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nse_main.cc
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nse_main.cc
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#include "nmap.h"
#include "nbase.h"
#include "nmap_error.h"
#include "portlist.h"
#include "nsock.h"
#include "NmapOps.h"
#include "timing.h"
#include "Target.h"
#include "nmap_tty.h"
#include "xml.h"
#include "nse_main.h"
#include "nse_utility.h"
#include "nse_fs.h"
#include "nse_nsock.h"
#include "nse_nmaplib.h"
#include "nse_bit.h"
#include "nse_binlib.h"
#include "nse_pcrelib.h"
#include "nse_openssl.h"
#include "nse_debug.h"
#include "nse_lpeg.h"
#include <math.h>
#define NSE_MAIN "NSE_MAIN" /* the main function */
/* Script Scan phases */
#define NSE_PRE_SCAN "NSE_PRE_SCAN"
#define NSE_SCAN "NSE_SCAN"
#define NSE_POST_SCAN "NSE_POST_SCAN"
/* These are indices into the registry, for data shared with nse_main.lua. The
definitions here must match those in nse_main.lua. */
#define NSE_YIELD "NSE_YIELD"
#define NSE_BASE "NSE_BASE"
#define NSE_WAITING_TO_RUNNING "NSE_WAITING_TO_RUNNING"
#define NSE_DESTRUCTOR "NSE_DESTRUCTOR"
#define NSE_SELECTED_BY_NAME "NSE_SELECTED_BY_NAME"
#define NSE_CURRENT_HOSTS "NSE_CURRENT_HOSTS"
#define NSE_FORMAT_TABLE "NSE_FORMAT_TABLE"
#define NSE_FORMAT_XML "NSE_FORMAT_XML"
#ifndef MAXPATHLEN
# define MAXPATHLEN 2048
#endif
extern NmapOps o;
/* global object to store Pre-Scan and Post-Scan script results */
static ScriptResults script_scan_results;
static int timedOut (lua_State *L)
{
Target *target = nseU_gettarget(L, 1);
lua_pushboolean(L, target->timedOut(NULL));
return 1;
}
static int startTimeOutClock (lua_State *L)
{
Target *target = nseU_gettarget(L, 1);
if (!target->timeOutClockRunning())
target->startTimeOutClock(NULL);
return 0;
}
static int stopTimeOutClock (lua_State *L)
{
Target *target = nseU_gettarget(L, 1);
if (target->timeOutClockRunning())
target->stopTimeOutClock(NULL);
return 0;
}
static int next_port (lua_State *L)
{
lua_settop(L, 2);
lua_pushvalue(L, lua_upvalueindex(1));
lua_pushvalue(L, 2);
if (lua_next(L, -2) == 0)
return 0;
else {
lua_pop(L, 1); /* pop boolean value */
return 1;
}
}
static int ports (lua_State *L)
{
static const int states[] = {
PORT_OPEN,
PORT_OPENFILTERED,
PORT_UNFILTERED,
PORT_HIGHEST_STATE /* last one marks end */
};
Target *target = nseU_gettarget(L, 1);
PortList *plist = &(target->ports);
Port *current = NULL;
Port port;
lua_newtable(L);
for (int i = 0; states[i] != PORT_HIGHEST_STATE; i++)
while ((current = plist->nextPort(current, &port, TCPANDUDPANDSCTP,
states[i])) != NULL)
{
lua_newtable(L);
set_portinfo(L, target, current);
lua_pushboolean(L, 1);
lua_rawset(L, -3);
}
lua_pushcclosure(L, next_port, 1);
lua_pushnil(L);
lua_pushnil(L);
return 3;
}
static int script_set_output (lua_State *L)
{
ScriptResult sr;
sr.set_id(luaL_checkstring(L, 1));
sr.set_output_tab(L, 2);
if (!lua_isnil(L, 3)) {
lua_len(L, 3);
sr.set_output_str(luaL_checkstring(L, 3), luaL_checkint(L,-1));
}
script_scan_results.push_back(sr);
return 0;
}
static int host_set_output (lua_State *L)
{
ScriptResult sr;
Target *target = nseU_gettarget(L, 1);
sr.set_id(luaL_checkstring(L, 2));
sr.set_output_tab(L, 3);
if (!lua_isnil(L, 4)) {
lua_len(L, 4);
sr.set_output_str(luaL_checkstring(L, 4), luaL_checkint(L,-1));
}
target->scriptResults.push_back(sr);
return 0;
}
static int port_set_output (lua_State *L)
