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Releases: TeamOct/FOS

v1.1 Public Beta - Build 2.2

27 Apr 16:11
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(Probably) Fixed a rare yet critical crash that sometimes threw a "map file corrupted or invalid" error.

If the error still remains, please issue a bug report in the Issues tab. But please make sure you have updated to this version first! If the same crash occurs for you, but we find that you were using the old version, the issue will be closed immediately.
A friendly reminder that a crash report is required for this.

v1.1 Public Beta - Build 2.1

26 Apr 16:49
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Fixed a startup crash in Foo's Client.

v1.1 Public Beta - Build 2

26 Apr 15:45
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Quality of Life and a few squashed bugs.

Balancing:

  • Nerfed Intruders' late-game, especially the final wave.
  • Brunt building damage 30% -> 10%
  • Weapon modules now require items to be researched. That excludes the 1st tier, because they are free.

Additions:

  • Land Mine. They have camouflage, and they can explode.
  • Matrix Shield Projector. A rectangular force field that also sends a bullet-destroying shockwave on overheat.
  • More transport! Tin Sorter, Flow Gate, and, of course, Tin Distributor.

Quality of Life:

  • Added various hints to explain unique mechanics of FOS.
  • Improved infoboxes for underground drills and weapon modules.
  • Lowered build priority for underground drills to ensure ore detector(s) get built first.

Bugfixes:

  • Fixed some blocks not connecting to conveyors properly.
  • Added missing outlines to most weapon modules.
  • Fixed a certain marker in Awakening map.
  • Fixed an ore renderer related crash.
  • Fixed Citadel spawning outside Citadel.
  • Fixed multiple Citadels spawning inside Citadel.
  • Added a missing preview icon for the medium bug.
  • Bugs shouldn't show up from under fog of war anymore.
  • Simple Reconstructor is now only unlockable on Conflict sector, as it was supposed to be.

v1.1 Public Beta - Build 1

21 Apr 19:23
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Fictional Octo System is now finally ready for beta testing! Go grab it now!