[MODDING] "NoteMods" or per-note modifiers. #335
MrThatKid
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03 - Feature Requests
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Changing the name to something like That being said, I'm pushing to a staging branch of my Kitsu template that allows you to insert and ease note-specific mods. Right now, there's no Mirin or Exschwasion function counterpart, but Now, what about using note mods and note data together...? 🤔 |
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Video showing the proof-of-concept: https://youtu.be/dapx_2RTESc
This allows one to set a variety of modifiers on a single note, allowing for ever further modding potential.
There are two ways to add per-note mods currently.
Method 1: Directly in the simfile's notedata. (using dance's notedata layout as an example)
0100
01<dizzy>00
01<dizzy/drunk>00
01<314 dizzy/-50.1234 drunk>00
Method 2: Through lua.
This sets the note in the first column at beat 16 to have 200% bumpy on. If there is no note at that spot, nothing happens.
If the column is out of range, an error is raised.
Behavior:
Limitations:
If you've got any suggestions for what you'd want for this or what should change, please say something!
- MTK
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