{
Port *p;
Port port;
ScriptResult sr;
Target *target = nseU_gettarget(L, 1);
p = nseU_getport(L, target, &port, 2);
sr.set_id(luaL_checkstring(L, 3));
sr.set_output_tab(L, 4);
if (!lua_isnil(L, 5)) {
lua_len(L, 5);
sr.set_output_str(luaL_checkstring(L, 5), luaL_checkint(L,-1));
}
target->ports.addScriptResult(p->portno, p->proto, sr);
target->ports.numscriptresults++;
return 0;
}
static int key_was_pressed (lua_State *L)
{
lua_pushboolean(L, keyWasPressed());
return 1;
}
static int scp (lua_State *L)
{
static const char * const ops[] = {"printStats", "printStatsIfNecessary",
"mayBePrinted", "endTask", NULL};
ScanProgressMeter *progress =
(ScanProgressMeter *) lua_touserdata(L, lua_upvalueindex(1));
switch (luaL_checkoption(L, 1, NULL, ops))
{
case 0: /* printStats */
progress->printStats((double) luaL_checknumber(L, 2), NULL);
break;
case 1:
progress->printStatsIfNecessary((double) luaL_checknumber(L, 2), NULL);
break;
case 2: /*mayBePrinted */
lua_pushboolean(L, progress->mayBePrinted(NULL));
return 1;
case 3: /* endTask */
progress->endTask(NULL, NULL);
delete progress;
break;
}
return 0;
}
static int scan_progress_meter (lua_State *L)
{
lua_pushlightuserdata(L, new ScanProgressMeter(luaL_checkstring(L, 1)));
lua_pushcclosure(L, scp, 1);
return 1;
}
/* This is like nmap.log_write, but doesn't append "NSE:" to the beginning of
messages. It is only used internally by nse_main.lua and is not available to
scripts. */
static int l_log_write(lua_State *L)
{
static const char *const ops[] = {"stdout", "stderr", NULL};
static const int logs[] = {LOG_STDOUT, LOG_STDERR};
int log = logs[luaL_checkoption(L, 1, NULL, ops)];
log_write(log, "%s", luaL_checkstring(L, 2));
return 0;
}
static int l_xml_start_tag(lua_State *L)
{
const char *name;
name = luaL_checkstring(L, 1);
xml_open_start_tag(name);
if (lua_isnoneornil(L, 2)) {
lua_newtable(L);
lua_replace(L, 2);
}
for (lua_pushnil(L); lua_next(L, 2); lua_pop(L, 1))
xml_attribute(luaL_checkstring(L, -2), "%s", luaL_checkstring(L, -1));
xml_close_start_tag();
return 0;
}
static int l_xml_end_tag(lua_State *L)
{
xml_end_tag();
return 0;
}
static int l_xml_write_escaped(lua_State *L)
{
const char *text;
text = luaL_checkstring(L, 1);
xml_write_escaped("%s", text);
return 0;
}
static int l_xml_newline(lua_State *L)
{
xml_newline();
return 0;
}
static int l_protect_xml(lua_State *L)
{
const char *text;
size_t len;
std::string output;
text = luaL_checklstring(L, 1, &len);
output = protect_xml(std::string(text, len));
lua_pushlstring(L, output.c_str(), output.size());
return 1;
}
static int nse_fetch (lua_State *L, int (*fetch)(char *, size_t, const char *))
{
char path[MAXPATHLEN];
switch (fetch(path, sizeof(path), luaL_checkstring(L, 1)))
{
case 0: // no such path
lua_pushnil(L);
lua_pushfstring(L, "no path to file/directory: %s", lua_tostring(L, 1));
break;
case 1: // file returned
lua_pushliteral(L, "file");
lua_pushstring(L, path);
break;
case 2: // directory returned
lua_pushliteral(L, "directory");
lua_pushstring(L, path);
break;
default:
return luaL_error(L, "nse_fetch returned bad code");
}
return 2;
}
static bool filename_is_absolute(const char *file) {
if (file[0] == '/')
return true;
#ifdef WIN32
if ((file[0] != '\0' && file[1] == ':') || file[0] == '\\')
return true;
#endif
return false;
}
/* This is a modification of nmap_fetchfile that first looks for an
* absolute file name.
