-
-
Notifications
You must be signed in to change notification settings - Fork 821
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Extremely slow on linux with nvidia-drivers-340.108 #3649
Comments
Please attach the full log file.
No, there's no such functionality.
I'm not sure the version number you see is reliable, since 24.4 is only going to be released in December 2024. Did you build Stellarium yourself? If you take current @alex-w The way the version string is generated in CMakeLists appears to be faulty, since even if we build a version from a previous year, it'll get tagged with current year. |
I fixed this issue in master already |
I think I remember this was a welcome extension many years ago, but maybe it has been integrated into higher versions of OpenGL, as I see this message also on my system. Should not harm, just someone might want to go over these tests one day and adapt to the 2020s. |
Attached
Yep, gentoo |
Is this with default data files? With this CPU I hope you have not loaded too many minor planets/comets. Or do the kernel modules nouveau and nvidia* fight each other? |
We've seen a case when a GPU from ~2007 was formally compatible with OpenGL 3.3, but too slow to be useful in high-graphics mode. Apparently, you are using one of such GPUs, so you'll have to use low-graphics mode. You need to use either the latest weekly build, or build from current git |
I have no "feeling" for the Quadro cards. I had a Geforce 9800M GTX (G92) which worked well (for its age), and an 8600/8800 (?) desktop card which also worked as bare minimum cards as of ~2018 (I gave them away meanwhile). Not clear what critical bit is missing here. Yes, low-graphics should work. |
@dennisnez please try build master and check it with |
Hello @dennisnez! We really need your feedback. |
Yes --low-graphics seems to work here, providing a respectable 17fps. Thank you! |
Hello @dennisnez! Thank you for your feedback. |
Added a FAQ entry. |
under 0.01 fps, 100% cpu, not usable.
glxinfo says i do have direct rendering and glxgears shows reliable 60fps.
There's nothing too bad in the log file, except maybe:
EXT_gpu_shader4 MISSING!
TessellationControl Shader: NO
TessellationEvaluation Shader: NO
Compute Shader: NO
Stellarium 24.4
Kernel driver in use: nvidia
OpenGL supported version: "3.3.0 NVIDIA 340.108"
GL renderer: Quadro NVS 320M/PCIe/SSE2
GLSL Version Number detected: 3.3
GLSL version is fine, we should not see a graphics problem.
Does stellarium come with some kind of basic graphics capability tests to see what might be causing the bottleneck, or some settings I can try to fiddle with? Is "--low-graphics" supposed to be in 24.4?
The text was updated successfully, but these errors were encountered: