{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":74630515,"defaultBranch":"master","name":"desmume","ownerLogin":"TASEmulators","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2016-11-24T02:20:36.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/11743303?v=4","public":true,"private":false,"isOrgOwned":true},"refInfo":{"name":"","listCacheKey":"v0:1677553192.852041","currentOid":""},"activityList":{"items":[{"before":"8f9c6892d5ffecee25bb05a52dbc97721b6c9ae5","after":"91196788eb6f8543ea395ac1f6ad9e056dc7c5c2","ref":"refs/heads/master","pushedAt":"2024-09-01T02:34:56.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"zeromus","name":null,"path":"/zeromus","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/102701?s=80&v=4"},"commit":{"message":"fix more screw-ups in unicode support. fixes #828","shortMessageHtmlLink":"fix more screw-ups in unicode support. fixes #828"}},{"before":"42667020d83b9ae45c00f94fff919cc6663c7273","after":"8f9c6892d5ffecee25bb05a52dbc97721b6c9ae5","ref":"refs/heads/master","pushedAt":"2024-08-28T17:33:28.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"OpenGL Renderer: Fix an initialization issue with the clear image shader program when running the 3.2 Core Profile renderer for a driver that only supports OpenGL v3.2. (Regression from commit e2a25e2. Fixes #827.)","shortMessageHtmlLink":"OpenGL Renderer: Fix an initialization issue with the clear image sha…"}},{"before":"64132f765a7621fa76407dcb6f9bf4a2d25e7e52","after":"42667020d83b9ae45c00f94fff919cc6663c7273","ref":"refs/heads/master","pushedAt":"2024-08-27T08:15:10.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"zeromus","name":null,"path":"/zeromus","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/102701?s=80&v=4"},"commit":{"message":"fix ensata emulation? (re: #184)","shortMessageHtmlLink":"fix ensata emulation? (re: #184)"}},{"before":"00b8df1b00bf90ec734660965d9219fc89e19b31","after":"64132f765a7621fa76407dcb6f9bf4a2d25e7e52","ref":"refs/heads/master","pushedAt":"2024-08-23T02:26:40.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"OpenGL Renderer: Fix a bug where having Edge Mark enabled could cause fragments to disappear. (Regression from commit f910c61.)","shortMessageHtmlLink":"OpenGL Renderer: Fix a bug where having Edge Mark enabled could cause…"}},{"before":"f910c6197c3821f09894a3ac43e57e4651eeda23","after":"00b8df1b00bf90ec734660965d9219fc89e19b31","ref":"refs/heads/master","pushedAt":"2024-08-16T00:50:55.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"OpenGL Renderer: Add entry point for glClientWaitSync, fixing compiling on Windows. (Regression from commit f910c61.)","shortMessageHtmlLink":"OpenGL Renderer: Add entry point for glClientWaitSync, fixing compili…"}},{"before":"f84a8044999ff8ed797a9753e5d17c86abdbd49b","after":"f910c6197c3821f09894a3ac43e57e4651eeda23","ref":"refs/heads/master","pushedAt":"2024-08-15T23:49:44.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"OpenGL Renderer: Add new rendering resource classes, and do some misc. refactoring.\n- Using the new OpenGLGeometryResource and OpenGLRenderStatesResource classes, the 3.2 Core Profile and ES renderers now use triple-buffering for all geometry rendering resources and framebuffer constants.\n- Delete the InitFinalRenderStates() method, which has been obsoleted over the years. Its functionality has been rolled into the InitExtensions() and _RenderGeometryLoopBegin() methods.","shortMessageHtmlLink":"OpenGL Renderer: Add new rendering resource classes, and do some misc…"}},{"before":"8197174d698249da0d322f3be4a4c45e5b31c400","after":"f84a8044999ff8ed797a9753e5d17c86abdbd49b","ref":"refs/heads/master","pushedAt":"2024-08-14T02:49:35.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"OpenGL Renderer: Fix bug where clear images were Y-flipped. (Regression from commit 3db6d56.)","shortMessageHtmlLink":"OpenGL Renderer: Fix bug where clear images were Y-flipped. (Regressi…"}},{"before":"3db6d5676c0d225c5e7570017f13521c761dd7c6","after":"8197174d698249da0d322f3be4a4c45e5b31c400","ref":"refs/heads/master","pushedAt":"2024-08-12T20:44:59.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"OpenGL ES Renderer: Fix a bug where the final output framebuffer is Y-flipped. (Regression from commit 3db6d56.)","shortMessageHtmlLink":"OpenGL ES Renderer: Fix a bug where the final output framebuffer is Y…"}},{"before":"9bbfca527ac2bfccfd3216f1ed80417447614c13","after":"3db6d5676c0d225c5e7570017f13521c761dd7c6","ref":"refs/heads/master","pushedAt":"2024-08-12T18:23:24.