*/
static int nse_fetchfile_absolute(char *path, size_t path_len, const char *file) {
if (filename_is_absolute(file)) {
if (o.debugging > 1)
log_write(LOG_STDOUT, "%s: Trying absolute path %s\n", SCRIPT_ENGINE, file);
Strncpy(path, file, path_len);
return file_is_readable(file);
}
return nmap_fetchfile(path, path_len, file);
}
/* This is a modification of nmap_fetchfile specialized to look for files
* in the scripts subdirectory. If the path is absolute, it is always tried
* verbatim. Otherwise, the file is looked for under scripts/, and then finally
* in the current directory.
*/
static int nse_fetchscript(char *path, size_t path_len, const char *file) {
std::string scripts_path = std::string(SCRIPT_ENGINE_LUA_DIR) + std::string(file);
int type;
if (filename_is_absolute(file)) {
if (o.debugging > 1)
log_write(LOG_STDOUT, "%s: Trying absolute path %s\n", SCRIPT_ENGINE, file);
Strncpy(path, file, path_len);
return file_is_readable(file);
}
// lets look in <path>/scripts
type = nmap_fetchfile(path, path_len, scripts_path.c_str());
if (type == 0) {
// current directory
Strncpy(path, file, path_len);
return file_is_readable(file);
}
return type;
}
static int fetchscript (lua_State *L)
{
return nse_fetch(L, nse_fetchscript);
}
static int fetchfile_absolute (lua_State *L)
{
return nse_fetch(L, nse_fetchfile_absolute);
}
static void open_cnse (lua_State *L)
{
static const luaL_Reg nse[] = {
{"fetchfile_absolute", fetchfile_absolute},
{"fetchscript", fetchscript},
{"key_was_pressed", key_was_pressed},
{"scan_progress_meter", scan_progress_meter},
{"timedOut", timedOut},
{"startTimeOutClock", startTimeOutClock},
{"stopTimeOutClock", stopTimeOutClock},
{"ports", ports},
{"script_set_output", script_set_output},
{"host_set_output", host_set_output},
{"port_set_output", port_set_output},
{"log_write", l_log_write},
{"xml_start_tag", l_xml_start_tag},
{"xml_end_tag", l_xml_end_tag},
{"xml_write_escaped", l_xml_write_escaped},
{"xml_newline", l_xml_newline},
{"protect_xml", l_protect_xml},
{NULL, NULL}
};
luaL_newlib(L, nse);
/* Add some other fields */
nseU_setbfield(L, -1, "default", o.script == 1);
nseU_setbfield(L, -1, "scriptversion", o.scriptversion == 1);
nseU_setbfield(L, -1, "scriptupdatedb", o.scriptupdatedb == 1);
nseU_setbfield(L, -1, "scripthelp", o.scripthelp);
nseU_setsfield(L, -1, "script_dbpath", SCRIPT_ENGINE_DATABASE);
nseU_setsfield(L, -1, "scriptargs", o.scriptargs);
nseU_setsfield(L, -1, "scriptargsfile", o.scriptargsfile);
nseU_setsfield(L, -1, "NMAP_URL", NMAP_URL);
}
/* Global persistent Lua state used by the engine. */
static lua_State *L_NSE = NULL;
void ScriptResult::clear (void)
{
if (o.debugging > 3)
log_write(LOG_STDOUT, "ScriptResult::clear %d id %s\n", output_ref, get_id());
luaL_unref(L_NSE, LUA_REGISTRYINDEX, output_ref);
output_ref = LUA_NOREF;
}
void ScriptResult::set_output_tab (lua_State *L, int pos)
{
clear();
lua_pushvalue(L, pos);
output_ref = luaL_ref(L_NSE, LUA_REGISTRYINDEX);
if (o.debugging > 3)
log_write(LOG_STDOUT, "ScriptResult::set_output_tab %d id %s\n", output_ref, get_id());
}
void ScriptResult::set_output_str (const char *out)
{
output_str = std::string(out);
}
void ScriptResult::set_output_str (const char *out, size_t len)
{
output_str = std::string(out, len);
}
static std::string format_obj(lua_State *L, int pos)
{
std::string output;
pos = lua_absindex(L, pos);
/* Look up the FORMAT_TABLE function from nse_main.lua and call it. */
