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ship.py
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ship.py
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import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self, ai_settings, screen):
"""Inicializa a espaconave e define sua posicao inicial"""
super(Ship, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# Carrega a imagem da espaconave e obtem seu rect
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# Inicia cada nova espaconave na parte inferior central da tela
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.center = float(self.rect.centerx)
# Flag de movimento
self.moving_right = False
self.moving_left = False
def update(self):
"""Atualiza a posicao da espaconave de acordo com a flag
de movimento."""
# Atualiza o valor do centro da espaconave, e nao o rectangulo
if self.moving_right and self.rect.right <=\
self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left >= 0:
self.center -= self.ai_settings.ship_speed_factor
# Atualiza o objecto reac de acordo com self.center
self.rect.centerx = self.center
def blitme(self):
"""Desenha a espaconave em sua posicao actual"""
self.screen.blit(self.image, self.rect)
def center_ship(self):
"""Centraliza a espaconvae na tela"""
self.center = self.screen_rect.centerx