + rateOfFire: 1.33 + healthPoints: 30 + trainingTime: 3 + descriptionEn: Your average soldier. Doesn't complain if you yell at him. diff --git a/Assets/ScriptableObjects/UnitStats/Soldier.asset.meta b/Assets/ScriptableObjects/UnitStats/Soldier.asset.meta new file mode 100644 index 0000000..f27edd2 --- /dev/null +++ b/Assets/ScriptableObjects/UnitStats/Soldier.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ca2a20363b44cb5419dbf1e03d6a3c66 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ScriptableObjects/UnitStats/Tank.asset b/Assets/ScriptableObjects/UnitStats/Tank.asset new file mode 100644 index 0000000..dbc894f --- /dev/null +++ b/Assets/ScriptableObjects/UnitStats/Tank.asset @@ -0,0 +1,23 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f21ae6f1c87c314c837040b29fdefa4, type: 3} + m_Name: Tank + m_EditorClassIdentifier: + nameEn: Tank + cost: 70 + loot: 35 + baseDamage: 7 + damage: 10 + rateOfFire: 0.5 + healthPoints: 100 + trainingTime: 5 + descriptionEn: Has a lot of health and deals great one-shot damage, but fires slowly. diff --git a/Assets/ScriptableObjects/UnitStats/Tank.asset.meta b/Assets/ScriptableObjects/UnitStats/Tank.asset.meta new file mode 100644 index 0000000..9592ca9 --- /dev/null +++ b/Assets/ScriptableObjects/UnitStats/Tank.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9338ea64d1d7b0847bde75b6c248dd09 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ScriptableObjects/UnitStats/UnitStats.cs b/Assets/ScriptableObjects/UnitStats/UnitStats.cs new file mode 100644 index 0000000..d79dc05 --- /dev/null +++ b/Assets/ScriptableObjects/UnitStats/UnitStats.cs @@ -0,0 +1,60 @@ +using UnityEngine; + +[CreateAssetMenu(fileName = "UnitStats.asset", menuName = "Unit Stats", order = 4)] +public class UnitStats : ScriptableObject +{ + /// + /// Name of the unit in English. + /// + [Tooltip("Name of the unit in English.")] + public string nameEn; + + /// + /// How much it costs to spawn the unit. + /// + [Tooltip("How much it costs to spawn the unit.")] + public int cost; + + /// + /// How much the enemy earns for killing the unit. + /// + [Tooltip("How much the enemy earns for killing the unit.")] + public int loot; + + /// + /// How much damage the unit deals to the enemy base. + /// + [Tooltip("How much damage the unit deals to the enemy base.")] + public int baseDamage; + + /// + /// How much damage the unit deals in one shot. + /// + [Tooltip("How much damage the unit deals in one shot.")] + public int damage; + + /// + /// How many shots per second can the unit fire. + /// + [Tooltip("How many shots per second can the unit fire.")] + public float rateOfFire; + + /// + /// How much health the unit has. + /// + [Tooltip("How much health the unit has.")] + public int healthPoints; + + /// + /// How long it takes to train the unit. + /// + [Tooltip("How long it takes to train the unit.")] + public int trainingTime; + + /// + /// Short description of the unit in English. + /// + [TextArea(1, 5)] + [Tooltip("Short description of the unit in English.")] + public string descriptionEn; +} diff --git a/Assets/ScriptableObjects/UnitStats/UnitStats.cs.meta b/Assets/ScriptableObjects/UnitStats/UnitStats.cs.meta new file mode 100644 index 0000000..34cbb7c --- /dev/null +++ b/Assets/ScriptableObjects/UnitStats/UnitStats.