lua_getfield(L, LUA_REGISTRYINDEX, NSE_FORMAT_TABLE);
if (lua_isnil(L, -1)) {
log_write(LOG_STDOUT, "%s: Cannot find function _R[\"%s\"] that should be in nse_main.lua\n",
SCRIPT_ENGINE, NSE_FORMAT_TABLE);
lua_pop(L, 1);
return output;
}
lua_pushvalue(L, pos);
if (lua_pcall(L, 1, 1, 0) != 0) {
if (o.debugging)
log_write(LOG_STDOUT, "%s: Error in FORMAT_TABLE: %s\n", SCRIPT_ENGINE, lua_tostring(L, -1));
lua_pop(L, 1);
return output;
}
lua_len(L, -1);
output = std::string(lua_tostring(L, -2), luaL_checkint(L, -1));
lua_pop(L, 1);
return output;
}
std::string ScriptResult::get_output_str (void) const
{
std::string output;
/* Explicit string output? */
if (!output_str.empty())
return output_str;
/* Auto-formatted table output? */
lua_rawgeti(L_NSE, LUA_REGISTRYINDEX, output_ref);
if (!lua_isnil(L_NSE, -1))
output = format_obj(L_NSE, -1);
lua_pop(L_NSE, 1);
return output;
}
void ScriptResult::set_id (const char *ident)
{
id = std::string(ident);
}
const char *ScriptResult::get_id (void) const
{
return id.c_str();
}
ScriptResults *get_script_scan_results_obj (void)
{
return &script_scan_results;
}
static void format_xml(lua_State *L, int pos)
{
pos = lua_absindex(L, pos);
/* Look up the FORMAT_XML function from nse_main.lua and call it. */
lua_getfield(L, LUA_REGISTRYINDEX, NSE_FORMAT_XML);
if (lua_isnil(L, -1)) {
log_write(LOG_STDOUT, "%s: Cannot find function _R[\"%s\"] that should be in nse_main.lua\n",
SCRIPT_ENGINE, NSE_FORMAT_XML);
lua_pop(L, 1);
return;
}
lua_pushvalue(L, pos);
if (lua_pcall(L, 1, 1, 0) != 0) {
if (o.debugging)
log_write(LOG_STDOUT, "%s: Error in FORMAT_XML: %s\n", SCRIPT_ENGINE, lua_tostring(L, -1));
lua_pop(L, 1);
return;
}
}
void ScriptResult::write_xml() const
{
std::string output_str;
xml_open_start_tag("script");
xml_attribute("id", "%s", get_id());
output_str = get_output_str();
if (!output_str.empty())
xml_attribute("output", "%s", protect_xml(output_str).c_str());
/* Any table output? */
lua_rawgeti(L_NSE, LUA_REGISTRYINDEX, output_ref);
if (!lua_isnil(L_NSE, -1)) {
xml_close_start_tag();
format_xml(L_NSE, -1);
xml_end_tag();
} else {
xml_close_empty_tag();
}
lua_pop(L_NSE, 1);
}
/* int panic (lua_State *L)
*
* Panic function set via lua_atpanic().
*/
static int panic (lua_State *L)
{
const char *err = lua_tostring(L, 1);
fatal("Unprotected error in Lua:\n%s\n", err);
return 0;
}
static void set_nmap_libraries (lua_State *L)
{
static const luaL_Reg libs[] = {
{NSE_PCRELIBNAME, luaopen_pcrelib},
{NSE_NMAPLIBNAME, luaopen_nmap},
{NSE_BINLIBNAME, luaopen_binlib},
{BITLIBNAME, luaopen_bit},
{LFSLIBNAME, luaopen_lfs},
{LPEGLIBNAME, luaopen_lpeg},
#ifdef HAVE_OPENSSL
{OPENSSLLIBNAME, luaopen_openssl},
#endif
{NULL, NULL}
};
for (int i = 0; libs[i].name; i++) {
luaL_requiref(L, libs[i].name, libs[i].func, 1);
lua_pop(L, 1);
}
}
static int init_main (lua_State *L)
{
char path[MAXPATHLEN];
std::vector<std::string> *rules = (std::vector<std::string> *)
lua_touserdata(L, 1);
/* Load some basic libraries */
luaL_openlibs(L);
set_nmap_libraries(L);
lua_newtable(L);
lua_setfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
if (nmap_fetchfile(path, sizeof(path), "nse_main.lua") != 1)
luaL_error(L, "could not locate nse_main.lua");
if (luaL_loadfile(L, path) != 0)
luaL_error(L, "could not load nse_main.lua: %s", lua_tostring(L, -1));
/* The first argument to the NSE Main Lua code is the private nse
* library table which exposes certain necessary C functions to
* the Lua engine.