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"OpenGL Renderer: Do some more code cleanup and tune-ups.\n- In the 3.2 Core Profile and ES renderers, synchronization of vertex info uploads now occurs at a more reasonable time.\n- Geometry rendering is now Y-flipped by default, eliminating the need to Y-flip the final output framebuffer under all conditions.\n- Legacy OpenGL no longer needs to perform any color conversion of the final output framebuffer if FBOs are supported.\n- Rename some functions and variables to better describe what things are doing now.","shortMessageHtmlLink":"OpenGL Renderer: Do some more code cleanup and tune-ups."}},{"before":"04f97d5755e30b78df10e6ecc80db5466ba36a21","after":"9bbfca527ac2bfccfd3216f1ed80417447614c13","ref":"refs/heads/master","pushedAt":"2024-08-10T22:53:26.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"Remove redundant and currently unused Makefile.","shortMessageHtmlLink":"Remove redundant and currently unused Makefile."}},{"before":"ea648f71106c050ee5e5fc5cae501478219e2ce2","after":"04f97d5755e30b78df10e6ecc80db5466ba36a21","ref":"refs/heads/master","pushedAt":"2024-08-10T22:06:31.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"OpenGL ES Renderer: Fix a major performance bug on many ARM-based mobile devices with integrated GPUs.","shortMessageHtmlLink":"OpenGL ES Renderer: Fix a major performance bug on many ARM-based mob…"}},{"before":"c75c1ce2c3f548fe2777155493b31bc372c6f965","after":"ea648f71106c050ee5e5fc5cae501478219e2ce2","ref":"refs/heads/master","pushedAt":"2024-08-10T20:48:15.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"OpenGL Renderer: Do some minor tune-ups.\n- Remove some methods in OpenGLRenderer_2_0 and OpenGLRenderer_2_1 that have negligible contribution to either performance or code simplicity.\n- OpenGLRenderer_1_2, OpenGLRenderer_2_0, and OpenGLRenderer_2_1 are now instantiated with their specific variant IDs.\n- Calls to malloc_alignedCacheLine() have been replaced with the more appropriate malloc_alignedPage().\n- Do some misc. code cleanup.","shortMessageHtmlLink":"OpenGL Renderer: Do some minor tune-ups."}},{"before":"2e01c0a840bd7dbfd4cabc45d5b618c98fb4c75c","after":"c75c1ce2c3f548fe2777155493b31bc372c6f965","ref":"refs/heads/master","pushedAt":"2024-08-09T19:55:15.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"Linux Ports (All): Update Autotools and Meson scripts to add JIT support for ARM targets.\n- Also fixes build errors related to explicitly building SIMD files for colorspacehandler. Don't do it! The proper way is to simply include \"colorspacehandler.cpp\" alone and let the compiler's preprocessor macros determine which SIMD file to use.","shortMessageHtmlLink":"Linux Ports (All): Update Autotools and Meson scripts to add JIT supp…"}},{"before":"b799d94762ff24fe9a56df3774e5195d77cea8dc","after":"2e01c0a840bd7dbfd4cabc45d5b618c98fb4c75c","ref":"refs/heads/master","pushedAt":"2024-08-09T00:34:27.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"Linux Ports (All): Update the Code::Blocks project file to add build targets for AArch64. Also do some other misc. updates.\n- Release builds now use -Ofast optimization instead of -O3.\n- Release builds no longer strip their symbols. This will be needed for profiling and debugging.","shortMessageHtmlLink":"Linux Ports (All): Update the Code::Blocks project file to add build …"}},{"before":"176e38ce2fe4a78039f559b4b60bd02576cb26c5","after":"b799d94762ff24fe9a56df3774e5195d77cea8dc","ref":"refs/heads/master","pushedAt":"2024-08-08T19:11:21.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"Colorspace Handler: Fix compiling for strict NEON.\n- We could always use -flax-vector-conversions, but let's try to stay disciplined for now.","shortMessageHtmlLink":"Colorspace Handler: Fix compiling for strict NEON."}},{"before":"c5ab8a6ef685dfe40a516ca81aa7cdc220876d4e","after":"176e38ce2fe4a78039f559b4b60bd02576cb26c5","ref":"refs/heads/master","pushedAt":"2024-08-07T19:20:36.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"OpenGL Renderer: Simplify the code by removing the references to multiple output shaders, since commit 0c7cb99 has obsoleted them.","shortMessageHtmlLink":"OpenGL Renderer: Simplify the code by removing the references to mult…"}},{"before":"de9fc5ab7559efeb8998f8663349861c43787b6e","after":"c5ab8a6ef685dfe40a516ca81aa7cdc220876d4e","ref":"refs/heads/master","pushedAt":"2024-08-07T06:48:56.