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5f21ae6f1c87c314c837040b29fdefa4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ScriptableObjects/UnitStats/Veteran.asset b/Assets/ScriptableObjects/UnitStats/Veteran.asset new file mode 100644 index 0000000..8c2083d --- /dev/null +++ b/Assets/ScriptableObjects/UnitStats/Veteran.asset @@ -0,0 +1,23 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f21ae6f1c87c314c837040b29fdefa4, type: 3} + m_Name: Veteran + m_EditorClassIdentifier: + nameEn: Veteran + cost: 40 + loot: 20 + baseDamage: 4 + damage: 7 + rateOfFire: 1.5 + healthPoints: 50 + trainingTime: 5 + descriptionEn: Skilled fighter. It's hard to find people of this caliber. diff --git a/Assets/ScriptableObjects/UnitStats/Veteran.asset.meta b/Assets/ScriptableObjects/UnitStats/Veteran.asset.meta new file mode 100644 index 0000000..b16ee6b --- /dev/null +++ b/Assets/ScriptableObjects/UnitStats/Veteran.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8578e61d4adfb414982cbf6950b87be0 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta new file mode 100644 index 0000000..262bd5f --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 72db54885f0886848b057b0fb27b37f7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AlignmentHelpers.cs b/Assets/Scripts/AlignmentHelpers.cs new file mode 100644 index 0000000..81acc83 --- /dev/null +++ b/Assets/Scripts/AlignmentHelpers.cs @@ -0,0 +1,108 @@ +using UnityEngine; + +public static class AlignmentHelpers +{ + /// + /// Tries to find an enemy with the specified . + /// + /// Alignment of the unit that's looking for the enemy base + /// if it finds the enemy base tile, null if not. + public static BaseTile TryToFindEnemyBaseTile(Alignment alignment) + { + var bases = GameObject.FindGameObjectsWithTag("Base"); + + if (bases == null || bases.Length == 0) + { + Debug.LogError("Could not find any GameObjects with the \"Base\" Tag!\n"); + return null; + } + + foreach (GameObject go in bases) + { + var baseTile = go.GetComponentInChildren(); + + if (baseTile == null) + { + Debug.LogError("GameObject \"" + go.name + "\" has a \"Base\" tag, but is missing a \"BaseTile\" component!"); + continue; + } + + if (alignment.CanHarm(baseTile.alignment)) + { + return baseTile; + } + } + + return null; + } + + /// + /// Tries to find a player's with the specified . + /// + /// Alignment of the BaseTile we're looking for + /// if it finds the player's base tile, null if not. + public static BaseTile TryToFindPlayersBaseTile(Alignment alignment) + { + var bases = GameObject.FindGameObjectsWithTag("Base"); + + if (bases == null || bases.Length == 0) + { + Debug.LogError("Could not find any GameObjects with the \"Base\" Tag!\n"); + return null; + } + + foreach (GameObject go in bases) + { + var baseTile = go.GetComponentInChildren(); + + if (baseTile == null) + { + Debug.LogError("GameObject \"" + go.name + "\" has a \"Base\" tag, but is missing a \"BaseTile\" component!"); + continue; + } + + // TODO: Find a better way to check if it's the same alignment + if (!alignment.CanHarm(baseTile.alignment)) + { + return baseTile; + } + } + + return null; + } + + /// + /// Tries to find a player with the specified . + /// + /// Alignment of the player we're looking for + /// if it finds the player, null if not. + public static Player TryToFindPlayer(Alignment alignment) + { + var players = GameObject.FindGameObjectsWithTag("Player"); + + if (players == null || players.Length == 0) + { + Debug.LogError("Could not find any GameObjects with the \"Player\" Tag!"); + return null; + } + + foreach (var go in players) + { + var player = go.GetComponent(); + + if (player == null) + { + Debug.LogError("GameObject \"" + go.name + "\" has a \"Player\" tag, but is missing a \"Player\" component!"); + continue; + } + + // TODO: Find a better way to check if it's the same alignment + if (!alignment.CanHarm(player.alignment)) + { + return player; + } + } + + return null; + } +} diff --git a/Assets/Scripts/AlignmentHelpers.cs.meta b/Assets/Scripts/AlignmentHelpers.cs.meta new file mode 100644 index 0000000..2e63f18 --- /dev/null +++ b/Assets/Scripts/AlignmentHelpers.