*/
open_cnse(L); /* first argument */
/* The second argument is the script rules, including the
* files/directories/categories passed as the userdata to this function.
*/
lua_createtable(L, rules->size(), 0); /* second argument */
for (std::vector<std::string>::iterator si = rules->begin(); si != rules->end(); si++)
nseU_appendfstr(L, -1, "%s", si->c_str());
lua_call(L, 2, 1); /* returns the NSE main function */
lua_setfield(L, LUA_REGISTRYINDEX, NSE_MAIN);
return 0;
}
static int run_main (lua_State *L)
{
std::vector<Target *> *targets = (std::vector<Target*> *)
lua_touserdata(L, 1);
/* New host group */
lua_newtable(L);
lua_setfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_MAIN);
assert(lua_isfunction(L, -1));
/* The first argument to the NSE main function is the list of targets. This
* has all the target names, 1-N, in a list.
*/
lua_createtable(L, targets->size(), 0);
int targets_table = lua_gettop(L);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
int current_hosts = lua_gettop(L);
for (std::vector<Target *>::iterator ti = targets->begin(); ti != targets->end(); ti++)
{
Target *target = (Target *) *ti;
const char *TargetName = target->TargetName();
const char *targetipstr = target->targetipstr();
lua_newtable(L);
set_hostinfo(L, target);
lua_rawseti(L, targets_table, lua_rawlen(L, targets_table) + 1);
if (TargetName != NULL && strcmp(TargetName, "") != 0)
lua_pushstring(L, TargetName);
else
lua_pushstring(L, targetipstr);
lua_pushlightuserdata(L, target);
lua_rawset(L, current_hosts); /* add to NSE_CURRENT_HOSTS */
}
lua_settop(L, targets_table);
/* Push script scan phase type. Second argument to NSE main function */
switch (o.current_scantype)
{
case SCRIPT_PRE_SCAN:
lua_pushliteral(L, NSE_PRE_SCAN);
break;
case SCRIPT_SCAN:
lua_pushliteral(L, NSE_SCAN);
break;
case SCRIPT_POST_SCAN:
lua_pushliteral(L, NSE_POST_SCAN);
break;
default:
fatal("%s: failed to set the script scan phase.\n", SCRIPT_ENGINE);
}
lua_call(L, 2, 0);
return 0;
}
/* int nse_yield (lua_State *L, int ctx, lua_CFunction k) [-?, +?, e]
*
* This function will yield the running thread back to NSE, even across script
* auxiliary coroutines. All NSE initiated yields must use this function. The
* correct and only way to call is as a tail call:
* return nse_yield(L, 0, NULL);
*/
int nse_yield (lua_State *L, int ctx, lua_CFunction k)
{
lua_getfield(L, LUA_REGISTRYINDEX, NSE_YIELD);
lua_pushthread(L);
lua_call(L, 1, 1); /* returns NSE_YIELD_VALUE */
return lua_yieldk(L, 1, ctx, k); /* yield with NSE_YIELD_VALUE */
}
/* void nse_restore (lua_State *L, int number) [-, -, e]
*
* Restore the thread 'L' back into the running NSE queue. 'number' is the
* number of values on the stack to be passed when the thread is resumed. This
* function may cause a panic due to extraordinary and unavoidable
* circumstances.
*/
void nse_restore (lua_State *L, int number)
{
luaL_checkstack(L, 5, "nse_restore: stack overflow");
lua_pushthread(L);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_WAITING_TO_RUNNING);
lua_insert(L, -(number+2)); /* move WAITING_TO_RUNNING down below the args */
lua_insert(L, -(number+1)); /* move thread above WAITING_TO_RUNNING */
/* Call WAITING_TO_RUNNING (defined in nse_main.lua) on the thread and any
other arguments. */
if (lua_pcall(L, number+1, 0, 0) != 0)
fatal("%s: WAITING_TO_RUNNING error!\n%s", __func__, lua_tostring(L, -1));
}
/* void nse_destructor (lua_State *L, char what) [-(1|2), +0, e]
*
* This function adds (what = 'a') or removes (what = 'r') a destructor from
* the Thread owning the running Lua thread (L). A destructor is called when
* the thread finishes for any reason (including error). A unique key is used
* to associate with the destructor so it is removable later.