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"OpenGL ES Renderer: Fix a bug where RGBA6665 color output would fail. (Regression from commit de9fc5a.)\n- Also update some comments.","shortMessageHtmlLink":"OpenGL ES Renderer: Fix a bug where RGBA6665 color output would fail.…"}},{"before":"5baeb0275487191143487b6c9b8e27b2fdc91b13","after":"de9fc5ab7559efeb8998f8663349861c43787b6e","ref":"refs/heads/master","pushedAt":"2024-08-07T04:54:40.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"OpenGL Renderer: Remove the additional FBOs that were introduced in commits 60385bd, 8b5ac56, and 3ef9271 in an attempt to fix rendering on old GPUs like the Intel HD 4000. (Fixes #820.)","shortMessageHtmlLink":"OpenGL Renderer: Remove the additional FBOs that were introduced in c…"}},{"before":"d7dcc85d876fa20677f1c0ee37b537a577713978","after":"5baeb0275487191143487b6c9b8e27b2fdc91b13","ref":"refs/heads/master","pushedAt":"2024-08-03T23:15:04.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"Cocoa Port: Fix OpenGL context creation on older macOS.","shortMessageHtmlLink":"Cocoa Port: Fix OpenGL context creation on older macOS."}},{"before":"79f3f9409936915a8c1153c8cda0c24761fdacb6","after":"d7dcc85d876fa20677f1c0ee37b537a577713978","ref":"refs/heads/master","pushedAt":"2024-08-03T18:14:56.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"GTK / GTK2 Ports: EGL contexts running legacy OpenGL no longer require the EGL_KHR_surfaceless_context extension.","shortMessageHtmlLink":"GTK / GTK2 Ports: EGL contexts running legacy OpenGL no longer requir…"}},{"before":"9aa2ddfc88b84049ab93e654a2f09c9234743b25","after":"79f3f9409936915a8c1153c8cda0c24761fdacb6","ref":"refs/heads/master","pushedAt":"2024-08-03T17:13:42.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"GTK2 Port: Set the audio volume in the same way as the GTK port so that the audio volume is consistent between the two ports.","shortMessageHtmlLink":"GTK2 Port: Set the audio volume in the same way as the GTK port so th…"}},{"before":"4427b863add3360c3c3bbc30fd000e6faac38463","after":"9aa2ddfc88b84049ab93e654a2f09c9234743b25","ref":"refs/heads/master","pushedAt":"2024-08-02T19:10:23.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"Linux Port (GTK/GTK2): Remove the requirement for libGLX.so when requesting a GLX context since libGL.so is all we need here.\n- Also do some minor code cleanup in glx_3Demu.cpp","shortMessageHtmlLink":"Linux Port (GTK/GTK2): Remove the requirement for libGLX.so when requ…"}},{"before":"15f5b169cc3c873c9952de01741551c5f421d7cf","after":"4427b863add3360c3c3bbc30fd000e6faac38463","ref":"refs/heads/master","pushedAt":"2024-08-02T06:02:59.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"Linux Port (GTK/GTK2): Fix compiling in glx_3Demu.cpp.\n- Also fix a typo in egl_3Demu.cpp","shortMessageHtmlLink":"Linux Port (GTK/GTK2): Fix compiling in glx_3Demu.cpp."}},{"before":"be51e41c04a9f3a617b00d227f033465ff803f53","after":"15f5b169cc3c873c9952de01741551c5f421d7cf","ref":"refs/heads/master","pushedAt":"2024-08-02T04:07:25.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"Video Filters: Improve performance of Deposterize and XBRZ CPU-based filters. (Based on PR #631.)\n- Special thanks to @m42a for the inspiration on this code!","shortMessageHtmlLink":"Video Filters: Improve performance of Deposterize and XBRZ CPU-based …"}},{"before":"46990f2d85d1e8cbe081723dbc1e79523d1dba80","after":"be51e41c04a9f3a617b00d227f033465ff803f53","ref":"refs/heads/master","pushedAt":"2024-08-02T01:00:56.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"Ugh, let's try fixing the last stubborn Meson build script...","shortMessageHtmlLink":"Ugh, let's try fixing the last stubborn Meson build script..."}},{"before":"ca566eb11b9747e799229751be2d6cd17a34a32f","after":"46990f2d85d1e8cbe081723dbc1e79523d1dba80","ref":"refs/heads/master","pushedAt":"2024-08-02T00:51:14.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"Fix some issues with Meson build scripts. (Regression from commit ca566eb.)","shortMessageHtmlLink":"Fix some issues with Meson build scripts. (Regression from commit ca5…"}},{"before":"0a78fa2a2b27ad5ebeec01474de24ba34c243b24","after":"ca566eb11b9747e799229751be2d6cd17a34a32f","ref":"refs/heads/master","pushedAt":"2024-08-02T00:08:02.