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c33523ab4aeefef46a15a1a752cce50d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/BaseDamager.cs b/Assets/Scripts/BaseDamager.cs new file mode 100644 index 0000000..8cc11dd --- /dev/null +++ b/Assets/Scripts/BaseDamager.cs @@ -0,0 +1,24 @@ +using UnityEngine; + +[RequireComponent(typeof(Collider))] +public class BaseDamager : MonoBehaviour +{ + [SerializeField] + private BaseTile baseTile; + + private void OnCollisionEnter(Collision collision) + { + ContactPoint contact = collision.contacts[0]; + + var otherUnit = contact.otherCollider.gameObject.GetComponentInChildren(); + + // Ignore collisions with anything but enemy units + if (otherUnit == null || !otherUnit.alignment.CanHarm(baseTile.alignment)) + { + return; + } + + baseTile.TakeDamage(otherUnit.GetBaseDamage(), otherUnit.alignment); + Destroy(contact.otherCollider.gameObject); + } +} diff --git a/Assets/Scripts/BaseDamager.cs.meta b/Assets/Scripts/BaseDamager.cs.meta new file mode 100644 index 0000000..7d4a4ad --- /dev/null +++ b/Assets/Scripts/BaseDamager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 98c49ef50a6b9884397f31e230f861e3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/CpuPlayer.cs b/Assets/Scripts/CpuPlayer.cs new file mode 100644 index 0000000..db3b965 --- /dev/null +++ b/Assets/Scripts/CpuPlayer.cs @@ -0,0 +1,34 @@ +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent(typeof(Player))] +public class CpuPlayer : MonoBehaviour +{ + [SerializeField] + private List traps; + [SerializeField] + private List groundTowers; + [SerializeField] + private List waterTowers; + [SerializeField] + private List units; + [SerializeField] + private float initialDecisionBreak = 1f; + [SerializeField] + private float timeBetweenDecisions = 1f; + + private BaseTile baseTile; + private Player cpuPlayer; + + private void Awake() + { + cpuPlayer = GetComponent(); + baseTile = AlignmentHelpers.TryToFindPlayersBaseTile(cpuPlayer.alignment); + InvokeRepeating(nameof(DecideAction), initialDecisionBreak, timeBetweenDecisions); + } + + private void DecideAction() + { + // TODO: Make some actions as the CPU player + } +} diff --git a/Assets/Scripts/CpuPlayer.cs.meta b/Assets/Scripts/CpuPlayer.cs.meta new file mode 100644 index 0000000..ead7ce6 --- /dev/null +++ b/Assets/Scripts/CpuPlayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fbaa588e92423a640aa76233a6961699 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs new file mode 100644 index 0000000..deb3566 --- /dev/null +++ b/Assets/Scripts/Player.cs @@ -0,0 +1,84 @@ +using UnityEngine; +using UnityEngine.Events; + +public class Player : MonoBehaviour +{ + public Alignment alignment; + + [SerializeField] + [Tooltip("The player's starting currency")] + private int startingCurrency = 50; + [SerializeField] + [Tooltip("How much currency the player gets each bonus period.")] + private int periodicCurrencyBonus = 5; + [SerializeField] + [Tooltip("How long until bonus currency starts appearing (in seconds).")] + private float currencyBonusInitialTimeout = 2f; + [SerializeField] + [Tooltip("Time between currency bonus additions (in seconds).")] + private float currencyBonusPeriod = 2f; + + /// + /// Occurs when currency changed. + /// + public UnityEvent currencyChanged; + + private int currency; + + private void Awake() + { + currency = startingCurrency; + currencyChanged.Invoke(); + InvokeRepeating(nameof(AddCurrencyPeriodically), currencyBonusInitialTimeout, currencyBonusPeriod); + } + + private void Start() + { + // This is called to ensure a correct value in the UI when switching scenes from the main menu + currencyChanged.Invoke(); + } + + public void AddCurrency(int ammount) + { + currency += ammount; + currencyChanged.Invoke(); + } + + private void AddCurrencyPeriodically() + { + currency += periodicCurrencyBonus; + currencyChanged.Invoke(); + } + + /// + /// Checks whether the player can afford to buy something for the specified . + /// + /// How much the thing costs + /// true if the player can afford it, false if not. + public bool CanAfford(int price) + { + return price <= currency; + } + + public int GetCurrency() + { + return currency; + } + + /// + /// Method for trying to buy something for the specified . + /// + /// How much the thing costs + /// true if the purchase was successful, false if the player has insufficient funds. + public bool TryToBuy(int price) + { + if (price <= currency) + { + currency -= price; + currencyChanged.Invoke(); + return true; + } + + return false; + } +} diff --git a/Assets/Scripts/Player.cs.meta b/Assets/Scripts/Player.cs.meta new file mode 100644 index 0000000..5f676b5 --- /dev/null +++ b/Assets/Scripts/Player.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c80e7a6938510d044905b8b127635c94 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tiles.meta b/Assets/Scripts/Tiles.meta new file mode 100644 index 0000000..914c2bb --- /dev/null +++ b/Assets/Scripts/Tiles.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 344ddb80ba4c4524abd0b5cc990166f1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tiles/BaseTile.cs b/Assets/Scripts/Tiles/BaseTile.cs new file mode 100644 index 0000000..5a0d74a --- /dev/null +++ b/Assets/Scripts/Tiles/BaseTile.cs @@ -0,0 +1,46 @@ +using UnityEngine; + +/// +/// The player's base is located here. Nothing can be built on this tile. +/// +public class BaseTile : Tile +{ + public Alignment alignment; + + [SerializeField] + private int startingHealth = 10; + + private int healthPoints; + + protected override void Awake() + { + base.Awake(); + Buildable = false; + healthPoints = startingHealth; + } + + public void TakeDamage(int damage, Alignment takenFrom) + { + if (damage >= healthPoints) + { + // The base is destroyed + healthPoints = 0; + Debug.Log(alignment.name + " has lost the game!\n" + takenFrom.name + " has won the game!"); + + // TODO: make a proper victory screen instead of quitting the game + // Code from http://answers.unity.com/answers/1157271/view.html +#if UNITY_EDITOR + // Application.Quit() does not work in the editor so + // UnityEditor.EditorApplication.isPlaying need to be set to false to end the game + UnityEditor.EditorApplication.isPlaying = false; +#else + Application.Quit(); +#endif + } + else + { + healthPoints -= damage; + Debug.Log("Remaining health of " + transform.parent.name + ": " + healthPoints); + } + } +} diff --git a/Assets/Scripts/Tiles/BaseTile.cs.meta b/Assets/Scripts/Tiles/BaseTile.cs.meta new file mode 100644 index 0000000..f3849fe --- /dev/null +++ b/Assets/Scripts/Tiles/BaseTile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ddfa1d58948691141b016320962a67f2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tiles/FieldTile.cs b/Assets/Scripts/Tiles/FieldTile.cs new file mode 100644 index 0000000..7ea8a7a --- /dev/null +++ b/Assets/Scripts/Tiles/FieldTile.cs @@ -0,0 +1,6 @@ +/// +/// Ground-based towers can be built on this tile. +/// +public class FieldTile : Tile +{ +} diff --git a/Assets/Scripts/Tiles/FieldTile.cs.meta b/Assets/Scripts/Tiles/FieldTile.cs.meta new file mode 100644 index 0000000..6de050b --- /dev/null +++ b/Assets/Scripts/Tiles/FieldTile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 32c96a04b51c8e548bc55993afd19763 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tiles/MountainTile.cs b/Assets/Scripts/Tiles/MountainTile.cs new file mode 100644 index 0000000..7ab246a --- /dev/null +++ b/Assets/Scripts/Tiles/MountainTile.cs @@ -0,0 +1,11 @@ +/// +/// Steep, unaccessible mountains. Nothing can be built on this tile. +/// +public class MountainTile : Tile +{ + protected override void Awake() + { + base.Awake(); + Buildable = false; + } +} diff --git a/Assets/Scripts/Tiles/MountainTile.cs.meta b/Assets/Scripts/Tiles/MountainTile.cs.meta new file mode 100644 index 0000000..d200779 --- /dev/null +++ b/Assets/Scripts/Tiles/MountainTile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 51bbff3408a72da4e9e92274fed6feb3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tiles/RoadTile.cs b/Assets/Scripts/Tiles/RoadTile.cs new file mode 100644 index 0000000..beb6b21 --- /dev/null +++ b/Assets/Scripts/Tiles/RoadTile.cs @@ -0,0 +1,6 @@ +/// +/// Traps can be built on this tile. +/// +public class RoadTile : Tile +{ +} diff --git a/Assets/Scripts/Tiles/RoadTile.cs.meta b/Assets/Scripts/Tiles/RoadTile.cs.meta new file mode 100644 index 0000000..6212517 --- /dev/null +++ b/Assets/Scripts/Tiles/RoadTile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fca5034864a978e49a08bff992ee92e0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tiles/Tile.cs b/Assets/Scripts/Tiles/Tile.cs new file mode 100644 index 0000000..3389b4e --- /dev/null +++ b/Assets/Scripts/Tiles/Tile.cs @@ -0,0 +1,44 @@ +using UnityEngine; + +[RequireComponent(typeof(Renderer))] +public abstract class Tile : MonoBehaviour +{ + [Tooltip("Whether anything can be built on this tile.")] + public bool Buildable = true; + [Tooltip("Whether anything is already built on this tile.")] + public bool Occupied = false; + + [SerializeField] + private MenuController menuController = null; + + private Color originalColor; + private Color highlightedColor; + + protected virtual void Awake() + { + originalColor = GetComponent().material.color; + highlightedColor = Color.Lerp(originalColor, Color.white, 0.7f); + } + + private void OnMouseEnter() + { + GetComponent().material.color = highlightedColor; + } + + private void OnMouseExit() + { + GetComponent().material.color = originalColor; + } + + protected virtual void OnMouseUpAsButton() + { + if (menuController != null) + { + menuController.OpenMenu(this); + } + else + { + Debug.LogError("Reference to " + nameof(menuController) + " in " + gameObject.transform.parent.name + "." + name + " is empty. Please add this reference."); + } + } +} diff --git a/Assets/Scripts/Tiles/Tile.cs.meta b/Assets/Scripts/Tiles/Tile.cs.meta new file mode 100644 index 0000000..2c55733 --- /dev/null +++ b/Assets/Scripts/Tiles/Tile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 943548285028ba447b91c855e88209a4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tiles/WaterTile.cs b/Assets/Scripts/Tiles/WaterTile.cs new file mode 100644 index 0000000..30f8422 --- /dev/null +++ b/Assets/Scripts/Tiles/WaterTile.cs @@ -0,0 +1,6 @@ +/// +/// Naval towers can be built on this tile. +/// +public class WaterTile : Tile +{ +} diff --git a/Assets/Scripts/Tiles/WaterTile.cs.meta b/Assets/Scripts/Tiles/WaterTile.cs.meta new file mode 100644 index 0000000..f43e89d --- /dev/null +++ b/Assets/Scripts/Tiles/WaterTile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 166ef6ebf4bea9443aec95d9b377650c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tower.cs b/Assets/Scripts/Tower.cs new file mode 100644 index 0000000..7f05b18 --- /dev/null +++ b/Assets/Scripts/Tower.cs @@ -0,0 +1,62 @@ +using UnityEngine; + +public class Tower : MonoBehaviour +{ + public Alignment alignment; + + [HideInInspector] + public bool isUpgraded = false; + + [SerializeField] + private TowerStats stats; + + private void Awake() + { + InvokeRepeating(nameof(TryFire), 0f, stats.rateOfFire); + } + + public int