*
* what == 'r', destructor key on stack
* what == 'a', destructor key and destructor function on stack
*/
void nse_destructor (lua_State *L, char what)
{
assert(what == 'a' || what == 'r');
lua_getfield(L, LUA_REGISTRYINDEX, NSE_DESTRUCTOR);
lua_pushstring(L, what == 'a' ? "add" : "remove");
lua_pushthread(L);
if (what == 'a')
{
lua_pushvalue(L, -5); /* destructor key */
lua_pushvalue(L, -5); /* destructor */
}
else
{
lua_pushvalue(L, -4); /* destructor key */
lua_pushnil(L); /* no destructor, we are removing */
}
if (lua_pcall(L, 4, 0, 0) != 0)
fatal("%s: NSE_DESTRUCTOR error!\n%s", __func__, lua_tostring(L, -1));
lua_pop(L, what == 'a' ? 2 : 1);
}
/* void nse_base (lua_State *L) [-0, +1, e]
*
* Returns the base Lua thread (coroutine) for the running thread. The base
* thread is resumed by NSE (runs the action function). Other coroutines being
* used by the base thread may be in a chain of resumes, we use the base thread
* as the "holder" of resources (for the Nsock binding in particular).
*/
void nse_base (lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, NSE_BASE);
lua_call(L, 0, 1); /* returns base thread */
}
/* void nse_selectedbyname (lua_State *L) [-0, +1, e]
*
* Returns a boolean signaling whether the running script was selected by name
* on the command line (--script).
*/
void nse_selectedbyname (lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, NSE_SELECTED_BY_NAME);
if (lua_isnil(L, -1)) {
lua_pushboolean(L, 0);
lua_replace(L, -2);
} else {
lua_call(L, 0, 1);
}
}
/* void nse_gettarget (lua_State *L) [-0, +1, -]
*
* Given the index to a string on the stack identifying the host, an ip or a
* targetname (host name specified on the command line, see Target.h), returns
* a lightuserdatum that points to the host's Target (see Target.h). If the
* host cannot be found, nil is returned.
*/
void nse_gettarget (lua_State *L, int index)
{
lua_pushvalue(L, index);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
lua_insert(L, -2);
lua_rawget(L, -2);
lua_replace(L, -2);
}
void open_nse (void)
{
if (L_NSE == NULL)
{
/*
Set the random seed value on behalf of scripts. Since Lua uses the
C rand and srand functions, which have a static seed for the entire
program, we don't want scripts doing this themselves.
*/
srand(get_random_uint());
const lua_Number *version = lua_version(NULL);
double major = (*version) / 100.0;
double minor = fmod(*version, 10.0);
if (o.debugging >= 1)
log_write(LOG_STDOUT, "%s: Using Lua %.0f.%.0f.\n", SCRIPT_ENGINE, major, minor);
if (*version < 502)
fatal("%s: This version of NSE only works with Lua 5.2 or greater.", SCRIPT_ENGINE);
if ((L_NSE = luaL_newstate()) == NULL)
fatal("%s: failed to open a Lua state!", SCRIPT_ENGINE);
lua_atpanic(L_NSE, panic);
lua_settop(L_NSE, 0);
lua_pushcfunction(L_NSE, nseU_traceback);
lua_pushcfunction(L_NSE, init_main);
lua_pushlightuserdata(L_NSE, &o.chosenScripts);
if (lua_pcall(L_NSE, 1, 0, 1))
fatal("%s: failed to initialize the script engine:\n%s\n", SCRIPT_ENGINE, lua_tostring(L_NSE, -1));
lua_settop(L_NSE, 0);
}
}
void script_scan (std::vector<Target *> &targets, stype scantype)
{
o.current_scantype = scantype;
assert(L_NSE != NULL);
lua_settop(L_NSE, 0); /* clear the stack */
lua_pushcfunction(L_NSE, nseU_traceback);
lua_pushcfunction(L_NSE, run_main);
lua_pushlightuserdata(L_NSE, &targets);
if (lua_pcall(L_NSE, 1, 0, 1))
error("%s: Script Engine Scan Aborted.\nAn error was thrown by the "
"engine: %s", SCRIPT_ENGINE, lua_tostring(L_NSE, -1));
lua_settop(L_NSE, 0);
}
void close_nse (void)
{
if (L_NSE != NULL)
{
lua_close(L_NSE);
L_NSE = NULL;
}
}