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"OpenGL Renderer: Finalize all renderer-client integration to \"just work\".\n- These changes now presume that standard OpenGL and OpenGL ES are mutually exclusive. We will NOT support running a standard OpenGL context and an OpenGL ES context in the same process.\n- Clients must explicitly request supporting the OpenGL 3D renderer in their build configuration. Build configurations must define ENABLE_OPENGL_STANDARD (replacing the HAVE_OPENGL macro) or ENABLE_OPENGL_ES. If neither macro is defined, then the OpenGL 3D renderer will be assumed unavailable.\n- Meson and Autotools now use better header/library checks for OpenGL functionality with their associated context type.\n- Add a new Code::Blocks project file that can make builds for CLI, GTK, and GTK2.\n- GTK and GTK2 ports now have the option to run a legacy OpenGL context, a 3.2 Core Profile context, or simply choosing the best context automatically like before.\n- GTK and GTK2 ports have GLX and EGL as new context types. OSMesa and SDL have been updated to the latest design pattern.\n- GTK and GTK2 ports can now be configured (via Meson or Autotools) to use a GLX, OSMesa, EGL, or SDL context.\n- OSMesa contexts are now marked as deprecated. I don't know of anyone who still uses them, and I've never been able to get it to work correctly for years. Now that we have GLX contexts for compatibility purposes, OSMesa contexts are now completely redundant.\n- Fix a bug with the GTK port where ancient GPUs without FBO support can still run framebuffers at custom sizes.\n- For POSIX ports, move all \"avout\" and context creation files to the \"shared\" directory for better file organization.","shortMessageHtmlLink":"OpenGL Renderer: Finalize all renderer-client integration to \"just wo…"}},{"before":"2f177d19a2ee5ca26415c44552d4ce65c84a2669","after":"0a78fa2a2b27ad5ebeec01474de24ba34c243b24","ref":"refs/heads/master","pushedAt":"2024-08-01T07:11:07.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"OpenGL Renderer: Fix a few bugs here and there.\n- Fix a compiling bug for ES due to missing tokens.\n- Fix Fog and Edge Mark feature availability when running legacy OpenGL. (Regressions from commit 0c7cb99 and commit 8b5ac56.)\n- glDrawBuffer() now determines its own algorithm at runtime instead of at compile time. This change is being done to be consistent with all of the other Standard vs ES changes.","shortMessageHtmlLink":"OpenGL Renderer: Fix a few bugs here and there."}},{"before":"4c90c2d9ee9d49376ad0f20d1a02e77a6237da94","after":"2f177d19a2ee5ca26415c44552d4ce65c84a2669","ref":"refs/heads/master","pushedAt":"2024-07-26T21:56:37.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"Cocoa Port: Update OpenGL renderer integration code to reflect current design patterns.","shortMessageHtmlLink":"Cocoa Port: Update OpenGL renderer integration code to reflect curren…"}},{"before":"d6532b9e9187030752e478a825c8eff419f64b9b","after":"4c90c2d9ee9d49376ad0f20d1a02e77a6237da94","ref":"refs/heads/master","pushedAt":"2024-07-26T18:10:52.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"rogerman","name":"Roger Manuel","path":"/rogerman","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/6055122?s=80&v=4"},"commit":{"message":"OpenGL ES Renderer: Finalize the last remaining bug fixes so that the ES renderer can work \"out of the box\".\n- Respect the draw buffers ordering rules that are unique to ES.\n- Report the actual OpenGL variant being requested when initializing the renderer.\n- Add oglrender_deinit() function pointer so that clients can properly handle the destruction of their associated context resources at the correct time.\n- Certain internal OpenGL info is now assigned at run time instead of at compile time. This change now allows any of the OpenGL renderers to run side-by-side.","shortMessageHtmlLink":"OpenGL ES Renderer: Finalize the last remaining bug fixes so that the…"}}],"hasNextPage":true,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"Y3Vyc29yOnYyOpK7MjAyNC0wOS0wMVQwMjozNDo1Ni4wMDAwMDBazwAAAASponPN","startCursor":"Y3Vyc29yOnYyOpK7MjAyNC0wOS0wMVQwMjozNDo1Ni4wMDAwMDBazwAAAASponPN","endCursor":"Y3Vyc29yOnYyOpK7MjAyNC0wNy0yNlQxODoxMDo1Mi4wMDAwMDBazwAAAASKSrqs"}},"title":"Activity · TASEmulators/desmume"}