GetPrice() + { + return stats.cost; + } + + /// + /// Sell this tower. Gives the money from selling it to the player, destroys this GameObject. + /// + public void Sell() + { + var player = AlignmentHelpers.TryToFindPlayer(alignment); + + if (player != null) + { + player.AddCurrency(stats.sellPrice); + Destroy(gameObject); + } + } + + private void TryFire() + { + Collider[] hitColliders = Physics.OverlapSphere(transform.position, stats.range); + + foreach (Collider coll in hitColliders) + { + var unit = coll.gameObject.GetComponent(); + + if (unit == null || !alignment.CanHarm(unit.alignment)) + { + continue; + } + + unit.TakeDamage(stats.damage, alignment); + } + } + + /// + /// Upgrade this tower. + /// + public void Upgrade() + { + // TODO: Implement tower upgrade system. + isUpgraded = true; + } +} diff --git a/Assets/Scripts/Tower.cs.meta b/Assets/Scripts/Tower.cs.meta new file mode 100644 index 0000000..dcd1375 --- /dev/null +++ b/Assets/Scripts/Tower.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6eecdede50b7ce947a6674052cf940ca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Trap.cs b/Assets/Scripts/Trap.cs new file mode 100644 index 0000000..268ecd7 --- /dev/null +++ b/Assets/Scripts/Trap.cs @@ -0,0 +1,12 @@ +using UnityEngine; + +public class Trap : MonoBehaviour +{ + [SerializeField] + private TrapStats stats; + + public int GetPrice() + { + return stats.cost; + } +} diff --git a/Assets/Scripts/Trap.cs.meta b/Assets/Scripts/Trap.cs.meta new file mode 100644 index 0000000..e2b6084 --- /dev/null +++ b/Assets/Scripts/Trap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e29df7f27d01a234ab23e4890f0c9259 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI.meta b/Assets/Scripts/UI.meta new file mode 100644 index 0000000..90813bb --- /dev/null +++ b/Assets/Scripts/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e497a8ff21f7e964eb0f1be9fbf35cff +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/BuildMenu.cs b/Assets/Scripts/UI/BuildMenu.cs new file mode 100644 index 0000000..74d45af --- /dev/null +++ b/Assets/Scripts/UI/BuildMenu.cs @@ -0,0 +1,49 @@ +using UnityEngine; + +public class BuildMenu : MonoBehaviour +{ + public Player player; + + [HideInInspector] + public Tile SelectedTile { get; private set; } = null; + + private bool buildMenuOpen = false; + + public void CloseBuildMenu() + { + if (buildMenuOpen) + { + var mypos = transform.position; + mypos.x += 100; + transform.position = mypos; + + buildMenuOpen = false; + } + } + + public void OpenBuildMenu(Tile selectedTile) + { + SelectedTile = selectedTile; + + if (!buildMenuOpen) + { + var mypos = transform.position; + mypos.x -= 100; + transform.position = mypos; + + buildMenuOpen = true; + } + } + + public void ToggleBuildMenu(Tile selectedTile) + { + if (buildMenuOpen) + { + CloseBuildMenu(); + } + else + { + OpenBuildMenu(selectedTile); + } + } +} diff --git a/Assets/Scripts/UI/BuildMenu.cs.meta b/Assets/Scripts/UI/BuildMenu.cs.meta new file mode 100644 index 0000000..d5b65ac --- /dev/null +++ b/Assets/Scripts/UI/BuildMenu.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9cebdf0e20691194bb6e2697998bea31 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/BuildMenuItem.cs b/Assets/Scripts/UI/BuildMenuItem.cs new file mode 100644 index 0000000..48354df --- /dev/null +++ b/Assets/Scripts/UI/BuildMenuItem.cs @@ -0,0 +1,73 @@ +using UnityEngine; +using UnityEngine.UI; + +[RequireComponent(typeof(Button))] +public class BuildMenuItem : MonoBehaviour +{ + [SerializeField] + private GameObject buildItemPrefab = null; + + private BuildMenu buildMenu; + private Button button; + + private void Awake() + { + buildMenu = transform.GetComponentInParent(); + button = GetComponent