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Tween.cs
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Tween.cs
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using System.Threading;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace TBox
{
public class Tween
{
public static async UniTask Scale(CanvasGroup group, float i, float f, float duration = 1.0f, CancellationToken ct = default)
{
if (duration <= 0.0f) goto end;
group.gameObject.SetActive(true);
float counter = 0f, completion = 0f, dif = f - i;
while (counter < duration)
{
await UniTask.NextFrame(ct);
if (ct.IsCancellationRequested) goto end;
counter += Time.unscaledDeltaTime;
completion = counter / duration;
group.transform.localScale = Vector2.one * (completion * dif + i);
}
end:
group.transform.localScale = new Vector2(f, f);
group.transform.gameObject.SetActive(group.transform.localScale != Vector3.zero);
}
public static async UniTask Fade(CanvasGroup group, float i, float f, float duration = 1.0f, CancellationToken ct = default)
{
if (duration <= 0.0f) goto end;
group.gameObject.SetActive(true);
float counter = 0f, completion = 0f, dif = f - i;
while (counter < duration)
{
await UniTask.NextFrame(ct);
if (ct.IsCancellationRequested) goto end;
counter += Time.unscaledDeltaTime;
completion = counter / duration;
group.alpha = completion * dif + i;
}
end:
group.alpha = f;
group.transform.gameObject.SetActive(group.alpha != 0.0f);
}
}
}