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MusicPlayer.cs
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MusicPlayer.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace MyPersonalTetris
{
public class MusicPlayer
{
public void Play()
{
new Thread(PlayMusic).Start();
}
private static void PlayMusic()
{
while (true)
{
const int soundLenght = 100;
Console.Beep(1320, soundLenght * 4);
Console.Beep(990, soundLenght * 2);
Console.Beep(1056, soundLenght * 2);
Console.Beep(1188, soundLenght * 2);
Console.Beep(1320, soundLenght);
Console.Beep(1188, soundLenght);
Console.Beep(1056, soundLenght * 2);
Console.Beep(990, soundLenght * 2);
Console.Beep(880, soundLenght * 4);
Console.Beep(880, soundLenght * 2);
Console.Beep(1056, soundLenght * 2);
Console.Beep(1320, soundLenght * 4);
Console.Beep(1188, soundLenght * 2);
Console.Beep(1056, soundLenght * 2);
Console.Beep(990, soundLenght * 6);
Console.Beep(1056, soundLenght * 2);
Console.Beep(1188, soundLenght * 4);
Console.Beep(1320, soundLenght * 4);
Console.Beep(1056, soundLenght * 4);
Console.Beep(880, soundLenght * 4);
Console.Beep(880, soundLenght * 4);
Thread.Sleep(soundLenght * 2);
Console.Beep(1188, soundLenght * 4);
Console.Beep(1408, soundLenght * 2);
Console.Beep(1760, soundLenght * 4);
Console.Beep(1584, soundLenght * 2);
Console.Beep(1408, soundLenght * 2);
Console.Beep(1320, soundLenght * 6);
Console.Beep(1056, soundLenght * 2);
Console.Beep(1320, soundLenght * 4);
Console.Beep(1188, soundLenght * 2);
Console.Beep(1056, soundLenght * 2);
Console.Beep(990, soundLenght * 4);
Console.Beep(990, soundLenght * 2);
Console.Beep(1056, soundLenght * 2);
Console.Beep(1188, soundLenght * 4);
Console.Beep(1320, soundLenght * 4);
Console.Beep(1056, soundLenght * 4);
Console.Beep(880, soundLenght * 4);
Console.Beep(880, soundLenght * 4);
Thread.Sleep(soundLenght * 4);
Console.Beep(1320, soundLenght * 4);
Console.Beep(990, soundLenght * 2);
Console.Beep(1056, soundLenght * 2);
Console.Beep(1188, soundLenght * 2);
Console.Beep(1320, soundLenght);
Console.Beep(1188, soundLenght);
Console.Beep(1056, soundLenght * 2);
Console.Beep(990, soundLenght * 2);
Console.Beep(880, soundLenght * 4);
Console.Beep(880, soundLenght * 2);
Console.Beep(1056, soundLenght * 2);
Console.Beep(1320, soundLenght * 4);
Console.Beep(1188, soundLenght * 2);
Console.Beep(1056, soundLenght * 2);
Console.Beep(990, soundLenght * 6);
Console.Beep(1056, soundLenght * 2);
Console.Beep(1188, soundLenght * 4);
Console.Beep(1320, soundLenght * 4);
Console.Beep(1056, soundLenght * 4);
Console.Beep(880, soundLenght * 4);
Console.Beep(880, soundLenght * 4);
Thread.Sleep(soundLenght * 2);
Console.Beep(1188, soundLenght * 4);
Console.Beep(1408, soundLenght * 2);
Console.Beep(1760, soundLenght * 4);
Console.Beep(1584, soundLenght * 2);
Console.Beep(1408, soundLenght * 2);
Console.Beep(1320, soundLenght * 6);
Console.Beep(1056, soundLenght * 2);
Console.Beep(1320, soundLenght * 4);
Console.Beep(1188, soundLenght * 2);
Console.Beep(1056, soundLenght * 2);
Console.Beep(990, soundLenght * 4);
Console.Beep(990, soundLenght * 2);
Console.Beep(1056, soundLenght * 2);
Console.Beep(1188, soundLenght * 4);
Console.Beep(1320, soundLenght * 4);
Console.Beep(1056, soundLenght * 4);
Console.Beep(880, soundLenght * 4);
Console.Beep(880, soundLenght * 4);
Thread.Sleep(soundLenght * 4);
Console.Beep(660, soundLenght * 8);
Console.Beep(528, soundLenght * 8);
Console.Beep(594, soundLenght * 8);
Console.Beep(495, soundLenght * 8);
Console.Beep(528, soundLenght * 8);
Console.Beep(440, soundLenght * 8);
Console.Beep(419, soundLenght * 8);
Console.Beep(495, soundLenght * 8);
Console.Beep(660, soundLenght * 8);
Console.Beep(528, soundLenght * 8);
Console.Beep(594, soundLenght * 8);
Console.Beep(495, soundLenght * 8);
Console.Beep(528, soundLenght * 4);
Console.Beep(660, soundLenght * 4);
Console.Beep(880, soundLenght * 8);
Console.Beep(838, soundLenght * 16);
Console.Beep(660, soundLenght * 8);
Console.Beep(528, soundLenght * 8);
Console.Beep(594, soundLenght * 8);
Console.Beep(495, soundLenght * 8);
Console.Beep(528, soundLenght * 8);
Console.Beep(440, soundLenght * 8);
Console.Beep(419, soundLenght * 8);
Console.Beep(495, soundLenght * 8);
Console.Beep(660, soundLenght * 8);
Console.Beep(528, soundLenght * 8);
Console.Beep(594, soundLenght * 8);
Console.Beep(495, soundLenght * 8);
Console.Beep(528, soundLenght * 4);
Console.Beep(660, soundLenght * 4);
Console.Beep(880, soundLenght * 8);
Console.Beep(838, soundLenght * 16);
}
}
}
}