csWeb-tile is a wrapper around MapBox's TileLive application to offer a simple npm package for serving tile sources. You can run it standalone, as part of the csWeb server, or any other express-based server for that matter.
In case you wish to serve tiles standalone, you may also take a look at tessera, a standalone tile server created by mojodna, who also made most of the tilelive modules.
Currently, the following tilelive protocols are supported:
- mbtiles (with raster data). Default location:
tilesources\mbtiles
. - mbtiles (with vector tiles). Default location:
tilesources\tm2
(see world.tm2 example) - tmstyle (or .tm2) projects, i.e. Mapbox Studio Classic tilemill 2 projects. You can create them using the free Mapbox Studio Classic tool. Default location
tilesources\tm2
. Currently only tested with geojson source layers. For tmstyle projects, we can also serve UtfGrid files - in that case, you need to edit the project.yml file manually to add the interactivity layer, as explained in UtfGrid, How interactivity works and here. - Mapnik XML projects, e.g. you can create your own map using TileMill, and export it as a Mapnik project. Default location:
tilelive\mapnik
.
NOTE: Tests are performed using node 5 and npm 3 on Windows: in principle, everything should also work on Mac and Linux, but as I don't have access to these platforms, I cannot test it.
You can simply install a standalone version using the node package manager.
npm i -g csweb-tile
Alternatively, you can build it yourself, assuming you have installed TypeScript (otherwise, run npm i -g typescript
). Check out the project using git clone (or download the zip) and simply run tsc
in the main folder. Next, run node test\app.js
and you can visit http://localhost:8888/
to run leaflet. On the command line, you see the tile layers that are being shared.
Assuming you have a running version of csWeb-tile
(if not, see the Installation section), you can for example use it to share an mbtiles file (with raster data). In the project's tilesources folder, you will also find examples of how to turn a geojson file into a tile layer, either using a Mapnik xml file (created using TileMill and selecting save as Mapnik xml), or by using a tm2 project description (in which case you can also create an UTFgrid).
- Create a new project folder,
csWeb-tile
for example andcd csWeb-tile
. - Create a folder
tilesources\mbtiles
- Put your mbtiles file in the newly created
tilesources\mbtiles
folder - Run
csweb-tile
NOTE: You can only open one mbtiles file at a time, it seems, most likely because mbtiles will open an sqlite database file for you, and you won't be able to open multiple ones simultaneously. Please correct me if I'm wrong, however.
In csWeb
Assuming that you have installed TypeScript (otherwise, run npm i -g typescript
), you can do the following:
- Download the zip file from csWeb-example and unpack it in a new folder.
- Install all regular dependencies in this new project, install csweb-tile including the mbtiles protocal package, and compile the source:
npm i
npm i csweb-tile mbtiles --save
cd public && bower i
cd ..
tsc
- Add the mbtiles file(s) to a folder, e.g.
tilesources/mbtiles
. Note that you can change thetilesources
name, but the subfolder's name needs to be the same as the tilelive protocol, i.e. in this casembtiles
. See above. - Add the tile server to your server.ts file. When starting the server (
node server.js
), you should see a message on the console upon loading the file.
cs.start(() => {
var ts = new tilesource.TileSource(cs.server, <tilesource.TileSourceOptions>{
sources: path.join(__dirname, 'tilesources')
});
console.log('started');
});
Alternatively, you can specify the tile sources manually by setting the tileSources property directly, e.g. In this case, you can also include a fallback URI, which will be used when the primary source returns an error (i.e. you don't have the tile).
cs.start(() => {
var ts = new tilesource.TileSource(cs.server, <tilesource.TileSourceOptions>{
tileSources: [{
protocol: 'mbtiles',
path: path.join(__dirname, 'tilesources'),
fallbackUri: ''}]
});
console.log('started');
});
- When you have csWeb-tile running, ready to serve tiles, you still need to add your tiles to the csWeb project.json (or the solution, in case you wish to use it as the base layer, projects.json). You can simply treat it as any other tilelayer.
{
"id": "test",
"title": "Test file",
"description": "My description",
"renderType": "tilelayer",
"url": "http://localhost:8888/test/{z}/{x}/{y}.png",
"opacity": 75
}
Or alternatively, in case you also wish to offer an UTF grid layer, all you need to do is add the UTF grid layer URL to the ProjectLayer's url
, and include a typeUrl
and defaultFeatureType
to specify how we should render them.
{
"id": "test",
"title": "Test file",
"description": "My description",
"renderType": "tilelayer",
"url": "http://localhost:8888/test/{z}/{x}/{y}.png|http://localhost:8888/test/{z}/{x}/{y}.grid.json",
"typeUrl": "data/resourceTypes/MyTypes.json",
"defaultFeatureType": "test",
"opacity": 75
}
NOTE: Windows binaries for the 3.x series require the Visual C++ Redistributable Packages for Visual Studio 2015:
See here for more details.
Using the tilesources/tm2/world.tm2 project, you can share the whole world (or a subset, if you like) using node.js. All you need to do is download the world.mbtiles
file (e.g. from OSM2VectorTiles and add it to this folder. And you also need to update the source path in the project.yml file.
Optionally, you can specify another interactivity layer (see the tilejson.json file for additionaly layer names) and include a subset of the available fields in the template.
NOTE: Due to a limitation in the mbtiles package, you can only open one mbtiles file at a time.
Alternatively, for a PHP solution, take a look at Klokan Technologies' tileserver or here, also available as a Docker image, which exposes the data also as a WMTS service.
In Leaflet, you can subsequently expose the tiles and UtfGrid as follows (see also the index.html in the test/public
folder):
L.tileLayer('world/{z}/{x}/{y}.png', {
attribution: 'Tiles courtesy of <a href="http://www.tno.nl/" target="_blank">TNO</a>.'
}).addTo(map);
var utfGrid = new L.UtfGrid('world/{z}/{x}/{y}.grid.json', {
resolution: 4,
useJsonP: false
});
utfGrid.on('click', function (e) {
//click events are fired with e.data==null if an area with no hit is clicked
if (e.data) {
alert('click: ' + JSON.stringify(e.data, null, 2));
} else {
alert('click: nothing');
}
});
// utfGrid.on('mouseover', function (e) {
// console.log('hover: ' + JSON.stringify(e.data, null, 2));
// });
// utfGrid.on('mousemove', function (e) {
// console.log('move: ' + JSON.stringify(e.data, null, 2));
// });
// utfGrid.on('mouseout', function (e) {
// console.log('unhover: ' + JSON.stringify(e.data, null, 2));
// });
map.addLayer(utfGrid);
These tiles can also be used as a base layer by the 3D view in csWeb based on Cesium. However, in order to use your own height server, you have to install another github project, the Cesium Terrain Server. In order to get this running, I had to jump through the following hoops:
- Install the Go language (as this terrain server is written in Go)
- Add the Go installation folder to my path (so I can run it), and set GOPATH to my Go sources folder, e.g. on Windows
set GOPATH=c:\dev\Go
(assuming that your sources should go inc:\dev\Go\src
, which you should create) - Get the cesium project:
go get github.com/geo-data/cesium-terrain-server
(on Linux, you can probably just run the make file) - When I subsequently tried to install it, it complained about three missing packages, which I installed too:
go get github.com\bradfitz\gomemcache
go get github.com\gorilla\handlers
go get github.com\gorilla\mux
- Each of these GETs creates a new
%GOPATH%\src
sub-folder, so visit each of them and rungo install
which installs these projects in the%GOPATH%\bin
folder. Do the same for the cesium-terrain-server. - If all goes well, you should finally be able to run
%GOPATH\bin\cesium-terrain-server
. - Finally, you need some DEM (Digital Elevation Map) data in the proper format. On their website, it is explained how you can create one using ctb-tile. I've added the tile data to
MY_TILE_DATA_FOLDER\city
and used it with the following command line (note the absence of thecity
in thedir
switch):
%GOPATH%\bin\cesium-terrain-server.exe -base-terrain-url /tilesets -dir /MY_TILE_DATA_FOLDER
- If this is still working, you should be able to visit http://localhost:8000/tilesets/YOUR_DATA_SET_IN_MY_TILE_FOLDER/layer.json and get your 'layer.json' file.